2427 Commits

Author SHA1 Message Date
nor..67
eef34897be - add TestRagdollCharacter
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8137 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-08-31 12:50:39 +00:00
sky..ok
50792c460b Fix for typos in Texture javadoc
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8136 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-08-31 00:33:58 +00:00
bre..ns
6940694e14 * fixed bug with terrain collision and flat terrain having a zero-volume bounding box
* corrected terrain.getHeight()

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8135 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-08-30 15:43:38 +00:00
rem..om
e5c554e112 TestBrickTower : changed some parameters inthe shadow renderer
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8132 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-08-29 19:42:40 +00:00
nor..67
25c6c0b440 - fix BombControl effect
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8129 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-08-29 18:49:54 +00:00
rem..om
cd474b2be9 Engine :
- WIP : Added new batching system : GeometryBatch, that allow batched geometries to be transformed


git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8128 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-08-29 18:35:14 +00:00
nor..67
2f00147def - add niftygui javadoc to sdk libraries
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8121 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-08-28 16:43:17 +00:00
nor..67
1af1aaef2a - add niftygui javadoc
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8120 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-08-28 16:39:06 +00:00
nor..67
15885dcfa9 - update JmeSystem version number
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8115 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-08-26 17:11:45 +00:00
nor..67
59f9f09e5f - make OgreMeshKey-based import not fail on missing material
- add actual OgreMeshKey.setMaterialName() setter

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8114 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-08-26 16:59:51 +00:00
nor..67
1fba65668b - fix OgreXML material loading when using OgreMeshKey
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8110 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-08-26 08:23:48 +00:00
nor..67
b78b994242 - add fallback to default material name also when using OgreMeshKey
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8108 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-08-26 02:11:17 +00:00
nor..67
fab0c6d73c - add support for material name to OgreMeshKey
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8107 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-08-26 02:09:24 +00:00
roo..om
cc30579289 BookSamples: chapter 9 - tree model
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8105 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-08-26 00:35:49 +00:00
Kae..pl
578c92affc Support for loading SpotLight.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8100 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-08-25 21:05:10 +00:00
Kae..pl
cb3f57009f Bugfix: NPE was raised when the object had no material.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8099 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-08-25 20:58:39 +00:00
Kae..pl
87ba2fcb11 Fix to a bug that caused loader to crach when loading an object without textures.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8098 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-08-25 20:25:38 +00:00
Kae..pl
ef430fe04a Support for 'Normal' texture mapping for 3D textures.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8094 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-08-25 18:50:06 +00:00
Kae..pl
17392d2cf8 Support for image sphere projection on a mesh.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8092 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-08-25 18:18:32 +00:00
kim..ng
895e02f2a6 Android: minor fixes
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8090 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-08-25 17:35:30 +00:00
Kae..pl
263089b68f Fix to tube UV coordinates generation (image will not be upside down now).
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8089 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-08-25 17:06:47 +00:00
rem..om
27c5b3cfb0 Filter Pass can now render its own depth buffer
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8088 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-08-25 16:41:28 +00:00
rem..om
367c9c3799 Fixed typo in FXAA filter
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8087 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-08-25 16:25:52 +00:00
kim..ng
5f0bfd8c2e Android: complete rework of the config chooser, LEGACY is still using Android phone code, FASTEST is using 5,6,5,0,16,0 but with code in jme3-andoid which is currently identical to the android source and BEST is using 8,8,8,8,16,0 - also with the same jme3 code.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8085 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-08-25 12:46:10 +00:00
bre..ns
044e797da1 javadoc
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8081 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-08-25 00:19:18 +00:00
nor..67
0a18b365ea - clean up blender test
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8080 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-08-25 00:16:34 +00:00
nor..67
3256daecb1 - fix compile or ManualBlenderTester
- add proper blender model load test

