Bugfix for textures loading: when one texture had several mappings it might not have appeared on the scene at all.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9520 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
Kae..pl 13 years ago
parent a85db87169
commit 0e24cf969b
  1. 25
      engine/src/blender/com/jme3/scene/plugins/blender/materials/MaterialContext.java

@ -269,22 +269,29 @@ public final class MaterialContext {
}
/**
* This method sorts the textures by their mapping type.
* In each group only textures of one type are put (either two- or three-dimensional).
* If the mapping type is MTEX_COL then if the texture has no alpha channel then all textures before it are
* discarded and will not be loaded and merged because texture with no alpha will cover them anyway.
* This method sorts the textures by their mapping type. In each group only
* textures of one type are put (either two- or three-dimensional). If the
* mapping type is MTEX_COL then if the texture has no alpha channel then
* all textures before it are discarded and will not be loaded and merged
* because texture with no alpha will cover them anyway.
*
* @return a map with sorted and filtered textures
*/
private Map<Number, List<TextureData>> sortAndFilterTextures(List<TextureData> textures) {
int[] mappings = new int[] { MTEX_COL, MTEX_NOR, MTEX_EMIT, MTEX_SPEC, MTEX_ALPHA };
Map<Number, List<TextureData>> result = new HashMap<Number, List<TextureData>>();
for (TextureData data : textures) {
Number mapto = (Number) data.mtex.getFieldValue("mapto");
List<TextureData> datas = result.get(mapto);
if(datas==null) {
datas = new ArrayList<TextureData>();
result.put(mapto, datas);
for (int i = 0; i < mappings.length; ++i) {
if((mappings[i] & mapto.intValue()) != 0) {
List<TextureData> datas = result.get(mappings[i]);
if (datas == null) {
datas = new ArrayList<TextureData>();
result.put(mappings[i], datas);
}
datas.add(data);
}
}
datas.add(data);
}
return result;
}

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