Commit Graph

27 Commits (7e185b25df7fa886c72e7efdb3e17ceba21a0c92)

Author SHA1 Message Date
Dokthar 00c687b4d8 fix #383 : in PhysicsRigidBody the old statement in read() (l.741) was always false 9 years ago
Kirill Vainer f836b26f2e CapsuleCollisionShape: warn about scaling only if its not identity 9 years ago
Dokthar abbdefdcef Bullet RigidBody : revert IDE autoformatting noise 9 years ago
Dokthar b1473c302c Bullet RigidBody : modification of the serializer to support the old & new angular factor 9 years ago
Dokthar 7f2c7c5d35 Bullet RigidBody : prevent from breaking the API & reverted 10 years ago
Maselbas 3780061863 Bullet PhysicsRididBody : compile time error fix 10 years ago
Maselbas 878f2cbbbc Bullet PhysicsRigigBody : added set/getAngularFactor(Vector3f) and set/getLinearFactor(Vector3f), these methods are usefull for locking axis translations or rotation 10 years ago
Kirill Vainer cd1d145005 PhysicsSpace: add method to set solver iterations 10 years ago
iwgeric 70b03ea28a Bullet (and jBullet): Remove deprecated PhysicsSpace.enableDebug method in favor of BulletAppState.setDebugEnabled. 10 years ago
Turakar 92b2ec664e Fixed typo #258 10 years ago
rainmantsr 5c8b1fe585 Corrected JavaDoc comment 10 years ago
rainmantsr 31835366b2 Add: sweepTest to jme3-bullet-native 10 years ago
Kai Börnert 409f5ab766 A very small change that creates two getters in VehicleWheel,, 10 years ago
Normen Hansen 3aa8aed142 - add/remove multiple physics controls via PhysicsSpace.add / .remove 10 years ago
Normen Hansen 87ba079dc3 - remove deprecation of CharacterControl 10 years ago
Utlaen 1ddb8c22da https://github.com/jMonkeyEngine/jmonkeyengine/issues/179 10 years ago
Normen Hansen 160cdb9d0d fix issue with setGravity/getGravity in native bullet 10 years ago
David Bernard 3c72c065ad bullet: refactor PhysiscSpace.addAll/removeAll 10 years ago
neph1 8700871e76 Fixed some merge issues (now it's working properly) 11 years ago
neph1 8738f961ea This is the long-overdue initial check in of KinematicRagdollControl with IK support. It also contains some modifications to Bone. Tested with TestBoneRagdoll to ensure backwards compatibility. Please review. 11 years ago
Nehon 3f43d7832f Updated documentation of the Bone class and changed names of the transforms variables and accessors so that they properly describe what they are an are misleading anymore. 11 years ago
shadowislord 6b12d5c638 * Fix many javadoc errors mostly related to incorrect HTML or missing references 11 years ago
Normen Hansen bf4a810272 - change push() --> add() for physics collision events 11 years ago
Phr00t ecf6297783 stack to deque 11 years ago
Phr00t d200e406d5 performance improvements to PhysicsSpace 11 years ago
Normen Hansen a16857c8f4 switch to gradle layout 11 years ago
sgold d7dc3a1600 Bugfix: issue #631 (MeshCollisionShape constructor requires a TriMesh) in gradle-restructure branch 11 years ago
rem..om bcff9ea50e KinematicRagdollControl now throws a proper exception when the skeleton control is not found on the model. 11 years ago
rem..om 4ac9babeb2 Merged commit r11007 to gradle restructure branch 11 years ago
nor..67 ad7013e228 - fix bullet physics space to execute all tasks, thanks to @madjack 11 years ago
nor..67 511d045274 gradle: 11 years ago
PSp..om ed77d40c63 First pass at copying the source files with history into the 11 years ago