Fixes to vertex color buffer applying. This functionality is also moved from MEshHelper to MeshBuilder.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9518 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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53dd4c2941
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@ -37,10 +37,6 @@ import com.jme3.scene.plugins.blender.exceptions.BlenderFileException;
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import com.jme3.scene.plugins.blender.file.Pointer;
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import com.jme3.scene.plugins.blender.file.Structure;
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import com.jme3.scene.plugins.blender.objects.Properties;
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import com.jme3.util.BufferUtils;
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import java.nio.ByteBuffer;
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import java.nio.FloatBuffer;
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import java.util.List;
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/**
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* A purpose of the helper class is to split calculation code into several classes. Each helper after use should be cleared because it can
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@ -95,50 +91,6 @@ public abstract class AbstractBlenderHelper {
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return true;
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}
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/**
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* Generate a new ByteBuffer using the given array of byte[4] objects. The ByteBuffer will be 4 * data.length
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* long and contain the vector data as data[0][0], data[0][1], data[0][2], data[0][3], data[1][0]... etc.
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* @param data
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* list of byte[4] objects to place into a new ByteBuffer
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*/
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protected ByteBuffer createByteBuffer(List<byte[]> data) {
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if (data == null) {
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return null;
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}
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ByteBuffer buff = BufferUtils.createByteBuffer(4 * data.size());
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for (byte[] v : data) {
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if (v != null) {
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buff.put(v[0]).put(v[1]).put(v[2]).put(v[3]);
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} else {
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buff.put((byte)0).put((byte)0).put((byte)0).put((byte)0);
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}
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}
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buff.flip();
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return buff;
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}
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/**
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* Generate a new FloatBuffer using the given array of float[4] objects. The FloatBuffer will be 4 * data.length
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* long and contain the vector data as data[0][0], data[0][1], data[0][2], data[0][3], data[1][0]... etc.
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* @param data
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* list of float[4] objects to place into a new FloatBuffer
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*/
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protected FloatBuffer createFloatBuffer(List<float[]> data) {
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if (data == null) {
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return null;
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}
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FloatBuffer buff = BufferUtils.createFloatBuffer(4 * data.size());
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for (float[] v : data) {
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if (v != null) {
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buff.put(v[0]).put(v[1]).put(v[2]).put(v[3]);
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} else {
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buff.put(0).put(0).put(0).put(0);
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}
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}
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buff.flip();
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return buff;
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}
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/**
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* This method loads the properties if they are available and defined for the structure.
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* @param structure
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@ -1,5 +1,6 @@
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package com.jme3.scene.plugins.blender.meshes;
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import java.nio.ByteBuffer;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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@ -8,10 +9,13 @@ import java.util.Map;
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import com.jme3.math.FastMath;
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import com.jme3.math.Vector2f;
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import com.jme3.math.Vector3f;
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import com.jme3.util.BufferUtils;
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/*package*/ class MeshBuilder {
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/** An array of reference vertices. */
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private Vector3f[] vertices;
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/** An list of vertices colors. */
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private List<byte[]> verticesColors;
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/** A variable that indicates if the model uses generated textures. */
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private boolean usesGeneratedTextures;
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@ -27,6 +31,8 @@ import com.jme3.math.Vector3f;
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private Map<Integer, List<Vector3f>> normalMap = new HashMap<Integer, List<Vector3f>>();
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/** The following map sorts vertices by material number (because in jme Mesh can have only one material). */
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private Map<Integer, List<Vector3f>> vertexMap = new HashMap<Integer, List<Vector3f>>();
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/** The following map sorts vertices colors by material number (because in jme Mesh can have only one material). */
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private Map<Integer, List<byte[]>> vertexColorsMap = new HashMap<Integer, List<byte[]>>();
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/** The following map sorts indexes by material number (because in jme Mesh can have only one material). */
