bre..om
ac51e1d885
Allow a custom Executor to be passed to the TerrainLodControl
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10880 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-11-08 17:43:50 +00:00
bre..om
fe1f90dbf6
Added a method to manually clean up any Terrain lod control threads.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10877 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-11-07 21:18:39 +00:00
sha..RD
d048d5d6c1
* Avoid FD leaking in AbstractHeightMap save
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10769 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-09-13 00:35:03 +00:00
bre..om
7c966572f1
add check in lod control for camera existence when it can be empty in the sdk
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10591 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-05-04 00:33:46 +00:00
sha..RD
199378ca2f
* Fix PerspectiveLodCalculator by not caching entropies in object (since they vary per block)
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10573 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-04-25 00:40:25 +00:00
bre..om
ff4c38e20a
TerrainLodControl now refreshes when first added to the scene
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10557 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-04-18 15:19:43 +00:00
Zer..om
87172ad7eb
Removed wierd import of org.bushe.swing.event.Logger; that was causing my build to fail locally and wasn't used anywhere.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10501 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-03-24 23:08:52 +00:00
bre..om
7360c789fa
fixed typo in MultiTerrainLodControl causing terrains not to be removed
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10425 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-02-23 16:21:46 +00:00
bre..om
13758bd985
terrain will clear any caches it has now when detached from the scene graph
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10424 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-02-22 21:14:08 +00:00
nor..67
ea973c14c3
- change logging from logger.info() logger.fine and logger.warning()
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10272 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-01-31 22:37:56 +00:00
nor..67
7ba657e430
- set logging from Level.INFO to Level.FINE for most logging
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10271 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-01-31 22:26:10 +00:00
bre..om
4bbbf7dbe8
changed terrain to use a ShortBuffer if the index count is less than 65535 so it can work on more android devices
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10065 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-01-13 16:21:52 +00:00
rem..om
8a4b204154
fixed issue 461
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http://code.google.com/p/jmonkeyengine/issues/detail?id=461&can=5&q=label%3AProduct-jME3&sort=priority&colspec=ID%20Type%20Status%20Component%20Priority%20Difficulty%20Product%20Milestone%20Owner%20Summary
BatchNode now use an instanceof Geometry statement to know if the spatial can be batched. It Then check the BatchHint on this spatial.
ParticleEmitter, BitmapTextPage and TerrainPatch extends Geometry and should not be batched so their batchHint has been defaulted to Never.
Image also extend Geomety but it may be useful to batch images.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10040 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-12-22 15:20:26 +00:00
bre..om
fdf238cc08
moved player location in HelloTerrainCollision. Set a backwards compatibility scale for ImageBasedHeightmap
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10028 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-12-14 15:37:21 +00:00
bre..om
c6fe6a2064
Changed ImageBasedHeightMap to use ImageRaster.create() instead of JmeSystem
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10026 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-12-12 22:56:49 +00:00
bre..om
636e309098
changed ImageBasedHeightMap to use JmeSystem to get ImageRaster
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10024 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-12-12 17:46:59 +00:00
bre..om
d81b46c2fb
adding imageRaster to ImageBasedHeightMap
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10023 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-12-12 17:22:58 +00:00
bre..om
d68fba1fef
fixed TerrainGrid.getTerrainAtCell() and TerrainGrid.getTerrainAt(), updated TerrainGridTileLoaderTest
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9982 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-11-10 20:34:35 +00:00
bre..om
c405f09391
added toCellSpace() and toWorldSpace() utility methods to TerrainGrid
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9954 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-11-05 15:31:13 +00:00
bre..om
fa29b95c39
added TerrainGrid.getTerrainAtCell(Vector3f cellCoordinate) to get the terrain tile from cell coordinates
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9953 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-11-05 15:25:14 +00:00
bre..om
9c2a897bfb
removed deprecated methods from TerrainGrid, added in getTerrainAt(Vector3f worldLocation), more docs on TerrainGrid
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9952 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-11-05 15:18:47 +00:00
bre..om
1843916822
added more javadocs to TerrainQuad
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9877 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-10-23 21:21:03 +00:00
sky..ok
5da8dd1e3d
Terrain package license maintenance
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9843 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-10-05 21:59:05 +00:00
sky..ok
01f1c8ff27
Replace NetBeans file templates with jME licenses
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9839 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-10-05 17:22:45 +00:00
sky..ok
28ce76245f
