normen
87cac884ad
Merge pull request #153 from davidB/fix_152
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SDK: fix #152 SceneComposer/SceneViewer bug in open/close Scene
11 years ago
David Bernard
cbffd34b08
SDK: fix #152 SceneComposer/SceneViewer bug in open/close Scene
11 years ago
Normen Hansen
1ff0035e37
SDK:
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- update gitignore
11 years ago
Normen Hansen
a4a5386cc8
SDK:
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- update gitignore
11 years ago
Normen Hansen
4e3b9e860f
SDK:
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- lower other confusion for git fanboys
11 years ago
Normen Hansen
bdbbe7b2b5
SDK:
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- lower confusion for git fanboys
- up genfiles for NB 8.0
11 years ago
normen
8fd0ef1343
Merge pull request #151 from davidB/sdk_scene_addprimitives
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SDK: scene add primitives (3)
11 years ago
David Bernard
506c1ded99
SDK: NewGeometry, hope to fix missing dependencies to jdesktop.bindings
11 years ago
Normen Hansen
359e9d2d64
SDK:
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- clean up NewGeometry actions
11 years ago
normen
2e4a7a300e
Merge pull request #150 from davidB/sdk_scene_addprimitives
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SDK: scene add primitives (2)
11 years ago
David Bernard
ffad8344dc
SDK: NewGeometry layout settings in palette
11 years ago
David Bernard
8612219bc1
SDK: NewGeometry set default mode to Triangles
11 years ago
David Bernard
b8d6b490f9
Merge branch 'master' into sdk_scene_addprimitives
11 years ago
David Bernard
d3d5e6f9cb
SDK: Scene move the code from NewGeometry into each Action
11 years ago
normen
4d39fc86aa
Merge pull request #149 from davidB/sdk_scene_addprimitives
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SDK: scene add primitives
11 years ago
David Bernard
ed06161f49
SDK: add action to Quad, Line geometries in SceneExplorer and a NewGeometrySettingsTopComponent to configure the creation.
11 years ago
David Bernard
8b33d6b62d
SDK: can create primitives geometries (Box, Sphere) in SceneExplorer
11 years ago
shadowislord
a166e8cb17
* Avoid "AL not closed" error by joining with audio thread when exiting app
11 years ago
shadowislord
d3ba691600
* Introduce GeometryGroupNode as abstract class for implementations that group / optimize geometries
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* Reimplement BatchNode on top of GeometryBatchNode
11 years ago
shadowislord
b090305865
* Make sure we load the auxilary jinput library as well (required on windows)
11 years ago
shadowislord
fd63fcedb9
* Don't use native bullet specific method in TestNativeLoader - fix compile error
11 years ago
Nehon
d8bbb4e9f9
Fixed an issue where you couldn't chain several shadow renderers. Thanks to Perjin for narrowing down the issue.
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Now a shadow renderer properly cleanup the parameters set to a material when the post shadow pass in done
11 years ago
shadowislord
67f402df75
* Remove use of instance variable in BIHTree, instead use TempVars
11 years ago
shadowislord
e637cd0b7a
* NativeLibraryLoader: More hacks .. Use the proper loading method based on the library name.
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* TestNativeLoader: More concrete test that uses a custom natives folder and ensures all natives load properly and prints their versions.
11 years ago
shadowislord
cc20781a02
* Ensure LwjglOffscreenBuffer extracts the required natives
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* Fix Installer class in SDK to use NativeLibraryLoader.setCustomNativesFolder() instead of the Natives.setCustomDir()
11 years ago
Nehon
6ec736c005
Fixed a bug in the user data dialog box, when values were not populated when using a custom UserData class
11 years ago
jmekaelthas
51215a352e
Feature: added automatic action mapping instead of explicit mapping in
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BlenderKey.
11 years ago
shadowislord
03f8df05b6
LwjglRenderer - Preparing for abstraction layer shift
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* All GL calls are done via static imports
* Once again remove dependency on GL21 / GL30 - with the generator it will be possible to choose whether to target GL2+extensions or GL3 core
* ContextCapabilities is field in Renderer, not allowed to use GLContext to retrieve it anymore
* Assume depth textures are always supported (they should be since GL1.4)
11 years ago
shadowislord
2e796444a5
* Enable mipmapping in TestTextureArray
11 years ago
shadowislord
a08c7ae193
GLAutoGen
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* Fix references to OpenGL** caps
* Fix symbol corruption when two constants are referenced on the same line
* Allow exporting to files
11 years ago
shadowislord
36483c4b49
* Avoid conflicts when extracting both 64-bit and 32-bit libraries to the same folder .. This is mainly for the bulletjme library which doesn't specify "64" at the end of the filename
11 years ago
shadowislord
34826360d6
* Native bullet was marked as a non-JNI library for some reason - that's fixed now
11 years ago
shadowislord
48ccb0fe56
* Fix jinput native library loading - now the JNI library name is based on the name in the jar
11 years ago
shadowislord
54ffe15dda
* Switch to new native library loader
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* Deprecate old library loader
* Add warning when the requested number of antialiasing samples cannot be satisfied
* Cleaned up LwjglContext.determineMaxSamples()
11 years ago
shadowislord
17fd3d466e
* Fix Remy's grammar and spelling
11 years ago
Rémy Bouquet
e82c3dca5a
Merge pull request #148 from abies/master
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Fix badly specified RGB10_A2 format
11 years ago
abies
6adb15abd6
Fix badly specified RGB10_A2 format
11 years ago
shadowislord
648477e8c2
Merge branch 'master' of github:jMonkeyEngine/jmonkeyengine
11 years ago
shadowislord
0d5ac77d52
* When renderer class is processed by GLAutoGen, perform auto-replacement against generated interface
11 years ago
Nehon
46f0f32afa
Made the Material Editor properly handle the new -LINEAR statement of j3md when parsing material parameters
11 years ago
shadowislord
ffb9e287bd
* Capabilities are now parsed and a GLCaps final class is generated from them
11 years ago
shadowislord
2774a8f679
* Use relative path to find renderer source code for GLAutoGen
11 years ago
shadowislord
0aeb807ffe
* Added GL interface generator tool
11 years ago
shadowislord
2ca99b83de
* More javadoc in NativeLibraryLoader
11 years ago
shadowislord
844e468eac
* Fix two more un-compliant PostShadow shaders
11 years ago
shadowislord
65094e9ca1
* Put the shader compile log on the next line so its slightly more readable
11 years ago
shadowislord
bd500608dd
* Fix "m_LightPos redefined" shader compile error in PostShadow.vert
11 years ago
shadowislord
be3a6c03b2
* Put comment markers around imported library contents when loading shader
11 years ago
shadowislord
ad7fdb6fab
* Deprecate texture wrap modes not supported in OpenGL 3
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* Make sure engine is not using them anywhere
11 years ago
shadowislord
c925104f5e
* Ensure the statistics properly represent number of objects / triangles / vertices rendered when using instancing
11 years ago