Applied javadoc patch to SkyFactory from sgold
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10901 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -1,245 +1,298 @@
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/*
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* Copyright (c) 2009-2012 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
|
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* met:
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*
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||||
* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
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||||
*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package com.jme3.util;
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import com.jme3.asset.AssetManager;
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import com.jme3.asset.TextureKey;
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import com.jme3.bounding.BoundingSphere;
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import com.jme3.material.Material;
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import com.jme3.math.Vector3f;
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import com.jme3.renderer.queue.RenderQueue.Bucket;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.shape.Sphere;
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import com.jme3.texture.Image;
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import com.jme3.texture.Image.Format;
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import com.jme3.texture.Texture;
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import com.jme3.texture.TextureCubeMap;
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import java.nio.ByteBuffer;
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import java.util.ArrayList;
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/**
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* <code>SkyFactory</code> is used to create jME {@link Spatial}s that can
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* be attached to the scene to display a sky image in the background.
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*
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* @author Kirill Vainer
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*/
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public class SkyFactory {
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/**
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* Creates a sky using the given texture (cubemap or spheremap).
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*
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* @param assetManager The asset manager to use to load materials
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* @param texture Texture to use for the sky
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* @param normalScale The normal scale is multiplied by the 3D normal
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* to get a texture coordinate. Use Vector3f.UNIT_XYZ to not apply
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* and transformation to the normal.
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* @param sphereMap The way the texture is used
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* depends on this value:<br>
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* <ul>
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* <li>true: Its a Texture2D with the pixels arranged for
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* <a href="http://en.wikipedia.org/wiki/Sphere_mapping">sphere mapping</a>.</li>
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* <li>false: Its either a TextureCubeMap or Texture2D. If its a Texture2D
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* then the image is taken from it and is inserted into a TextureCubeMap</li>
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* </ul>
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* @return A spatial representing the sky
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*/
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public static Spatial createSky(AssetManager assetManager, Texture texture, Vector3f normalScale, boolean sphereMap) {
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return createSky(assetManager, texture, normalScale, sphereMap, 10);
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}
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/**
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* Creates a sky using the given texture (cubemap or spheremap).
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*
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* @param assetManager The asset manager to use to load materials
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* @param texture Texture to use for the sky
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* @param normalScale The normal scale is multiplied by the 3D normal
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* to get a texture coordinate. Use Vector3f.UNIT_XYZ to not apply
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* and transformation to the normal.
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* @param sphereMap The way the texture is used
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* depends on this value:<br>
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* <ul>
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* <li>true: Its a Texture2D with the pixels arranged for
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* <a href="http://en.wikipedia.org/wiki/Sphere_mapping">sphere mapping</a>.</li>
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* <li>false: Its either a TextureCubeMap or Texture2D. If its a Texture2D
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* then the image is taken from it and is inserted into a TextureCubeMap</li>
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* </ul>
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* @param sphereRadius If specified, this will be the sky sphere's radius.
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* This should be the camera's near plane for optimal quality.
