6452 Commits

Author SHA1 Message Date
Alexandr Brui
fb99ca90b1 fixed NPE. (#737)
* fixed NPE.
* changed the if condition.
2017-09-21 15:27:18 -04:00
Nehon
97fe9cc49c PBR properly normalize tangent frame 2017-09-20 07:59:38 +02:00
Nehon
c00407da33 PBR : Removed specularColor contribution from direct lighting specular. 2017-09-18 23:00:57 +02:00
Nehon
e6a55e9d3a Dropped the use of the irradiance Map for LightProbes, only the spherical harmonics coeffs are stored and used to recompose indirect diffuse color in the shader.
Also added a tweak to get the specular dominant direction when sampling the prefiltered env maps. It gives better result on low roughness materials.
2017-09-18 11:14:45 +02:00
Nehon
0da2bfe0ba Changed how roughness is stored into prefiltered env map mipmaps for a more consistent method.
Bumped the default size of the LightProbe maps to 256
Change he integrateBRDF approximation method
2017-09-18 11:14:45 +02:00
Kirill Vainer
b56e321218 Avoid calculating whitepoint for each sample for HDR (#722)
* Avoid calculating whitepoint for each sample for HDR
2017-09-17 23:03:39 -04:00
Kirill Vainer
6127f7eb7a Miscellaneous OpenGL ES fixes (#720)
* Use correct HALF_FLOAT constant for GLES
* Support GLTracer and GL debug in Android
* Support instancing in GLTracer
* Don't use unsupported TEXTURE_{BASE,MAX}_LEVEL in GLES
* Support ABGR8 using swizzle extension
* Move glFramebufferTextureLayer to GLFbo
* Avoid RGB111110F in filters unless its actually supported
* Use the same depth format in all places in FPP
* Print the object with the problem in NativeObjectManager
* JMException does not exist on Android
2017-09-17 23:00:29 -04:00
Stephen Gold
4b4cf62008 Merge pull request #734 from stephengold/master
test and fix for issue #651 (inverted rotation in Sky.vert)
2017-09-17 05:41:55 -07:00
Stephen Gold
d1bd48528c test and fix for issue #651 (inverted rotation in Sky.vert) 2017-09-16 11:42:51 -07:00
Kirill Vainer
d2839fd2ab Fix #558 (#729) 2017-09-16 13:25:21 -04:00
Nehon
ef5952bcad Refactored how BatchNode transforms vertex buffers, and fixed issue #731 (NPE when no normal buffer) 2017-09-16 14:27:04 +02:00
Nehon
c1c67f58cf reformat BatchNode before change 2017-09-16 11:50:44 +02:00
Nehon
2b014d194c glTF. support for glb files (binary self contained gltf) 2017-09-15 20:14:58 +02:00
Stephen Gold
ff75671162 Merge pull request #725 from stephengold/master
test and fix for issue #710 (phantom triangles in mesh collision)
2017-09-15 11:09:43 -07:00
Stephen Gold
adb52c5cc8 test and fix for issue #710 (phantom triangles in a mesh collision) 2017-09-11 19:20:39 -07:00
Kirill Vainer
9472c6dc81 Try to fix Travis-CI buffer overflow on JDK7 (#721) 2017-09-09 13:39:46 -04:00
Nehon
21fbaf8f11 glTF: prevent direct loading of .bin files. 2017-09-09 18:34:03 +02:00
Nehon
d606c30a52 Used IndexBuffer instead of the ByteShortIntBufferReader and removed the class 2017-09-09 14:58:27 +02:00
Kirill Vainer
bf18ef3048 Use MPOs for skinning 2017-09-09 14:36:20 +02:00
Kirill Vainer
381d69ccb7 Support LWJGL 3.1.2 2017-09-09 14:34:08 +02:00
Kirill Vainer
7f8fa4d74c Fix depth texture support in OpenGL ES 2.0 2017-09-09 14:33:59 +02:00
Nehon
e09a5a5b09 glTF: fixed data reading to properly support interleaved data. 2017-09-09 14:31:54 +02:00
empirephoenix
0bc6c64311 Merge pull request #716 from JavaSaBr/fixed_problem_with_clonning_shader_info
Missed one collection
2017-09-05 17:07:41 +02:00
javasabr
0a9a76e46d missed one collection 2017-09-04 18:04:46 +03:00
javasabr
94f542912b Fixed NPE and ConcurrentModificationException during cloning TechniqueDef. 2017-09-03 18:33:53 +02:00
Nehon
32b947a0ac Fixed an issue where loaded glTF models couldn't use software skinning 2017-09-03 16:18:09 +02:00
Nehon
510562a62d Fixed a crash when loading a gltf file where textures has no sampler entry.
