A complete 3D game development suite written purely in Java.
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kim..ng
5f0bfd8c2e
Android: complete rework of the config chooser, LEGACY is still using Android phone code, FASTEST is using 5,6,5,0,16,0 but with code in jme3-andoid which is currently identical to the android source and BEST is using 8,8,8,8,16,0 - also with the same jme3 code.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8085 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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13 years ago |
.. |
lib
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* Nifty 1.3 release
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14 years ago |
nbproject
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fixed add terrain bug, now they all use the same action
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13 years ago |
src
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Android: complete rework of the config chooser, LEGACY is still using Android phone code, FASTEST is using 5,6,5,0,16,0 but with code in jme3-andoid which is currently identical to the android source and BEST is using 8,8,8,8,16,0 - also with the same jme3 code.
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13 years ago |
test/com
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* Canvas is now using pbuffer workaround, allowing renderer to acquire renderer capabilities even if the canvas is not visible yet.
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14 years ago |
.classpath
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* Nifty 1.3 release
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14 years ago |
.project
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move jme3 to trunk
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14 years ago |
MANIFEST.MF
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move jme3 to trunk
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14 years ago |
TestChooser.exe
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move jme3 to trunk
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14 years ago |
build.xml
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fix javadoc generation
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14 years ago |
master-application.jnlp
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- cleanup build process
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14 years ago |
mountains.zip
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Fix: the new way to add physics to terrainGrid is to use the listener interface, see updated tests
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14 years ago |
preview-application.html
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move jme3 to trunk
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14 years ago |
quake3level.zip
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move jme3 to trunk
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14 years ago |
town.zip
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move jme3 to trunk
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14 years ago |
wildhouse.zip
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move jme3 to trunk
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14 years ago |