fixed 2 parameters of shadow renderer. (#819)

empirephoenix-patch-1
Alexandr Brui 7 years ago committed by Rémy Bouquet
parent bc624f1f73
commit ec9bb24807
  1. 2
      jme3-core/src/main/java/com/jme3/shadow/AbstractShadowRenderer.java
  2. 2
      jme3-core/src/main/java/com/jme3/shadow/DirectionalLightShadowRenderer.java

@ -752,7 +752,7 @@ public abstract class AbstractShadowRenderer implements SceneProcessor, Savable,
public void setEdgesThickness(int edgesThickness) {
this.edgesThickness = Math.max(1, Math.min(edgesThickness, 10));
this.edgesThickness *= 0.1f;
postshadowMat.setFloat("PCFEdge", edgesThickness);
postshadowMat.setFloat("PCFEdge", this.edgesThickness);
}
/**

@ -283,7 +283,7 @@ public class DirectionalLightShadowRenderer extends AbstractShadowRenderer {
super.read(im);
InputCapsule ic = im.getCapsule(this);
lambda = ic.readFloat("lambda", 0.65f);
zFarOverride = ic.readInt("zFarOverride", 0);
zFarOverride = ic.readFloat("zFarOverride", 0);
light = (DirectionalLight) ic.readSavable("light", null);
fadeInfo = (Vector2f) ic.readSavable("fadeInfo", null);
fadeLength = ic.readFloat("fadeLength", 0f);

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