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* @return A spatial representing the sky
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*/
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public static Spatial createSky(AssetManager assetManager, Texture texture, Vector3f normalScale, boolean sphereMap, int sphereRadius) {
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if (texture == null) {
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throw new IllegalArgumentException("texture cannot be null");
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}
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final Sphere sphereMesh = new Sphere(10, 10, sphereRadius, false, true);
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Geometry sky = new Geometry("Sky", sphereMesh);
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sky.setQueueBucket(Bucket.Sky);
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sky.setCullHint(Spatial.CullHint.Never);
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sky.setModelBound(new BoundingSphere(Float.POSITIVE_INFINITY, Vector3f.ZERO));
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Material skyMat = new Material(assetManager, "Common/MatDefs/Misc/Sky.j3md");
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skyMat.setVector3("NormalScale", normalScale);
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if (sphereMap) {
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skyMat.setBoolean("SphereMap", sphereMap);
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} else if (!(texture instanceof TextureCubeMap)) {
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// make sure its a cubemap
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Image img = texture.getImage();
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texture = new TextureCubeMap();
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texture.setImage(img);
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}
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skyMat.setTexture("Texture", texture);
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sky.setMaterial(skyMat);
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return sky;
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}
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private static void checkImage(Image image) {
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// if (image.getDepth() != 1)
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// throw new IllegalArgumentException("3D/Array images not allowed");
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if (image.getWidth() != image.getHeight()) {
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throw new IllegalArgumentException("Image width and height must be the same");
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}
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if (image.getMultiSamples() != 1) {
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throw new IllegalArgumentException("Multisample textures not allowed");
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}
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}
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private static void checkImagesForCubeMap(Image... images) {
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if (images.length == 1) {
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return;
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}
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Format fmt = images[0].getFormat();
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int width = images[0].getWidth();
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int height = images[0].getHeight();
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ByteBuffer data = images[0].getData(0);
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int size = data != null ? data.capacity() : 0;
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checkImage(images[0]);
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for (int i = 1; i < images.length; i++) {
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Image image = images[i];
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checkImage(images[i]);
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if (image.getFormat() != fmt) {
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throw new IllegalArgumentException("Images must have same format");
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}
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if (image.getWidth() != width || image.getHeight() != height) {
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throw new IllegalArgumentException("Images must have same resolution");
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}
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ByteBuffer data2 = image.getData(0);
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if (data2 != null){
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if (data2.capacity() != size) {
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throw new IllegalArgumentException("Images must have same size");
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}
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}
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}
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}
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public static Spatial createSky(AssetManager assetManager, Texture west, Texture east, Texture north, Texture south, Texture up, Texture down, Vector3f normalScale) {
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return createSky(assetManager, west, east, north, south, up, down, normalScale, 10);
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}
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public static Spatial createSky(AssetManager assetManager, Texture west, Texture east, Texture north, Texture south, Texture up, Texture down, Vector3f normalScale, int sphereRadius) {
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final Sphere sphereMesh = new Sphere(10, 10, sphereRadius, false, true);
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Geometry sky = new Geometry("Sky", sphereMesh);
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sky.setQueueBucket(Bucket.Sky);
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sky.setCullHint(Spatial.CullHint.Never);
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sky.setModelBound(new BoundingSphere(Float.POSITIVE_INFINITY, Vector3f.ZERO));
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Image westImg = west.getImage();
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Image eastImg = east.getImage();
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Image northImg = north.getImage();
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Image southImg = south.getImage();
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Image upImg = up.getImage();
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Image downImg = down.getImage();
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checkImagesForCubeMap(westImg, eastImg, northImg, southImg, upImg, downImg);
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Image cubeImage = new Image(westImg.getFormat(), westImg.getWidth(), westImg.getHeight(), null);
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cubeImage.addData(westImg.getData(0));
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cubeImage.addData(eastImg.getData(0));
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cubeImage.addData(downImg.getData(0));
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cubeImage.addData(upImg.getData(0));
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cubeImage.addData(southImg.getData(0));
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cubeImage.addData(northImg.getData(0));
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if (westImg.getEfficentData() != null){
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// also consilidate efficient data
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ArrayList<Object> efficientData = new ArrayList<Object>(6);
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efficientData.add(westImg.getEfficentData());
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efficientData.add(eastImg.getEfficentData());