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private Map<Integer, List<Integer>> indexMap = new HashMap<Integer, List<Integer>>();
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/** A map between material number and UV coordinates of mesh that has this material applied. */
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@ -39,11 +45,12 @@ import com.jme3.math.Vector3f;
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* @param vertices the reference vertices array
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* @param usesGeneratedTextures a variable that indicates if the model uses generated textures or not
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*/
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public MeshBuilder(Vector3f[] vertices, boolean usesGeneratedTextures) {
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public MeshBuilder(Vector3f[] vertices, List<byte[]> verticesColors, boolean usesGeneratedTextures) {
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if(vertices == null || vertices.length == 0) {
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throw new IllegalArgumentException("No vertices loaded to build mesh.");
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}
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this.vertices = vertices;
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this.verticesColors = verticesColors;
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this.usesGeneratedTextures = usesGeneratedTextures;
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globalVertexReferenceMap = new HashMap<Integer, Map<Integer, List<Integer>>>(vertices.length);
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}
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@ -56,11 +63,15 @@ import com.jme3.math.Vector3f;
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* @param smooth indicates if this face should have smooth shading or flat shading
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* @param materialNumber the material number for this face
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* @param uvs a 3-element array of vertices UV coordinates
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* @param quad indicates if the appended face is a part of a quad face (used for creating vertex colors buffer)
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* @param faceIndex the face index (used for creating vertex colors buffer)
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*/
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public void appendFace(int v1, int v2, int v3, boolean smooth, int materialNumber, Vector2f[] uvs) {
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public void appendFace(int v1, int v2, int v3, boolean smooth, int materialNumber, Vector2f[] uvs, boolean quad, int faceIndex) {
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if(uvs != null && uvs.length != 3) {
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throw new IllegalArgumentException("UV coordinates must be a 3-element array!");
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}
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//getting the required lists
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List<Integer> indexList = indexMap.get(materialNumber);
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if (indexList == null) {
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indexList = new ArrayList<Integer>();
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@ -71,6 +82,12 @@ import com.jme3.math.Vector3f;
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vertexList = new ArrayList<Vector3f>();
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vertexMap.put(materialNumber, vertexList);
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}
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List<byte[]> vertexColorsList = vertexColorsMap != null ? vertexColorsMap.get(materialNumber) : null;
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int[] vertexColorIndex = new int[] { 0, 1, 2 };
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if(vertexColorsList == null && vertexColorsMap != null) {
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vertexColorsList = new ArrayList<byte[]>();
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vertexColorsMap.put(materialNumber, vertexColorsList);
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}
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List<Vector3f> normalList = normalMap.get(materialNumber);
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if (normalList == null) {
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normalList = new ArrayList<Vector3f>();
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@ -81,7 +98,6 @@ import com.jme3.math.Vector3f;
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vertexReferenceMap = new HashMap<Integer, List<Integer>>();
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globalVertexReferenceMap.put(materialNumber, vertexReferenceMap);
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}
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List<Vector2f> uvCoordinatesList = null;
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if(uvs != null) {
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uvCoordinatesList = uvCoordinates.get(Integer.valueOf(materialNumber));
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@ -91,6 +107,13 @@ import com.jme3.math.Vector3f;
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}
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}
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faceIndex *= 4;
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if(quad) {
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vertexColorIndex[1] = 2;
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vertexColorIndex[2] = 3;
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}
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//creating faces
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Integer[] index = new Integer[] {v1, v2, v3};
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Vector3f n = FastMath.computeNormal(vertices[v1], vertices[v2], vertices[v3]);
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this.addNormal(n, globalNormalMap, smooth, vertices[v1], vertices[v2], vertices[v3]);
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@ -99,6 +122,9 @@ import com.jme3.math.Vector3f;
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if(!vertexReferenceMap.containsKey(index[i])) {
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this.appendVertexReference(index[i], vertexList.size(), vertexReferenceMap);
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vertexList.add(vertices[index[i]]);
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if(verticesColors != null) {
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vertexColorsList.add(verticesColors.get(faceIndex + vertexColorIndex[i]));
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}
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normalList.add(globalNormalMap.get(vertices[index[i]]));
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if(uvCoordinatesList != null) {
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uvsMap.put(vertexList.size(), uvs[i]);
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@ -118,6 +144,9 @@ import com.jme3.math.Vector3f;
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this.appendVertexReference(index[i], vertexList.size(), vertexReferenceMap);
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uvsMap.put(vertexList.size(), uvs[i]);
