* Updated OpenVR implementation to 1.0.9 User can specify external OpenVR library to load with openvr.library.path system property. Usage: java -Dopenvr.library.name=my_path_to_library MyApp Removed reference to OCCULUS VR and OpenVR from VRAppstate as this class is generic and does not have to be linked to specific implementation. VRMouseManager can be buggous using OSVR or Occulus VR. Refactored VR implementation packages in order to separate all available implementation. Modifying or adding implementation should no more impact other ones. Renamed some classes in order to be uniform
jMonkeyEngine
jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open-source, cross-platform, and cutting-edge. 3.1.0 is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll release 3.1.x updates until the major 3.2 release arrives.
The engine is used by several commercial game studios and computer-science courses. Here's a taste:
- jME powered games on IndieDB
- Maker's Tale
- Boardtastic 2
- Copod
- Attack of the Gelatinous Blob
- Chaos
- Mythruna
- PirateHell
- 3089 (on steam)
- 3079 (on steam)
- Lightspeed Frontier
- Skullstone
Getting started
Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.
Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!
Technology Stack
- Java
- NetBeans Platform
- Gradle
Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.
Documentation
Did you miss it? Don't sweat it, here it is again.
Contributing
Read our contribution guide.
License
New BSD (3-clause) License. In other words, you do whatever makes you happy!