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efficientData.add(downImg.getEfficentData());
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efficientData.add(upImg.getEfficentData());
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efficientData.add(southImg.getEfficentData());
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efficientData.add(northImg.getEfficentData());
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cubeImage.setEfficentData(efficientData);
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}
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TextureCubeMap cubeMap = new TextureCubeMap(cubeImage);
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cubeMap.setAnisotropicFilter(0);
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cubeMap.setMagFilter(Texture.MagFilter.Bilinear);
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cubeMap.setMinFilter(Texture.MinFilter.NearestNoMipMaps);
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cubeMap.setWrap(Texture.WrapMode.EdgeClamp);
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Material skyMat = new Material(assetManager, "Common/MatDefs/Misc/Sky.j3md");
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skyMat.setTexture("Texture", cubeMap);
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skyMat.setVector3("NormalScale", normalScale);
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sky.setMaterial(skyMat);
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return sky;
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}
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public static Spatial createSky(AssetManager assetManager, Texture west, Texture east, Texture north, Texture south, Texture up, Texture down) {
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return createSky(assetManager, west, east, north, south, up, down, Vector3f.UNIT_XYZ);
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}
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public static Spatial createSky(AssetManager assetManager, Texture texture, boolean sphereMap) {
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return createSky(assetManager, texture, Vector3f.UNIT_XYZ, sphereMap);
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}
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public static Spatial createSky(AssetManager assetManager, String textureName, boolean sphereMap) {
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TextureKey key = new TextureKey(textureName, true);
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key.setGenerateMips(true);
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key.setAsCube(!sphereMap);
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Texture tex = assetManager.loadTexture(key);
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return createSky(assetManager, tex, sphereMap);
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}
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}
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/*
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* Copyright (c) 2009-2012 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
*
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* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
|
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package com.jme3.util;
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import com.jme3.asset.AssetManager;
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import com.jme3.asset.TextureKey;
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import com.jme3.bounding.BoundingSphere;
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import com.jme3.material.Material;
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import com.jme3.math.Vector3f;
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import com.jme3.renderer.queue.RenderQueue.Bucket;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.shape.Sphere;
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import com.jme3.texture.Image;
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import com.jme3.texture.Image.Format;
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import com.jme3.texture.Texture;
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import com.jme3.texture.TextureCubeMap;
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import java.nio.ByteBuffer;
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import java.util.ArrayList;
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/**
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* <code>SkyFactory</code> is used to create jME {@link Spatial}s that can
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* be attached to the scene to display a sky image in the background.
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*
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* @author Kirill Vainer
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*/
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public class SkyFactory {
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/**
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* Create a sky with radius=10 using the given cubemap or spheremap texture.
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*
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* For the sky to be visible, its radius must fall between the near and far
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* planes of the camera's frustrum.
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*
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* @param assetManager from which to load materials
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* @param texture to use
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* @param normalScale The normal scale is multiplied by the 3D normal to get
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* a texture coordinate. Use Vector3f.UNIT_XYZ to not apply and
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* transformation to the normal.
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* @param sphereMap determines how the texture is used:<br>
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* <ul>
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* <li>true: The texture is a Texture2D with the pixels arranged for
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* <a href="http://en.wikipedia.org/wiki/Sphere_mapping">sphere
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* mapping</a>.</li>
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* <li>false: The texture is either a TextureCubeMap or Texture2D. If it is
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* a Texture2D then the image is taken from it and is inserted into a
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* TextureCubeMap</li>
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* </ul>
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* @return a new spatial representing the sky, ready to be attached to the
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* scene graph
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*/
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public static Spatial createSky(AssetManager assetManager, Texture texture,
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Vector3f normalScale, boolean sphereMap) {
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return createSky(assetManager, texture, normalScale, sphereMap, 10);
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}
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/**
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* Create a sky using the given cubemap or spheremap texture.
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*
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* @param assetManager from which to load materials
|
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* @param texture to use
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* @param normalScale The normal scale is multiplied by the 3D normal to get
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* a texture coordinate. Use Vector3f.UNIT_XYZ to not apply and
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* transformation to the normal.