Also adapted how the light map is handled
2017-09-02 23:51:52 +02:00
Nehon
bed3cc8a17 Some clean up 2017-08-31 21:39:54 +02:00
Nehon
7166906908 Added support for loading "extras" from gltf files. Added some documentation 2017-08-31 21:39:54 +02:00
Nehon
5e79ae3c36 fix bad import in Mesh 2017-08-31 21:39:54 +02:00
Nehon
cac51f542a Added support for packed float data 2017-08-31 21:39:54 +02:00
Nehon
01b48e0357 fixed an issue with transform matrix reading 2017-08-31 21:39:54 +02:00
Nehon
ad03eab01d Fix an issue with material adpater 2017-08-31 21:39:54 +02:00
Nehon
1bdebd5505 Added support for attachment nodes.
JME now supports byte buffers for index buffer
2017-08-31 21:39:54 +02:00
Nehon
d6c74dbf37 Added camera support 2017-08-31 21:39:54 +02:00
Nehon
f14acf305b Added support for extensions, implemented PBR spec gloss extension 2017-08-31 21:39:54 +02:00
Nehon
e9869e5298 Added support for base64 embed data and Images 2017-08-31 21:39:54 +02:00
Nehon
285d6bb86c Pad data when animation doesn't start at 0. 2017-08-31 21:39:54 +02:00
Nehon
94277ac286 Model can now be loaded keeping the specific pose of the skeleton in the file. 2017-08-31 21:39:54 +02:00
Nehon
de78c8deb6 Properly Read and use inverseBindMatrices for skeleton bind pose. 2017-08-31 21:39:54 +02:00
Nehon
225afd0f92 Compute the 4 more weighted bone index for skin animation when there are several Joint buffers for a mesh. 2017-08-31 21:39:54 +02:00
Nehon
911d8d77ef Actually commit the right file... 2017-08-31 21:39:54 +02:00
Nehon
63faeeae87 Some code cleanup 2017-08-31 21:39:54 +02:00
Nehon
4d78a5aef8 Gltf: all demo case of bone animation are now covered.
Though, this put in light a bug in our animation system that needs more work to get fixed.
2017-08-31 21:39:54 +02:00
Nehon
ea6c406979 Implemented bone animation. This is still in WIP state, currently working for the most simple cases. 2017-08-31 21:39:54 +02:00
Nehon
d7b2e08d95 Spatial tracks now can keep a reference to the spatial they apply to. This allows to group multiples spatial tracks in a single animation. 2017-08-31 21:39:54 +02:00
Rémy Bouquet
6b3093aa3e GLTF: armature loading. 2017-08-31 21:39:54 +02:00
Rémy Bouquet
b129d2954f Added a better skeleton debugger 2017-08-31 21:39:54 +02:00
Nehon
42aec10020 Gltf Spatial animation loading 2017-08-31 21:39:54 +02:00
Nehon
4daa0b5d9b Generates mikkt space tangents when a geometry has no tangent bufer but uses a material with a normal map 2017-08-31 21:39:54 +02:00