demoth
8ef1f2ef3b
Fix #694 Reduce the logging level for OpenCLObjectManager
2018-01-21 09:57:24 +01:00
MeFisto94
5aef90da47
Fix Shadow Filters not having a default constructor and hence not being deserializable.
2018-01-21 09:57:06 +01:00
Domenic Cassisi
d36bbcf26c
Adds missing key code for Print Screen ( #682 ) ( #806 )
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* Adds missing key code for Print Screen and update javadoc (#682 )
2018-01-21 09:56:47 +01:00
ThoCed
b2717e19ef
Ogre importer ignores receive_shadows issue #647
2018-01-21 09:53:37 +01:00
Stephen Gold
8f1ee0ec9a
initialize InputManager.cursorPos to fix issue #792 for LWJGL2
2018-01-21 09:53:06 +01:00
Ali-RS
e87eeb20a5
Fix javadoc for Quaternion.toAngles() method ( #802 )
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* Fix javadoc for Quaternion toAngles and fromAngles
JME treats Z as the main direction or look direction so x is pitch, y is yaw, and z is roll,
2018-01-21 09:52:43 +01:00
Domenic
d72e5ea39f
Fixed typo in assert described in issue #538
2018-01-21 09:52:12 +01:00
Stephen Gold
ad2cb1a469
correct javadoc typo in AppSettings.java
2018-01-21 09:51:27 +01:00
Nehon
d0ae1a69a8
Fixes issues in the gltf loader when there are several skins
2018-01-07 15:35:17 +01:00
Nehon
95d33e6c4b
Allows build of 3.2 branch
v3.2.0-stable
2018-01-05 19:59:29 +01:00
Nehon
12004217d1
Ao map now only attenuates indirect lighting in PBR shader
2018-01-04 16:53:48 +01:00
Rémy Bouquet
a6b86ad24d
Fixes Lightmap handling in PBR shader
2018-01-01 14:12:00 +01:00
Stephen Gold
950721f926
Uniform.java: avoid ClassCastException when overriding Vector4 params
2017-12-27 20:51:40 +01:00
Stephen Gold
edba4b9844
test override of ColorRGBA mat param with a Vector4f or Quaternion value
2017-12-27 20:51:40 +01:00
Nehon
0d8b86b66f
Add default config for glb loader
2017-12-24 22:16:18 +01:00
MeFisto94
11a647a3d4
Blender TextureHelper: Make use of ImageLoader's new loadTexture capability
2017-12-20 23:28:17 +01:00
MeFisto94
3cd96b2053
Blender ImageLoader: Support Loading of HDR Files and many other
2017-12-20 23:28:17 +01:00
Nehon
fc8135412f
Fixes normal lighting in world space for PBR
2017-12-18 17:43:57 +01:00
Nehon
435f2d4d05
Prevents NaN time when animation length is 0 (case of a pose)
2017-12-17 18:46:46 +01:00
Stephen Gold
247d5d9324
package protect the MovingAverage class instead of deprecating it
2017-12-17 15:17:10 +01:00
Stephen Gold
f27f568556
remove deprecated shadow renderers from 3 physics tests
2017-12-17 15:17:10 +01:00
Stephen Gold
99f4f20c75
remove deprecated BasicShadowRenderer from TestFancyCar
2017-12-17 15:17:10 +01:00
Stephen Gold
990791b21c
remove setFlushQueues(), which is deprecated and has no effect
2017-12-17 15:17:10 +01:00
Stephen Gold
d3f0c2002a
in examples, replace deprecated methods and classes
2017-12-17 15:17:10 +01:00
Stephen Gold
e536699d9e
remove 3 examples whose purpose was to test deprecated classes
2017-12-17 15:17:10 +01:00
Nehon
8a8d381c0e
glTF: Fixes models orientations issues
2017-12-10 22:50:05 +01:00
Nehon
a741dc66f4
glTF: fixed crashes with some models structure
2017-12-10 20:12:50 +01:00
Nehon
1b2cc6a63b
SkeletonControl now falls back to software skinning when there are more than 255 bones instead of crashing when the shader compiles.