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vertexList.add(vertices[index[i]]);
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if(verticesColors != null) {
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vertexColorsList.add(verticesColors.get(faceIndex + vertexColorIndex[i]));
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}
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normalList.add(globalNormalMap.get(vertices[index[i]]));
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uvCoordinatesList.add(uvs[i]);
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index[i] = vertexList.size() - 1;
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@ -136,6 +165,9 @@ import com.jme3.math.Vector3f;
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uvsMap.put(vertexList.size(), uvs[i]);
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}
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vertexList.add(vertices[index[i]]);
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if(verticesColors != null) {
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vertexColorsList.add(verticesColors.get(faceIndex + vertexColorIndex[i]));
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}
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normalList.add(globalNormalMap.get(vertices[index[i]]));
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}
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}
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@ -149,6 +181,8 @@ import com.jme3.math.Vector3f;
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}
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/**
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* @param materialNumber
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* the material index
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* @return result vertices array
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*/
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public Vector3f[] getVertices(int materialNumber) {
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@ -156,6 +190,8 @@ import com.jme3.math.Vector3f;
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}
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/**
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* @param materialNumber
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* the material index
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* @return the amount of result vertices
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*/
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public int getVerticesAmount(int materialNumber) {
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@ -163,12 +199,36 @@ import com.jme3.math.Vector3f;
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}
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/**
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* @param materialNumber
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* the material index
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* @return normals result array
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*/
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public Vector3f[] getNormals(int materialNumber) {
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return normalMap.get(materialNumber).toArray(new Vector3f[normalMap.get(materialNumber).size()]);
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}
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/**
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* @param materialNumber
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* the material index
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* @return the vertices colors buffer or null if no vertex colors is set
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*/
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public ByteBuffer getVertexColorsBuffer(int materialNumber) {
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ByteBuffer result = null;
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if (verticesColors != null && vertexColorsMap.get(materialNumber) != null) {
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List<byte[]> data = vertexColorsMap.get(materialNumber);
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result = BufferUtils.createByteBuffer(4 * data.size());
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for (byte[] v : data) {
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if (v != null) {
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result.put(v[0]).put(v[1]).put(v[2]).put(v[3]);
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} else {
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result.put((byte)0).put((byte)0).put((byte)0).put((byte)0);
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}
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}
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result.flip();
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}
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return result;
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}
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/**
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* @return a map between material number and the mesh part vertices indices
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*/
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@ -184,7 +244,8 @@ import com.jme3.math.Vector3f;
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}
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/**
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* @param materialNumber the material number that is appied to the mesh
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* @param materialNumber
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* the material number that is appied to the mesh
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* @return UV coordinates of vertices that belong to the required mesh part
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*/
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public List<Vector2f> getUVCoordinates(int materialNumber) {
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@ -31,9 +31,7 @@
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*/
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package com.jme3.scene.plugins.blender.meshes;
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import java.nio.ByteBuffer;
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import java.util.ArrayList;
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import java.util.LinkedList;
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import java.util.List;
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import java.util.Map.Entry;
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@ -87,8 +85,7 @@ public class MeshHelper extends AbstractBlenderHelper {
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*/
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@SuppressWarnings("unchecked")
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public List<Geometry> toMesh(Structure structure, BlenderContext blenderContext) throws BlenderFileException {
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List<Geometry> geometries = (List<Geometry>) blenderContext.getLoadedFeature(structure.getOldMemoryAddress(),
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LoadedFeatureDataType.LOADED_FEATURE);
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List<Geometry> geometries = (List<Geometry>) blenderContext.getLoadedFeature(structure.getOldMemoryAddress(), LoadedFeatureDataType.LOADED_FEATURE);