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* @param sphereMap determines how the texture is used:<br>
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* <ul>
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* <li>true: The texture is a Texture2D with the pixels arranged for
|
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* <a href="http://en.wikipedia.org/wiki/Sphere_mapping">sphere
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* mapping</a>.</li>
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* <li>false: The texture is either a TextureCubeMap or Texture2D. If it is
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* a Texture2D then the image is taken from it and is inserted into a
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* TextureCubeMap</li>
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* </ul>
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* @param sphereRadius the sky sphere's radius: for the sky to be visible,
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* its radius must fall between the near and far planes of the camera's
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* frustrum
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* @return a new spatial representing the sky, ready to be attached to the
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* scene graph
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*/
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public static Spatial createSky(AssetManager assetManager, Texture texture,
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Vector3f normalScale, boolean sphereMap, int sphereRadius) {
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if (texture == null) {
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throw new IllegalArgumentException("texture cannot be null");
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}
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final Sphere sphereMesh = new Sphere(10, 10, sphereRadius, false, true);
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Geometry sky = new Geometry("Sky", sphereMesh);
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sky.setQueueBucket(Bucket.Sky);
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sky.setCullHint(Spatial.CullHint.Never);
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sky.setModelBound(new BoundingSphere(Float.POSITIVE_INFINITY, Vector3f.ZERO));
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Material skyMat = new Material(assetManager, "Common/MatDefs/Misc/Sky.j3md");
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skyMat.setVector3("NormalScale", normalScale);
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if (sphereMap) {
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skyMat.setBoolean("SphereMap", sphereMap);
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} else if (!(texture instanceof TextureCubeMap)) {
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// make sure its a cubemap
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Image img = texture.getImage();
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texture = new TextureCubeMap();
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texture.setImage(img);
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}
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skyMat.setTexture("Texture", texture);
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sky.setMaterial(skyMat);
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return sky;
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}
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private static void checkImage(Image image) {
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// if (image.getDepth() != 1)
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// throw new IllegalArgumentException("3D/Array images not allowed");
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if (image.getWidth() != image.getHeight()) {
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throw new IllegalArgumentException("Image width and height must be the same");
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}
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if (image.getMultiSamples() != 1) {
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throw new IllegalArgumentException("Multisample textures not allowed");
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}
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}
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private static void checkImagesForCubeMap(Image... images) {
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if (images.length == 1) {
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return;
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}
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Format fmt = images[0].getFormat();
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int width = images[0].getWidth();
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int height = images[0].getHeight();
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ByteBuffer data = images[0].getData(0);
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int size = data != null ? data.capacity() : 0;
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checkImage(images[0]);
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for (int i = 1; i < images.length; i++) {
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Image image = images[i];
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checkImage(images[i]);
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if (image.getFormat() != fmt) {
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||||
throw new IllegalArgumentException("Images must have same format");
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||||
}
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||||
if (image.getWidth() != width || image.getHeight() != height) {
|
||||
throw new IllegalArgumentException("Images must have same resolution");
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||||
}
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||||
ByteBuffer data2 = image.getData(0);
|
||||
if (data2 != null){
|
||||
if (data2.capacity() != size) {
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throw new IllegalArgumentException("Images must have same size");
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||||
}
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||||
}
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||||
}
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||||
}
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||||
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||||
/**
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* Create a cube-mapped sky with radius=10 using six textures.
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||||
*
|
||||
* For the sky to be visible, its radius must fall between the near and far
|
||||
* planes of the camera's frustrum.
|
||||
*
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* @param assetManager from which to load materials
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* @param west texture for the western face of the cube
|
||||
* @param east texture for the eastern face of the cube
|
||||
* @param north texture for the northern face of the cube
|
||||
* @param south texture for the southern face of the cube
|
||||
* @param up texture for the top face of the cube
|
||||
* @param down texture for the bottom face of the cube
|
||||
* @param normalScale The normal scale is multiplied by the 3D normal to get
|
||||
* a texture coordinate. Use Vector3f.UNIT_XYZ to not apply and
|
||||
* transformation to the normal.
|
||||
* @return a new spatial representing the sky, ready to be attached to the
|
||||
* scene graph
|
||||
*/
|
||||
public static Spatial createSky(AssetManager assetManager, Texture west,
|
||||
Texture east, Texture north, Texture south, Texture up,
|
||||
Texture down, Vector3f normalScale) {
|
||||
return createSky(assetManager, west, east, north, south, up, down,
|
||||
normalScale, 10);
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a cube-mapped sky using six textures.
|
||||
*
|
||||
* @param assetManager from which to load materials
|
||||
* @param west texture for the western face of the cube
|
||||
* @param east texture for the eastern face of the cube
|
||||
* @param north texture for the northern face of the cube
|
||||
* @param south texture for the southern face of the cube
|
||||
* @param up texture for the top face of the cube
|
||||
* @param down texture for the bottom face of the cube
|
||||
* @param normalScale The normal scale is multiplied by the 3D normal to get
|
||||
* a texture coordinate. Use Vector3f.UNIT_XYZ to not apply and
|
||||
* transformation to the normal.
