Added LightPosition, LightDirection, AmbientColor and LightColor in UniformBinding so they can be referenced and used in the shaderNodes editor.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10884 75d07b2b-3a1a-0410-a2c5-0572b91ccdcaexperimental
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15e379c8f1
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d502d22d0e
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Reference in new issue