Fix to 3D texture triangulation procedure that might have caused an image of width or height == 0 to be produced (which caused later errors during textures merging).
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9496 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -524,7 +524,13 @@ import jme3tools.converters.ImageToAwt;
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// create the result image
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Format imageFormat = texture.getImage().getFormat();
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int imageWidth = (int) (envelope.width * blenderContext.getBlenderKey().getGeneratedTexturePPU());
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if(imageWidth == 0) {
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imageWidth = 1;
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}
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int imageHeight = (int) (envelope.height * blenderContext.getBlenderKey().getGeneratedTexturePPU());
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if(imageHeight == 0) {
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imageHeight = 1;
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}
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ByteBuffer data = BufferUtils.createByteBuffer(imageWidth * imageHeight * (imageFormat.getBitsPerPixel() >> 3));
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image = new Image(texture.getImage().getFormat(), imageWidth, imageHeight, data);
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