1092 Commits

Author SHA1 Message Date
Nehon
e6a55e9d3a Dropped the use of the irradiance Map for LightProbes, only the spherical harmonics coeffs are stored and used to recompose indirect diffuse color in the shader.
Also added a tweak to get the specular dominant direction when sampling the prefiltered env maps. It gives better result on low roughness materials.
2017-09-18 11:14:45 +02:00
Nehon
0da2bfe0ba Changed how roughness is stored into prefiltered env map mipmaps for a more consistent method.
Bumped the default size of the LightProbe maps to 256
Change he integrateBRDF approximation method
2017-09-18 11:14:45 +02:00
Kirill Vainer
6127f7eb7a Miscellaneous OpenGL ES fixes (#720)
* Use correct HALF_FLOAT constant for GLES
* Support GLTracer and GL debug in Android
* Support instancing in GLTracer
* Don't use unsupported TEXTURE_{BASE,MAX}_LEVEL in GLES
* Support ABGR8 using swizzle extension
* Move glFramebufferTextureLayer to GLFbo
* Avoid RGB111110F in filters unless its actually supported
* Use the same depth format in all places in FPP
* Print the object with the problem in NativeObjectManager
* JMException does not exist on Android
2017-09-17 23:00:29 -04:00
Stephen Gold
d1bd48528c test and fix for issue #651 (inverted rotation in Sky.vert) 2017-09-16 11:42:51 -07:00
Kirill Vainer
d2839fd2ab Fix #558 (#729) 2017-09-16 13:25:21 -04:00
Nehon
ef5952bcad Refactored how BatchNode transforms vertex buffers, and fixed issue #731 (NPE when no normal buffer) 2017-09-16 14:27:04 +02:00
Nehon
c1c67f58cf reformat BatchNode before change 2017-09-16 11:50:44 +02:00
Stephen Gold
adb52c5cc8 test and fix for issue #710 (phantom triangles in a mesh collision) 2017-09-11 19:20:39 -07:00
Nehon
d606c30a52 Used IndexBuffer instead of the ByteShortIntBufferReader and removed the class 2017-09-09 14:58:27 +02:00
Kirill Vainer
bf18ef3048 Use MPOs for skinning 2017-09-09 14:36:20 +02:00
Kirill Vainer
7f8fa4d74c Fix depth texture support in OpenGL ES 2.0 2017-09-09 14:33:59 +02:00
javasabr
0a9a76e46d missed one collection 2017-09-04 18:04:46 +03:00
javasabr
94f542912b Fixed NPE and ConcurrentModificationException during cloning TechniqueDef. 2017-09-03 18:33:53 +02:00
Nehon
32b947a0ac Fixed an issue where loaded glTF models couldn't use software skinning 2017-09-03 16:18:09 +02:00
Nehon
510562a62d Fixed a crash when loading a gltf file where textures has no sampler entry.
Also adapted how the light map is handled
2017-09-02 23:51:52 +02:00
Nehon
5e79ae3c36 fix bad import in Mesh 2017-08-31 21:39:54 +02:00
Nehon
1bdebd5505 Added support for attachment nodes.
JME now supports byte buffers for index buffer
2017-08-31 21:39:54 +02:00
Nehon
f14acf305b Added support for extensions, implemented PBR spec gloss extension 2017-08-31 21:39:54 +02:00
Nehon
ea6c406979 Implemented bone animation. This is still in WIP state, currently working for the most simple cases. 2017-08-31 21:39:54 +02:00
Nehon
d7b2e08d95 Spatial tracks now can keep a reference to the spatial they apply to. This allows to group multiples spatial tracks in a single animation. 2017-08-31 21:39:54 +02:00
Rémy Bouquet
6b3093aa3e GLTF: armature loading. 2017-08-31 21:39:54 +02:00
Rémy Bouquet
b129d2954f Added a better skeleton debugger 2017-08-31 21:39:54 +02:00
Nehon
40c4f7936d Implemented texture loading and PBR metalness/roughness pipeline support
Fixed  some mesh loading issues.
2017-08-31 21:39:54 +02:00
Nehon
7951f5a987 Gltf loader can load mesh data and scene structure. 2017-08-31 21:39:54 +02:00
empirephoenix
50eaa34143 Update ParticleEmitter.java
allow easy manipulation of particleemmite via subclasses
2017-08-31 21:39:54 +02:00
javasabr
fac8266b5c fixed two problems with asset manager:
1. can't load classes from asset class loaders.
