performance improvements to PhysicsSpace
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3b187e9342
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@ -46,11 +46,14 @@ import com.jme3.math.Transform;
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import com.jme3.math.Vector3f;
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import com.jme3.scene.Node;
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import com.jme3.scene.Spatial;
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import com.jme3.util.SafeArrayList;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.Iterator;
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import java.util.LinkedList;
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import java.util.List;
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import java.util.Map;
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import java.util.Stack;
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import java.util.concurrent.Callable;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.ConcurrentLinkedQueue;
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@ -91,8 +94,8 @@ public class PhysicsSpace {
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private Map<Long, PhysicsRigidBody> physicsBodies = new ConcurrentHashMap<Long, PhysicsRigidBody>();
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private Map<Long, PhysicsJoint> physicsJoints = new ConcurrentHashMap<Long, PhysicsJoint>();
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private Map<Long, PhysicsVehicle> physicsVehicles = new ConcurrentHashMap<Long, PhysicsVehicle>();
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private List<PhysicsCollisionListener> collisionListeners = new LinkedList<PhysicsCollisionListener>();
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private List<PhysicsCollisionEvent> collisionEvents = new LinkedList<PhysicsCollisionEvent>();
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private ArrayList<PhysicsCollisionListener> collisionListeners = new ArrayList<PhysicsCollisionListener>();
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private Stack<PhysicsCollisionEvent> collisionEvents = new Stack<PhysicsCollisionEvent>();
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private Map<Integer, PhysicsCollisionGroupListener> collisionGroupListeners = new ConcurrentHashMap<Integer, PhysicsCollisionGroupListener>();
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private ConcurrentLinkedQueue<PhysicsTickListener> tickListeners = new ConcurrentLinkedQueue<PhysicsTickListener>();
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private PhysicsCollisionEventFactory eventFactory = new PhysicsCollisionEventFactory();
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@ -331,7 +334,7 @@ public class PhysicsSpace {
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// }
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private void addCollisionEvent_native(PhysicsCollisionObject node, PhysicsCollisionObject node1, long manifoldPointObjectId) {
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// System.out.println("addCollisionEvent:"+node.getObjectId()+" "+ node1.getObjectId());
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collisionEvents.add(eventFactory.getEvent(PhysicsCollisionEvent.TYPE_PROCESSED, node, node1, manifoldPointObjectId));
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collisionEvents.push(eventFactory.getEvent(PhysicsCollisionEvent.TYPE_PROCESSED, node, node1, manifoldPointObjectId));
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}
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/**
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@ -361,17 +364,15 @@ public class PhysicsSpace {
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public void distributeEvents() {
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//add collision callbacks
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// synchronized (collisionEvents) {
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for (Iterator<PhysicsCollisionEvent> it = collisionEvents.iterator(); it.hasNext();) {
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PhysicsCollisionEvent physicsCollisionEvent = it.next();
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for (PhysicsCollisionListener listener : collisionListeners) {
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listener.collision(physicsCollisionEvent);
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int clistsize = collisionListeners.size();
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while( collisionEvents.empty() == false ) {
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PhysicsCollisionEvent physicsCollisionEvent = collisionEvents.pop();
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for(int i=0;i<clistsize;i++) {
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collisionListeners.get(i).collision(physicsCollisionEvent);
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}
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//recycle events
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eventFactory.recycle(physicsCollisionEvent);
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it.remove();
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}
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// }
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}
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public static <V> Future<V> enqueueOnThisThread(Callable<V> callable) {
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@ -66,11 +66,13 @@ import com.jme3.math.Transform;
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import com.jme3.math.Vector3f;
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import com.jme3.scene.Node;
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import com.jme3.scene.Spatial;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.Iterator;
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import java.util.LinkedList;
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import java.util.List;
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import java.util.Map;
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import java.util.Stack;
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import java.util.concurrent.Callable;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.ConcurrentLinkedQueue;
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@ -111,8 +113,8 @@ public class PhysicsSpace {
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private Map<RaycastVehicle, PhysicsVehicle> physicsVehicles = new ConcurrentHashMap<RaycastVehicle, PhysicsVehicle>();
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private Map<Integer, PhysicsCollisionGroupListener> collisionGroupListeners = new ConcurrentHashMap<Integer, PhysicsCollisionGroupListener>();
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private ConcurrentLinkedQueue<PhysicsTickListener> tickListeners = new ConcurrentLinkedQueue<PhysicsTickListener>();
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private List<PhysicsCollisionListener> collisionListeners = new LinkedList<PhysicsCollisionListener>();
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private List<PhysicsCollisionEvent> collisionEvents = new LinkedList<PhysicsCollisionEvent>();
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private ArrayList<PhysicsCollisionListener> collisionListeners = new ArrayList<PhysicsCollisionListener>();
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private Stack<PhysicsCollisionEvent> collisionEvents = new Stack<PhysicsCollisionEvent>();
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private PhysicsCollisionEventFactory eventFactory = new PhysicsCollisionEventFactory();
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private Vector3f worldMin = new Vector3f(-10000f, -10000f, -10000f);
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private Vector3f worldMax = new Vector3f(10000f, 10000f, 10000f);
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@ -294,7 +296,7 @@ public class PhysicsSpace {
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CollisionObject rBody1 = (CollisionObject) body1;
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node = (PhysicsCollisionObject) rBody0.getUserPointer();
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node1 = (PhysicsCollisionObject) rBody1.getUserPointer();
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collisionEvents.add(eventFactory.getEvent(PhysicsCollisionEvent.TYPE_PROCESSED, node, node1, cp));
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collisionEvents.push(eventFactory.getEvent(PhysicsCollisionEvent.TYPE_PROCESSED, node, node1, cp));
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}
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return true;
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}
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@ -332,19 +334,17 @@ public class PhysicsSpace {
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public void distributeEvents() {
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//add collision callbacks
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// synchronized (collisionEvents) {
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for (Iterator<PhysicsCollisionEvent> it = collisionEvents.iterator(); it.hasNext();) {
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PhysicsCollisionEvent physicsCollisionEvent = it.next();
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for (PhysicsCollisionListener listener : collisionListeners) {
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listener.collision(physicsCollisionEvent);
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}
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//recycle events
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eventFactory.recycle(physicsCollisionEvent);
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it.remove();
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int clistsize = collisionListeners.size();
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while( collisionEvents.empty() == false ) {
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PhysicsCollisionEvent physicsCollisionEvent = collisionEvents.pop();
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for(int i=0;i<clistsize;i++) {
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collisionListeners.get(i).collision(physicsCollisionEvent);
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}
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// }
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//recycle events
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eventFactory.recycle(physicsCollisionEvent);
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}
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}
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public static <V> Future<V> enqueueOnThisThread(Callable<V> callable) {
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AppTask<V> task = new AppTask<V>(callable);
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System.out.println("created apptask");
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