James Adam
7c2a401c28
Add tests for com.jme3/scene.mesh.VirtualIndexBuffer
6 years ago
Stephen Gold
f33252f4d0
spelling corrections in diagnostic messages
6 years ago
Stephen Gold
c11fbe4dd8
jme3-core JavaDoc corrections (comments only)
6 years ago
Ali-RS
dae85e1598
Removed unused imports. ( #1020 )
6 years ago
Ali-RS
6679873c9b
Added removeAction(), removeLayer() and removeCurrentAction() to AnimComposer ( #1016 )
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* Added AnimComposer.removeAction() and AnimComposer.removeLayer()
* Added javadoc for AnimComposer.setCurrentAction()
* Moved removing of current action to a separate method.
* Added javadoc for new methods.
6 years ago
Ali-RS
9ded31cf1c
Added TestUserData. ( #1017 )
6 years ago
Riccardo Balbo
626af3123a
Add double short and byte support to UserData ( #946 )
6 years ago
Ali-RS
7363662f21
Added isSimilar() to Quaternion, Vector2f, Vector3f and Vector4f ( #1015 )
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* Added isSimilar() to Quaternion.
* Added isSimilar() to Vector2f.
* Added isSimilar() to Vector3f.
* Added isSimilar() to Vector4f.
* Modified isSimilar() to consider NaN.
6 years ago
Ali-RS
637162e484
Added AnimComposer.hasAction() method
6 years ago
FennelFetish
254a5839c1
Added tests for traversal order when using SceneGraphVisitor.
6 years ago
FennelFetish
0f9cf090e7
Fixes depth-first-traversal order in Node.
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DFSMode needs to be passed to the recursive calls so the selected order is also applied further down the scenegraph.
6 years ago
Patrick Werner
c7f6aa9ae6
fixed billboard shader bug on android where int is used instead of float
6 years ago
Davis Rollman
c6158bba68
Added getter and setter for LegacyApplication's speed ( #986 )
6 years ago
Stephen Gold
13d00e0df3
fix for issue #972 (TestModelExportingCloning fails)
6 years ago
Stephen Gold
fceee58546
fix issue #997 (cloning UpdateControl throws IllegalArgumentException)
6 years ago
grizeldi
a88fdf99f0
More XBOX controller remappings
6 years ago
mitm
416b866c78
Fixed a problem with mergeFrom() where a key that was explicitly mapped to null was taken to mean it had no mapping. Checking that the key has a mapping instead fixes problem.
6 years ago
Stephen Gold
017800251b
Revert "test and fix issue #358 (Centered BitmapText is rendered blurry)"
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This reverts commit c4e1e7f1f8
.
6 years ago
Stephen Gold
c4e1e7f1f8
test and fix issue #358 (Centered BitmapText is rendered blurry)
6 years ago
Ali-RS
a61813ebd8
Added AppStateManager.getState(class, failOnMiss)
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that can optionally throw an exception if the state does not exist.
6 years ago
Ali-RS
c0823bb903
Added a getState() method that will optionally fail on state misses.
6 years ago
MeFisto94
3d63433b28
Fixes #961 - Remove unused + deprecated Exception
6 years ago
Stephen Gold
c707785a34
test and fix for JME issue #957
6 years ago
Stephen Gold
68ea05eaa6
test and fix for JME issue #954 (null bounding volume)
6 years ago
Paul Speed
d5bfe1e813
Modified the J3M loader to be a little less like a 1980s text adventure.
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Added a message to the exception thrown when using an invalid light mode.
Converted it to an IOException instead of the UnsupportedOperationException
(which is a runtime exception) so that the calling code will output a meaningful
error about which asset actually failed.
6 years ago
Paul Speed
c2fe803f53
Added a nicer toString() to DirectionalLight.
6 years ago
Eike Foede
07c0df7f1d
OrientedBoxProbeArea copy constructor fixed
6 years ago
JESTERRRRRR
7095ad10e0
FlyByCamera rise/fall behaviour (issue #617 )
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Changed riseCamera to use the up vector set with 'setUpVector(Vector3f upVec)' when pressing Q and Z which should make it go up/down.
6 years ago
JESTERRRRRR
45f7c3a230
Particle tile number/UV calculation change ( #930 )
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* Update ParticlePointMesh.java
* Update ParticleTriMesh.java
6 years ago
Stephen Gold
025b27c96d
test cases and fix for issue #880
6 years ago
Riccardo Balbo
f12d7e4e60
Fix AudioNode issues when using velocityFromTranslation and small refactoring ( #875 )
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* Fix AudioNode issues when using velocityFromTranslation and small refactoring
* Fix audionode fix
6 years ago
Stephen Gold
2d6aa15526
correct a typographical error in JavaDoc
6 years ago
Nehon
6b2af9917b
Fixes post shadows compilation issue on android
7 years ago
TehLeo
c72b73ee8b
Added Texture Formats R16F, R32F, RG16F, RG32F. ( #839 )
7 years ago
joliver82
c49a0dc54d
Update GLImageFormats.java
7 years ago
Rémy Bouquet
266d8b0828
Implements SSBO (Shader Storage Buffer Object) and UBO (Uniform Buffer Object) support
7 years ago
Nehon
302e746a94
Uses a HashSet for variable names in ShaderNodeLoaderDelegate instead of a String
7 years ago
b00nation
0d5f18c3a8
Update MaterialDebugAppState.java
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I was debugging my application to dig down the issue why the shaders are recognized of change but not actually reloaded. I came to this solution.
7 years ago
theMinka
cd7c60cc59
Fixes handling of blend equations and factors in GLRenderer ( #848 )
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* Stronger separation of BlendMode.Custom from the other blend modes
* Custom blend equations and factors now only gets used on BlendMode.Custom
* Updated some JavaDocs in RenderState class
7 years ago
Christopher
2f683c10bc
Updated deprecation documentation
7 years ago
Nehon
db48b98a2e
Fixes an issue where light probes were used in phong lighting
7 years ago
Nehon
36c1ce713f
Moved the render probe function in PBR.glsllib
7 years ago
Nehon
3aeb7350ae
Fixes an issue with animation speed being wrongly applied
7 years ago
grizeldi
ce79df9370
Fix a typo which made pbr shader fail to compile
7 years ago
Nehon
0cc97f5653
Deletes obsolete TestPBREnv test
7 years ago
Nehon
83aef82d92
Adds support for light porbe blending and Oriented box light probes with corrected parallax
7 years ago
Nehon
824e99c96e
Fixes attachement node when model ignore transforms
7 years ago
Nehon
9df4449f49
Adds animation mask to the animation system
7 years ago
Stephen Gold
06f8a00549
fix JME issue #742 (attachment nodes for ignoreTransform geometries)
7 years ago
Nehon
a463f5515a
Negative speed now plays an animation backwards
7 years ago