- change push() --> add() for physics collision events

This commit is contained in:
Normen Hansen 2014-05-25 12:20:56 +02:00
parent f1a485a965
commit bf4a810272
2 changed files with 2 additions and 2 deletions

View File

@ -333,7 +333,7 @@ public class PhysicsSpace {
// }
private void addCollisionEvent_native(PhysicsCollisionObject node, PhysicsCollisionObject node1, long manifoldPointObjectId) {
// System.out.println("addCollisionEvent:"+node.getObjectId()+" "+ node1.getObjectId());
collisionEvents.push(eventFactory.getEvent(PhysicsCollisionEvent.TYPE_PROCESSED, node, node1, manifoldPointObjectId));
collisionEvents.add(eventFactory.getEvent(PhysicsCollisionEvent.TYPE_PROCESSED, node, node1, manifoldPointObjectId));
}
/**

View File

@ -296,7 +296,7 @@ public class PhysicsSpace {
CollisionObject rBody1 = (CollisionObject) body1;
node = (PhysicsCollisionObject) rBody0.getUserPointer();
node1 = (PhysicsCollisionObject) rBody1.getUserPointer();
collisionEvents.push(eventFactory.getEvent(PhysicsCollisionEvent.TYPE_PROCESSED, node, node1, cp));
collisionEvents.add(eventFactory.getEvent(PhysicsCollisionEvent.TYPE_PROCESSED, node, node1, cp));
}
return true;
}