A complete 3D game development suite written purely in Java.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
shadowislord 0d5ac77d52 * When renderer class is processed by GLAutoGen, perform auto-replacement against generated interface 11 years ago
gradle/wrapper add gradle wrapper 11 years ago
jme3-android * Put the shader compile log on the next line so its slightly more readable 11 years ago
jme3-android-native change method to check for existance of the android ndk 11 years ago
jme3-blender * Deprecate usage of TextureKey.setAsCube() and TextureKey.setAsTexture3D() - this is now handled by the TextureKey.setTextureTypeHint() method instead 11 years ago
jme3-bullet * Fix many javadoc errors mostly related to incorrect HTML or missing references 11 years ago
jme3-bullet-native remove android mk files from bullet-native. android native bullet has it's own subproject 11 years ago
jme3-bullet-native-android add separate project files for building android native bullet 11 years ago
jme3-core * Fix two more un-compliant PostShadow shaders 11 years ago
jme3-desktop * More javadoc in NativeLibraryLoader 11 years ago
jme3-effects * ToneMap.frag: Fix warning about gl_FragColor when compiling for GLSL 1.5 and higher 11 years ago
jme3-examples * Add new flag to Platform enum which specifies if its 32-bit platform or 64-bit. 11 years ago
jme3-gl-autogen * When renderer class is processed by GLAutoGen, perform auto-replacement against generated interface 11 years ago
jme3-ios * Put the shader compile log on the next line so its slightly more readable 11 years ago
jme3-jbullet - change push() --> add() for physics collision events 11 years ago
jme3-jogg use maven repo version of j-ogg and j-vorbisd 11 years ago
jme3-jogl * Put the shader compile log on the next line so its slightly more readable 11 years ago
jme3-lwjgl * Put the shader compile log on the next line so its slightly more readable 11 years ago
jme3-networking * Fix java 8 syntax error in UdpEndpoint 11 years ago
jme3-niftygui * Deprecate usage of TextureKey.setAsCube() and TextureKey.setAsTexture3D() - this is now handled by the TextureKey.setTextureTypeHint() method instead 11 years ago
jme3-plugins * Deprecate texture wrap modes not supported in OpenGL 3 11 years ago
jme3-terrain * Fix many javadoc errors mostly related to incorrect HTML or missing references 11 years ago
jme3-testdata switch to gradle layout 11 years ago
lib use maven repo version of j-ogg and j-vorbisd 11 years ago
sdk SDK: fix "Add Control" to JmeAssetLinkNode (no more NPE, and correct display and edition) 11 years ago
.gitignore gitignore: ignore directory instead of files 11 years ago
CONTRIBUTING.md Update CONTRIBUTING.md 11 years ago
README.md Added README.md v1 11 years ago
build.gradle * Disable doclint if building on Java 8 to avoid failed build 11 years ago
common.gradle - update JmeVersion automatically in build script 11 years ago
gradle.properties * Added GL interface generator tool 11 years ago
gradlew add gradle wrapper 11 years ago
gradlew.bat add gradle wrapper 11 years ago
settings.gradle * Added GL interface generator tool 11 years ago

README.md

jMonkeyEngine

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives in Q4 2014.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to http://hub.jmonkeyengine.org/downloads/ to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!