2017-12-10 19:56:32 +01:00
Nehon
a59b9e6a94
glTF: Skip tracks that belong to a different skin
2017-12-10 10:42:24 +01:00
Nehon
5dbbaf0f06
glTF: Fixes additional issues with bones transforms
2017-12-09 16:35:37 +01:00
Toni Helenius
09f4ae4832
Animated cursor support for LWJGL 3 ( #785 )
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* Simple animated cursor support
* Use primitive array and diamond constructor
2017-12-08 08:26:50 +01:00
Nehon
cfaaec5418
glTF: Fixes a crash when attached nodes contains skinned meshes
2017-12-07 19:01:44 +01:00
Nehon
806663990d
glTF: fix animation defautl pose when no track is specified
2017-12-07 18:27:18 +01:00
Nehon
c971a4758f
Fixes animation time sampling when source data contains duplicate keyframes
2017-12-06 20:35:13 +01:00
Nehon
f47f865d1d
glTF: Fixed when a sub graph is ttached to a bone. Fixed a crash with animation resampling
2017-12-03 16:26:05 +01:00
Remy Van Doosselaer
683bf632f6
add an empty constructor to Grid mesh ( #747 )
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* add an empty constructor with logical values for serialization purposes. eg. the BinaryImporter has issues instantiating the Grid mesh.
* empty constructor for serialization purposes
2017-12-02 13:29:10 +01:00
Stephen Gold
e0230a4b12
roll back PR 746 (worldTransform to identity) in master branch
2017-12-02 09:04:06 +01:00
Nehon
5c9ef17e73
Fixes ReflectionAllocator for android
2017-12-01 08:41:59 +01:00
David Bernard
676251b4d5
nifty-gui: upgrade from 1.4.1 to 1.4.2, available on maven central with the new “official” groupId: com.github.nifty-gui
2017-11-29 20:07:26 +01:00
Julien Seinturier
58a9211879
OpenVR 1.0.9 and Occulus Support ( #779 )
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* Updated OpenVR implementation to 1.0.9
User can specify external OpenVR library to load with
openvr.library.path system property.
Usage: java -Dopenvr.library.name=my_path_to_library MyApp
Removed reference to OCCULUS VR and OpenVR from VRAppstate as this class
is generic and does not have to be linked to specific implementation.
VRMouseManager can be buggous using OSVR or Occulus VR.
Refactored VR implementation packages in order to separate all available
implementation. Modifying or adding implementation should no more impact
other ones.
Renamed some classes in order to be uniform
2017-11-29 17:14:04 +01:00
Nehon
96836de6e8
Prevents attachement nodes to have the NumBone parameter set
2017-11-28 08:48:09 +01:00
Kirill Vainer
9c0b977154
upgrade to gradle 4.1
2017-11-28 08:29:55 +01:00
Kirill Vainer
93001ec290
Fix #456
2017-11-28 08:26:41 +01:00
javasabr
06599d1eac
fixed the constructor.
2017-11-28 08:25:41 +01:00
javasabr
69b7f7e655
fixed some changes.
2017-11-28 08:25:41 +01:00
javasabr
bc1584d239
made the method as public.
2017-11-28 08:25:41 +01:00
javasabr
15fd80d67f
Some improvements with terrain LOD control:
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1. Added the new option to use camera from render view port(default false)
2. Removed unnecessary synchronize blocks
3. Replaced each control own executor to global terrain executor
4. Removed unused things
5. Reduced memory allocations
6. Fixed the issue with cloning.
2017-11-28 08:25:41 +01:00
javasabr
6e07a214c6
Added a lit bit improvements for SafeArrayList:
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1. improved comparing a SafeArrayList with another SafeArrayList.
2. improved the constructor by other collection
3. added a new constructor with init capacity.
2017-11-28 08:25:41 +01:00
javasabr
43b52cb77c
Fixed finding definitions during material loading.
2017-11-27 11:37:37 +01:00
javasabr
a717a5e50f
fixed NPE during loading shader node material without vertex nodes.
2017-11-27 08:42:34 +01:00