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if (geometries != null) {
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List<Geometry> copiedGeometries = new ArrayList<Geometry>(geometries.size());
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for (Geometry geometry : geometries) {
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@ -108,12 +105,11 @@ public class MeshHelper extends AbstractBlenderHelper {
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materials = materialHelper.getMaterials(structure, blenderContext);
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}
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// reading vertices
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// reading vertices and their colors
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Vector3f[] vertices = this.getVertices(structure, blenderContext);
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MeshBuilder meshBuilder = new MeshBuilder(vertices, this.areGeneratedTexturesPresent(materials));
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// vertices Colors
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List<byte[]> verticesColors = this.getVerticesColors(structure, blenderContext);
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MeshBuilder meshBuilder = new MeshBuilder(vertices, verticesColors, this.areGeneratedTexturesPresent(materials));
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Pointer pMFace = (Pointer) structure.getFieldValue("mface");
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List<Structure> mFaces = null;
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@ -138,7 +134,6 @@ public class MeshHelper extends AbstractBlenderHelper {
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}
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// indicates if the material with the specified number should have a texture attached
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int vertexColorIndex = 0;
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Vector2f[] uvCoordinatesForFace = new Vector2f[3];
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for (int i = 0; i < mFaces.size(); ++i) {
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Structure mFace = mFaces.get(i);
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@ -160,25 +155,14 @@ public class MeshHelper extends AbstractBlenderHelper {
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int v3 = ((Number) mFace.getFieldValue("v3")).intValue();
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int v4 = ((Number) mFace.getFieldValue("v4")).intValue();
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meshBuilder.appendFace(v1, v2, v3, smooth, materialNumber, uvs == null ? null : uvCoordinatesForFace);
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meshBuilder.appendFace(v1, v2, v3, smooth, materialNumber, uvs == null ? null : uvCoordinatesForFace, false, i);
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if (v4 > 0) {
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if (uvs != null) {
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uvCoordinatesForFace[0] = new Vector2f(uvs.get(0, 0).floatValue(), uvs.get(0, 1).floatValue());
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uvCoordinatesForFace[1] = new Vector2f(uvs.get(2, 0).floatValue(), uvs.get(2, 1).floatValue());
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uvCoordinatesForFace[2] = new Vector2f(uvs.get(3, 0).floatValue(), uvs.get(3, 1).floatValue());
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}
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meshBuilder.appendFace(v1, v3, v4, smooth, materialNumber, uvs == null ? null : uvCoordinatesForFace);
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if (verticesColors != null) {
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verticesColors.add(vertexColorIndex + 3, verticesColors.get(vertexColorIndex));
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verticesColors.add(vertexColorIndex + 4, verticesColors.get(vertexColorIndex + 2));
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}
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vertexColorIndex += 6;
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} else {
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if (verticesColors != null) {
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verticesColors.remove(vertexColorIndex + 3);
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vertexColorIndex += 3;
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}
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meshBuilder.appendFace(v1, v3, v4, smooth, materialNumber, uvs == null ? null : uvCoordinatesForFace, true, i);
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}
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}
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meshContext.setVertexReferenceMap(meshBuilder.getVertexReferenceMap());
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@ -200,7 +184,6 @@ public class MeshHelper extends AbstractBlenderHelper {
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Properties properties = this.loadProperties(structure, blenderContext);
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// generating meshes
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ByteBuffer verticesColorsBuffer = this.createByteBuffer(verticesColors);
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for (Entry<Integer, List<Integer>> meshEntry : meshBuilder.getMeshesMap().entrySet()) {
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int materialIndex = meshEntry.getKey();
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//key is the material index (or -1 if the material has no texture)
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@ -241,8 +224,8 @@ public class MeshHelper extends AbstractBlenderHelper {
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meshContext.setBindPoseBuffer(verticesBind);//this is stored in the context and applied when needed (when animation is applied to the mesh)
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// setting vertices colors
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if (verticesColorsBuffer != null) {
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mesh.setBuffer(Type.Color, 4, verticesColorsBuffer);
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if (verticesColors != null) {
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mesh.setBuffer(Type.Color, 4, meshBuilder.getVertexColorsBuffer(materialIndex));
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mesh.getBuffer(Type.Color).setNormalized(true);
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}
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@ -323,7 +306,7 @@ public class MeshHelper extends AbstractBlenderHelper {
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List<byte[]> verticesColors = null;
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List<Structure> mCol = null;
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if (pMCol.isNotNull()) {
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verticesColors = new LinkedList<byte[]>();
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verticesColors = new ArrayList<byte[]>();
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mCol = pMCol.fetchData(blenderContext.getInputStream());
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for (Structure color : mCol) {
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byte r = ((Number)color.getFieldValue("r")).byteValue();
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