Commit Graph

3908 Commits (7b0c31afad5d520846eee47be68c0c3de6ee0922)
 

Author SHA1 Message Date
Kae..pl 17a0554897 Bugfix: fixed a bug that caused models to be heavily spoiled if they had armatures with identical bones' names. 11 years ago
Kae..pl 9289d03604 Bugfix: fixed a bug that caused IDENTITY matrix to be changed during loading (sorry about that ;). 11 years ago
PSp..om 66c1b0b457 Modified containsGui() to work like the other contains 11 years ago
rem..om 9d63a7fc02 Fixed an issue with how reading text files with bufferedReader was done. Using a null check for EOF instead of buffer.ready(). This was causing a NPE on android 4.4 11 years ago
Kae..pl 45e82cdbb1 Bugfix: fixed parenting issue (turned out that blender does not always store parent inverse matrix in objects parentinv field) 11 years ago
Kae..pl 382c1c85f5 Bugfix: added tracks equalisation method (inequal tracks' frame count caused exceptions during animation simulations). 11 years ago
rem..om 7a612494a2 Fixed an issue introduced by last change on the filter post processor when disabling all filters before the Processor is initialized 11 years ago
iwg..ic 911958cfbe Android: set PreserveEGLContextOnPause when the os is rev 11 or higher. Dramatically reduces the resume time when the context can be preserved. 11 years ago
iwg..ic 743aa2144a Android: Add scaling to input coordinates (onTouch Coordinates from Android) to compensate for manually set surface resolutions. Android always sends the touch coordinates relative to the view resolution, not the resolution of the surface. If users use view.getHolder().setFixedSize(width, height) in MainActivity.onCreate(), then the input coordinates are not correct which messes up ray casting and other things. This scales the input coordinates before sending them to jME. 11 years ago
iwg..ic 4f75cb688f Android: Move application initialization to the first onDrawFrame. Resolves issues where simpleInitApp gets called without the correct appsettings width and height. 11 years ago
Kae..pl 1e33d2b0f3 Bugfix: allowing to use vertex colors when mesh has no material defined in blender. 11 years ago
Kae..pl 5e4af7a4fe Feature: disabling texture optimisations by default. 11 years ago
Kae..pl dd8b8fbd5f Feature: added support for line and point type of meshes. 11 years ago
Kae..pl 69e4392ba9 Bugfix: fixed an issue with wrong vertrex colors applying (along with classes prepared to implement line and point mesh loading). 11 years ago
roo..li e20d0c0045 fixed typos for Issue 552: AbstractCinematicEvent JavaDocs errors 11 years ago
iwg..ic cf92f30090 Android: Change Android Input to the new AndroidInputHandler. 11 years ago
iwg..ic 60c58fd081 Android: Add new extendable input system to organize various Android inputs so that they can be extended to support new Android input functionality when the OS running the app supports it. Not activated yet. Just adding the supporting classes for now. 11 years ago
iwg..ic 67aa834369 Android: Add onHover events to TouchEvent. Not implemented yet. 11 years ago
iwg..ic a1dee924f6 Android: Updating source compile android.jar library to rev19. Developers, don't forget to use Build.VERSION.SDK_INT to check for the OS version when using Android features added after rev9. Base version of Android supported by jME 3.1 will be rev9 (Android 2.3). 11 years ago
rem..om 9bf532b95e Committed sgold's patch to BoundingBox discussed in these threads: 11 years ago
rem..om 1b2b9a6e88 Explained PCFPOISSON filtering in EdgeFilterinMode enum javadoc 11 years ago
rem..om d7b5283e7d Changed DirectionalLight.setDirection javadoc to be more explicit. 11 years ago
rem..om d7414262e2 Applied javadoc patch to SkyFactory from sgold 11 years ago
rem..om 01419a5fa4 fixed Node.attachChild javadoc 11 years ago
rem..om 306e88c678 Changed the way the reflection cam position and orientation were computed in the SimpleWaterProcessor to avoid some issues when the cam was parallel to the water plane. thanks to @sgold in this thread http://hub.jmonkeyengine.org/forum/topic/simplewater-with-horizontal-camera/ 11 years ago
iwg..ic 9e8abfb6ec Android: Remove Escape key mapping from InputManager (defined in SimpleApplication) when using Android platforms. 11 years ago
iwg..ic 9ed99ce21f Add placeholder for future showVirtualKeyboard method for platforms implementing TouchInput 11 years ago
iwg..ic f7e8f405d5 Add toString() method for TouchEvent 11 years ago
iwg..ic 813d163ea7 Add wheel values to toString() for MouseMotionEvent 11 years ago
Kae..pl fe32d59515 Refactoring: reducing the amount of operations performed in generated textures by fetching all required functions during setup rather than generation time for each pixel. 11 years ago
Kae..pl 20fade37c5 Bugfix: setting the right color for vertex colors for versions 2.62 and below (the color factors were misplaced in older blender versions) 11 years ago
Kae..pl fd28efd64c Bugfix: fixed a bug in loading vertex colors for non-smooth meshes. 11 years ago
Kae..pl a01e9ab41c Bugfix: vertices colors are now applied correctly. 11 years ago
Kae..pl a4b6107f5b Bugfix: loading vertex colors for B-Mesh (fix provided by Remo Arpagaus). 11 years ago
iwg..ic 21f9aac4ce Fix issue with clearing the map of native objects without clearing the ReferenceQueue. Caused exception in NativeObjectManager when Android recreated the OpenGL context before objects were polled from the ReferenceQueue. 11 years ago
phr00t 256f1c9229 Updated Native Bullet 2.82 builds to support m_flag modification via Java (now supported on all platforms) 11 years ago
Kae..pl c5725e238b Bugfix: loader now catches all possible exception and throws IOException with a proper information abount unexpected error. 11 years ago
voi..om ebc9b2f7b5 Nifty GUI: call mesh.updateCounts() after updating batch content to fix StatsView displaying wrong values 11 years ago
rem..om ab89b55a53 Fixed an issue where the fpp and all its filters were reinitialized when all filters had been disabled and the first one was re enabled. Thanks to James Mundy to have found this issue. 11 years ago
rem..om d502d22d0e Added LightPosition, LightDirection, AmbientColor and LightColor in UniformBinding so they can be referenced and used in the shaderNodes editor. 11 years ago
phr00t 15e379c8f1 Fix typo.. 11 years ago
phr00t b95cc8901d Native bullet 2.82 builds with support for raytest m_flag modification, unmodified mac 2.82 build included (will get updated 2.82 mac binary early next week) 11 years ago
phr00t 614bffa9ae Native bullet raytest m_flags now accessible to Java, updated bullet builds incoming... 11 years ago
bre..om ac51e1d885 Allow a custom Executor to be passed to the TerrainLodControl 11 years ago
phr00t f4598eeb91 ...but I want my MacOSX 2.82 Native Bullet libraries nnnoowww\! 11 years ago
Kae..pl 8e1bedf7e7 Bugfix: fixed an NPE exception that occured during flat textures merging. 11 years ago
bre..om fe1f90dbf6 Added a method to manually clean up any Terrain lod control threads. 11 years ago
Kae..pl 61c3d27942 Feature: improved bone debugger shape if provided with bone lengths (if no lengths data is available then the view looks as usual). 11 years ago
Kae..pl 7987f5edf0 Refactoring: removing BlenderContext cleaning; reference to the instance of this class is lost instead after the loading is done. 11 years ago
gouessej f49992d15b Switches to JOGL 2.1.2 11 years ago