2. can't load resources from asset class loaders.
2017-08-31 21:39:54 +02:00
b00nation
06b23ec6ca Fixed: If Instancing is activated you only see shadows
When the pbr material was introduced someone forgot to keep the instancing in mind which uses :
            ViewProjectionMatrix
            ViewMatrix
I added these.
2017-08-31 21:39:54 +02:00
Nehon
de009e2ea7 Added the Glow technique to PBR material so that it can work with the bloom filter. 2017-08-08 19:44:55 +02:00
Sebastian Weiß
3a7dedeba0 formatting, as always :( 2017-08-06 16:31:13 +02:00
Sebastian Weiß
28e4c9848f Removed call to Runtime.getRuntime().gc() every 10 frames, added call to Reference.clear() when an object is explicitly deleted. 2017-08-06 16:27:16 +02:00
Alexandr Brui
6785087057 Added a possibility to resize env cameras. (#699) 2017-08-05 16:01:50 +02:00
Alexandr Brui
3058c218c5 Added missed imports. (#691)
Used GLSL compat on the post shadow filter
2017-07-27 16:27:41 +02:00
Alexandr Brui
10bc250db7 Fix of the one parameter of shadows render. (#688)
* fixed applying the render back faces shadows option during creating a shadow filter.
2017-07-23 17:51:23 +02:00
Nehon
6ed4abf29e ShaderNodes: changed the way condition are used for variable declaration.
Before each input (attribute, varying or uniform) depending on a define was declared inside a #ifdef statement, it appears that most compiler will optimize out any input that has not been set so this computation was useless and costly and the code to to it was kind of ugly.
So basically now it's only done in very particular cases when it's really needed.
2017-07-18 21:09:19 +02:00
Nehon
85dc89b0aa Shader Nodes: changed the way uniforms were replaced in the code, they are now assigned as any other input except for samplers that can't be assigned. 2017-07-16 00:03:05 +02:00
Nehon
385d2caeed Shader Nodes: Shader compatibility for texture function is now handled at generation time 2017-07-16 00:03:05 +02:00
Alexandr Brui
8abf23b2f2 Added missed gl versions (#680)
* Added missed GL versions and Caps.

* Added supporting 3.3, 4.0, 4.1, 4.2, 4.3, 4.4 and 4.5 GL core profiles.
2017-07-14 14:25:57 +02:00
empirephoenix
b56c9c79fc Merge pull request #679 from stephengold/master
testcases and fix for issue #357
2017-07-13 12:44:45 +02:00
Yan
22d73a57cd Update UniformBinding.java
fix typo
2017-07-13 15:06:33 +08:00
Nehon
54f283e8d2 Fixed an issue where the color space of a texture mat param was disregarded when loaded from a j3o. 2017-07-08 23:39:05 +02:00
Nehon
5ac5731ebf Better error reporting when loading shaderNodeDefinition 2017-07-08 14:06:56 +02:00
Stephen Gold
8530b60294 testcases and fix for issue #357 2017-07-06 22:01:57 -07:00
Christopher Hughes
d3733fba15 Overrode SkeletonDebugger clone method. Ticket #660 2017-07-06 16:52:39 -04:00
empirephoenix
25570ba4b3 Merge pull request #672 from Saucistophe/master
Refactored Cylinder
2017-06-29 20:05:57 +02:00
empirephoenix
9116772472 Merge pull request #675 from mazerty/patch-1
LodGenerator should accept a constructor by mesh
2017-06-23 13:22:50 +02:00
empirephoenix
2a09771bc8 Merge pull request #663 from NemesisMate/patch-18
Fixed IllegalArgumentException when removing a LodControl from a spatial
2017-06-23 12:51:37 +02:00
Thomas JOUANNOT
1dd1888b55 LodGenerator should accept a constructor by mesh 2017-06-22 13:26:47 +02:00
stophe
ebaad20f2f Added a unit test and fixed indentation. 2017-06-18 23:56:14 +02:00
stophe
61c22d5709 Providing invalid parameters in cylinders generation throws an exception. 2017-06-18 21:27:57 +02:00
stophe
edf279a06d Refactored Cylinder generation to be more maintainable, readable, and fix #640. 2017-06-18 16:35:35 +02:00