|
||||
* @param sphereRadius the sky sphere's radius: for the sky to be visible,
|
||||
* its radius must fall between the near and far planes of the camera's
|
||||
* frustrum
|
||||
* @return a new spatial representing the sky, ready to be attached to the
|
||||
* scene graph
|
||||
*/
|
||||
public static Spatial createSky(AssetManager assetManager, Texture west,
|
||||
Texture east, Texture north, Texture south, Texture up,
|
||||
Texture down, Vector3f normalScale, float sphereRadius) {
|
||||
final Sphere sphereMesh = new Sphere(10, 10, sphereRadius, false, true);
|
||||
Geometry sky = new Geometry("Sky", sphereMesh);
|
||||
sky.setQueueBucket(Bucket.Sky);
|
||||
sky.setCullHint(Spatial.CullHint.Never);
|
||||
sky.setModelBound(new BoundingSphere(Float.POSITIVE_INFINITY, Vector3f.ZERO));
|
||||
|
||||
Image westImg = west.getImage();
|
||||
Image eastImg = east.getImage();
|
||||
Image northImg = north.getImage();
|
||||
Image southImg = south.getImage();
|
||||
Image upImg = up.getImage();
|
||||
Image downImg = down.getImage();
|
||||
|
||||
checkImagesForCubeMap(westImg, eastImg, northImg, southImg, upImg, downImg);
|
||||
|
||||
Image cubeImage = new Image(westImg.getFormat(), westImg.getWidth(), westImg.getHeight(), null);
|
||||
|
||||
cubeImage.addData(westImg.getData(0));
|
||||
cubeImage.addData(eastImg.getData(0));
|
||||
|
||||
cubeImage.addData(downImg.getData(0));
|
||||
cubeImage.addData(upImg.getData(0));
|
||||
|
||||
cubeImage.addData(southImg.getData(0));
|
||||
cubeImage.addData(northImg.getData(0));
|
||||
|
||||
if (westImg.getEfficentData() != null){
|
||||
// also consilidate efficient data
|
||||
ArrayList<Object> efficientData = new ArrayList<Object>(6);
|
||||
efficientData.add(westImg.getEfficentData());
|
||||
efficientData.add(eastImg.getEfficentData());
|
||||
efficientData.add(downImg.getEfficentData());
|
||||
efficientData.add(upImg.getEfficentData());
|
||||
efficientData.add(southImg.getEfficentData());
|
||||
efficientData.add(northImg.getEfficentData());
|
||||
cubeImage.setEfficentData(efficientData);
|
||||
}
|
||||
|
||||
TextureCubeMap cubeMap = new TextureCubeMap(cubeImage);
|
||||
cubeMap.setAnisotropicFilter(0);
|
||||
cubeMap.setMagFilter(Texture.MagFilter.Bilinear);
|
||||
cubeMap.setMinFilter(Texture.MinFilter.NearestNoMipMaps);
|
||||
cubeMap.setWrap(Texture.WrapMode.EdgeClamp);
|
||||
|
||||
Material skyMat = new Material(assetManager, "Common/MatDefs/Misc/Sky.j3md");
|
||||
skyMat.setTexture("Texture", cubeMap);
|
||||
skyMat.setVector3("NormalScale", normalScale);
|
||||
sky.setMaterial(skyMat);
|
||||
|
||||
return sky;
|
||||
}
|
||||
|
||||
public static Spatial createSky(AssetManager assetManager, Texture west, Texture east, Texture north, Texture south, Texture up, Texture down) {
|
||||
return createSky(assetManager, west, east, north, south, up, down, Vector3f.UNIT_XYZ);
|
||||
}
|
||||
|
||||
public static Spatial createSky(AssetManager assetManager, Texture texture, boolean sphereMap) {
|
||||
return createSky(assetManager, texture, Vector3f.UNIT_XYZ, sphereMap);
|
||||
}
|
||||
|
||||
public static Spatial createSky(AssetManager assetManager, String textureName, boolean sphereMap) {
|
||||
TextureKey key = new TextureKey(textureName, true);
|
||||
key.setGenerateMips(true);
|
||||
key.setAsCube(!sphereMap);
|
||||
Texture tex = assetManager.loadTexture(key);
|
||||
return createSky(assetManager, tex, sphereMap);
|
||||
}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user