Commit Graph

1152 Commits (7c2a401c28ad375d35cc6bc7f3323f700c3a5f70)

Author SHA1 Message Date
Kirill Vainer e2d8fe8293 GLRenderer: support luminance / alpha textures in core profile 10 years ago
zzuegg 14e4f2bfb3 Added: GL_MAX_VERTEX_UNIFORM_COMPONENTS 10 years ago
zzuegg 46e4c21c2c Added: GL_MAX_VERTEX_UNIFORM_COMPONENTS 10 years ago
zzuegg afc8f3f1cd Fixed SpotLight default inititalisation for invSpotRange 10 years ago
Nehon 14c5304f27 Fixed defines tests in multisample.glsllib so that one can have a single sampled beck buffer and a multisampled depth buffer without having the shader to crash. 10 years ago
Nehon 04f6b01d2e Reverted commit 3f3ef99b86 10 years ago
Kirill Vainer 5002413e51 GLRenderer: fix wrap / filter modes 10 years ago
Kirill Vainer 0dc77b4d6e GLRenderer: remove commented out limits 10 years ago
Kirill Vainer 31fc1d9ac6 GLRenderer: fix srgb warning logging 10 years ago
Nehon 3f3ef99b86 Fixed an issue where AA was not taken into account when using SSAO filter 10 years ago
Kirill Vainer 554cfb8fab GLRenderer: remove GL_APPLE_limited_npot 10 years ago
Nehon 7269ff8fd4 fixed CubeMapWrapper after the changes to DefaultImageRaster 10 years ago
Kirill Vainer f74ae990d4 Shadows: make sure to clear all buffers 10 years ago
Nehon 91cf9e645c BatchNode safe catch of a crash when the batch node geoms don't have the same buffer types. 10 years ago
Kirill Vainer f8dd2542b1 AudioNode: disable reverb by default 10 years ago
Kirill Vainer b5d8fc2505 AbstractBox: make mesh static by default 10 years ago
Kirill Vainer 7057f9a1b7 SkeletonControl: enable HW skinning by default 10 years ago
Kirill Vainer 0eb8cbfc6c StatsView: fix darken effect due to earlier change 10 years ago
Kirill Vainer 0178029782 Example to show character model cloning / export 10 years ago
Kirill Vainer b4baaadc79 JmeExporter: remove useless return 10 years ago
Kirill Vainer 17bf0f8ab3 SkeletonControl: fix #207 10 years ago
Kirill Vainer 6760771b20 SPLighting: vertex lighting fixes 10 years ago
Kirill Vainer 886bbc08b0 MipMapGenerator: perform scaling in sRGB 10 years ago
Kirill Vainer a43a405ca1 StatsView: render as single object 10 years ago
Kirill Vainer ed61979825 GLRenderer: resize images to POT if needed 10 years ago
Kirill Vainer 4aa32cd016 MipMapGen: resize to nearest power of 2 in both dimensions 10 years ago
Kirill Vainer 682b1f5b58 MipMapGenerator: add generator that uses raster 10 years ago
Kirill Vainer f2e0a15edb AssetConfig: remove duplicates from Desktop.cfg 10 years ago
Kirill Vainer 02c997b165 Image: remove efficient state field 10 years ago
Kirill Vainer e29988e30c Image: fix cloning for last texture state 10 years ago
Kirill Vainer 1f0c83ae7d ColorRGBA: getAsSrgb() to return ColorRGBA 10 years ago
Kirill Vainer 0a0fdca0b4 ImageRaster: add mipmap access & gamma correction 10 years ago
Kirill Vainer 7393f79165 AudioSource: add method to get playback time 10 years ago
Kirill Vainer ab7a45f66c GLRenderer: forget an end parenthesis 10 years ago
Kirill Vainer ba3e6917c6 GLRenderer: fix modern extension retrieval method 10 years ago
Kirill Vainer 1fec72605f SPLighting.frag: fix syntax error with vertex lighting enabled 10 years ago
Kirill Vainer 0c846eaf6a SPLighting: fix syntax errors with vertex lighting + color ramp 10 years ago
Kirill Vainer 0a3e9a434e Image: treat setMipMapSizes as a request to generate mips 10 years ago
Kirill Vainer 10cde0a4b2 DXTFlipper: fix incorrect flipping of DXT5 images of size 2x2 10 years ago
Kirill Vainer aba48495e1 J3MLoader: enforce MaterialKey requirements based on extension 10 years ago
Kirill Vainer ed4b70bcad GLTiming: new GL wrapper to profile GL calls 10 years ago
Kirill Vainer a6c71c4f50 Fix missing glPatchParameter and another syntax error 10 years ago
Kirill Vainer 5b95f8a4b0 GLRenderer: Improve compatibility with OpenGL 3.2 core profile 10 years ago
Kirill Vainer 73f53931f0 Image: fix mipmap generation flags not properly being updated 10 years ago
Kirill Vainer 9ba04bed8f GLRenderer: Merge Color and Screen BlendModes as they are they same 10 years ago
Nehon 7e78651ed4 Shader Nodes : fixed an issue in the shader generator that was caussing an error when there was a "//" comment in the declarative section of a node glsl code 10 years ago
Kirill Vainer aeb1b547ce FBX: fix build errors (missing functions that need to be added) 10 years ago
iwgeric fecfa8ccd0 Android: add joystick compatibility mapping for XBOX 360 controller connected to Android device using USB dongle 10 years ago
Nehon 8e9148f95f Fix for previous too optimistic merge 10 years ago
Nehon 81c995edc4 PBR shader and PBR test case with custom model 10 years ago