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8079 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-08-24 23:17:47 +00:00
rem..om
943e4c805d Prevent boundingBox to create new vectors in distanceToEdge thanks to maximusgrey
http://jmonkeyengine.org/groups/graphics/forum/topic/boudingbox-and-vector3fs/#post-140072

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8077 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-08-24 21:25:01 +00:00
Kae..pl
9a44e32fb2 Image loading changed during textures loading (using AssetManager now).
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8074 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-08-24 18:17:23 +00:00
Kae..pl
b5e4914ac7 Additional locators added to locate blender resources.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8073 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-08-24 18:16:26 +00:00
bre..ns
b8df569d86 renamed split to splat
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8072 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-08-24 17:44:35 +00:00
bre..ns
17143f8a3f added the working terrain textures back in
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8071 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-08-24 16:38:25 +00:00
bre..ns
fa46b16e87 changed normal and tangent generation for terrain to handle scale, removing artifacts
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8070 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-08-24 16:12:38 +00:00
PSp..om
1dbd617d2d Added a method to register classes in bulk.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8069 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-08-24 09:52:35 +00:00
PSp..om
8f90e62fec A change from a while back that presents a slightly better
error message than an NPE but still isn't very helpful.  This
usually only happens when things are totally confused, ie:
stream corruption or more likely misregistered classes.


git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8068 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-08-24 09:38:28 +00:00
bre..ns
8198719cdf removed commented out code
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8067 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-08-23 20:22:04 +00:00
bre..ns
14cc4eb3b2 improved heightmap smooth algorithm
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8066 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-08-23 20:19:34 +00:00
Kae..pl
ccb31e646b Small fix to musgrave texture generator.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8065 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-08-23 13:20:41 +00:00
PSp..om
de8053c740 Removing this directory until the person who committed
the three different cases of Rock.PNG can check in the
right ones.  Otherwise, no one on a non unix OS can
update SVN. :P


git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8064 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-08-23 11:42:07 +00:00
bre..ns
7a954c0650 removed a premature commit to terrain tangents that isn't fully working yet
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8063 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-08-23 00:59:44 +00:00
bre..ns
77718d1f15 flipped terrain texture coordinates. New tangent calculations. Warning if heightmap is different size than specified terrain
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8060 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-08-22 23:11:20 +00:00
Kae..pl
11b250ffe1 Support for texture's tube projection.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8059 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-08-22 21:10:52 +00:00
roo..om
cdf464123d Updated BookSamples terrain and water code, textures
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8058 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-08-22 21:05:47 +00:00
Kae..pl
3e1646a6cd Licence blocks added to texture generators.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8057 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-08-22 15:20:53 +00:00
Kae..pl
8f1e07a557 Moving projection calculations to a separate class.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8055 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-08-21 22:12:47 +00:00
Kae..pl
843cce9b30 Cube mapping for textures support.
Providing proper texture mapping data to UVCoordinatesGenerator.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8054 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-08-21 21:07:46 +00:00
roo..om
ade83e8454 BookSamples code update
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8047 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-08-21 16:29:32 +00:00
rem..om
5f5eb708da - Added steep parallax mapping, activate it by setting SteepParallax attribute to true in lighting material
- Refactored paralax calculation code in Parallax.glsllib
- Added a boolean param to lighting material PackedNormalParallax to specify if the parallax map is stored in the alpha channel of the normal map (it was already implemented in the shader). added a dds file and a material using this
- The parallax height can now be set by users by setting the ParallaxHeight attribute. default is 0.05
- Deleted old normal map for water
- Inverted green channel of the brickwall normal texture to look good with recent change in normal calculation in lighting material
- Created a test case for parallax mapping where you can swich from classic to steep parallax using spacebar, and where you can tweak the parallax heigh by using I and K keys.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8046 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-08-20 21:42:47 +00:00
rem..om
b86b658c93 Fixed material default value loading
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8045 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-08-20 14:10:18 +00:00
rem..om
75b320b7d6 Better normal map for water
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8044 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-08-20 13:41:03 +00:00