Change all source licenses to say 2009-2012
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9838 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-10-05 17:01:57 +00:00
sky..ok
751cb9e20a
Javadoc cleanup
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9837 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-10-05 16:44:26 +00:00
nor..67
c328f5ab9a
- more effective null check for TerrainLodControl
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9822 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-10-03 03:26:22 +00:00
nor..67
2f7f270d6f
- add null check to TerrainLodControl
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9821 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-10-03 03:17:13 +00:00
bre..om
77a1ec09f8
moved terrainGrid normal recalculations out of the tile loading loop to run after all tiles have loaded
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9788 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-09-30 23:41:57 +00:00
bre..om
7f740a0cd4
TerrainGrid executor now prints out any exceptions from the threads
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9776 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-09-25 18:51:54 +00:00
bre..om
c4574bff13
fixed an issue with TerrainGrid not having a large enough cache of tiles. Properly hooked in the tileDetached event
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9772 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-09-25 04:32:25 +00:00
bre..om
bd7c10ba80
Added more comments to the TerrainLighting test. Made the TerrainLighting material more forgiving if normal maps aren't set
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9751 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-09-18 22:24:04 +00:00
bre..ns
05f5473505
cleaned up some terrain code and deprecated a few constructors
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9674 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-08-21 15:40:26 +00:00
bre..ns
f5cd1e97c4
fixed the terrain normal calc for the edges
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9584 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-07-25 13:34:31 +00:00
bre..ns
b59ec271ca
terrain now checks the ray's limit when colliding
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9583 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-07-25 00:03:01 +00:00
Sha..rd
0a3f7903a4
* Added methods to BufferUtils to create Vector4f buffers or set them
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* Start implementing issue 504 (capacity -> limit)
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9556 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-07-11 00:39:25 +00:00
Sha..rd
7825249952
* Made some classes pretty, hope you like it
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9547 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-07-10 04:00:03 +00:00
Sha..rd
27e97c34da
* 'FixedFunc' technique were wiped out entirely. Not useful since now we choose default technique based on caps anyway.
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^ Make sure to fix your materials by removing the 'FixedFunc' name from your fixed pipeline techniques! Or remove then entirely if the material doesn't support OpenGL1 ...
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9546 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-07-10 03:56:51 +00:00
nor..67
ea0be5cf9f
- fix imports across engine
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9451 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-06-03 13:10:26 +00:00
bre..ns
33a69d4536
Softened terrain API to allow for different tiling implementations. Added MultiTerrainLodControl
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9434 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-05-28 15:32:30 +00:00
bre..ns
f654109aa4
added in a NeighbourFinder interface to TerrainQuad so it can be used for tiling outside of TerrainGrid
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9385 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-05-14 17:33:20 +00:00
bre..ns
f669290a3a
updated terrainLighting.frag's shininess to match more of Lighting.frag
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9328 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-25 21:02:56 +00:00
bre..ns
a0af5de41e
whoopsie, sorry TerrainGrid
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9327 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-24 20:27:41 +00:00
bre..ns
5dbde4ad06
TerrainQuad documentation patch thanks @slyh
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9326 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-24 20:17:25 +00:00
bre..ns
eac143830f
TerrainGrid documentation patch thanks @slyh
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9325 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-24 20:14:19 +00:00
Sha..rd
60e0e46344
* Remove usage of "SimpleTextured" shaders from other materials
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9320 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-15 21:20:37 +00:00
bre..ns
64b736f2e9
fix a bug in terrain getHeight for some edge cases
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9275 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-03 15:13:31 +00:00
bre..ns
3dc9a591b7
whoops, I blame jesus for not adding this class
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9270 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-03-31 06:18:10 +00:00
bre..ns
a1249b551d
* refactored terrain lod to move most of the lod code to the control
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* lodDistanceCalculator no longer queries the world transforms of the terrain on the background thread
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9269 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-03-30 04:16:55 +00:00
sky..ok
533fb86c50
Down to 260 Javadoc warnings from 324
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9255 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-03-22 00:22:09 +00:00