Commit Graph

565 Commits (78bbe9b251295df0817468b8f9703917002d9136)

Author SHA1 Message Date
rem..om 9232c71cd7 Added a Transform(Vector3f translation,Quaternion rotation,Vector3f scale) constructor 13 years ago
Kae..pl f232b11318 Material name added. 13 years ago
PSp..om 4c2ccc66e0 Added a toString method similar to AbstractCollection's. 13 years ago
rem..om 08af19ec5b Cinematics : 13 years ago
Sha..rd 7b907b002d * javadoc fix for mesh 13 years ago
nor..67 70b35f73ff - fix bullet native library name for 64bit linux in Natives.jar 13 years ago
Sha..rd 58d26b5ebe * Mesh.cloneForAnim() now clones tangent buffer as well 13 years ago
rem..om cbd1248302 Mesh bufferList is now a SafeArrayList instead of an ArrayList 13 years ago
rem..om c8c4cfe7c0 Fixed semicolon 'conceptual' disappearance 13 years ago
Sha..om 8c94853989 * Replaced mandatory check in Ray.setDirection() with assertion 13 years ago
Sha..om cebf822f0e * Added check for unit vector in Ray.setDirection() 13 years ago
nor..67 c16e880888 - remove desktop-fx package and move effects to core, remove HDRRenderer swing UI 13 years ago
nor..67 3cdaf0e051 jme3: 13 years ago
nor..67 c906508e62 - big refactoring of engine build and cleaning of sources, totally breaking SDK build for now 13 years ago
rem..om c4d3e7ea6f - Bone : Attached Node transforsm are now correctly updated when using setUserTransformWorld 13 years ago
nor..67 4e66dddc95 - remove unneeded instanceof and casting in Material 13 years ago
nor..67 212b57ecc6 - add some equals() methods where compareTo is used 13 years ago
nor..67 f55a277cd9 - remove unnecessary checks in RenderQueue.renderGeometryList() 13 years ago
sky..ok 1bcf9164e8 Removed whitespace at end of line in mergeGeometries (I'm not a perfectionist) 13 years ago
nor..67 8405fb060b - revert InputManager changes 13 years ago
sha..rd c6c4cf53a0 * Some minor optimizations 13 years ago
lex..82 687dad1a6b Fixed TangentBinormalGenerator: Added grouping of vertices with the same position and normal. Re-added tangent orientation code to fix some visual artifacts. 13 years ago
sha..rd 3db3648866 * Fix spelling error in AmbientLight: uneffected -> unaffected 13 years ago
dan..om fbb396b8a2 * Fixed extrapolateLinear() so it would really extrapolates if bigger than 1 or smaller than 0. The old behavior was to clamp between 0 and 1, doing exactly the same thing as interpolateLinear(). 13 years ago
nor..67 23b4e2fcf0 - synchronized access to AssetManager ClassLoader list 13 years ago
nor..67 9f16b989fe - add a way to add a classpath for loading in-asset classes to AssetManager, use in BinaryImporter 13 years ago
sha..rd 511c417fe7 * AssetEventListener now has an additional callback that can be used to detect when a dependent asset has failed to load. 13 years ago
sha..rd 66127db26d * Standardized handling for loading dependent assets for all loaders 13 years ago
bre..ns 21809776dc allow empty keyframe sets (rotation, translation) to be supplied to SpatialTrack 13 years ago
sha..rd cfd13e8d33 * Added some new lines here and there 13 years ago
sha..rd 177c88d645 * Rewrote handling of URL based locators to use a shared UrlAssetInfo. 13 years ago
sha..rd d8682c94c3 * Fixed crash that happens when an Ogre3D mesh.xml model has an empty boneassignments tag 13 years ago
PSp..om d2e2935d90 Default the application timer to NanoTimer. I did this 13 years ago
sha..rd f15dfe3011 * Fixed issue with an exception getting silenced when MTL was loaded for an OBJ file 13 years ago
sha..rd 0e49c439b7 * Javadoc for Asset 13 years ago
rem..om 7e8b540587 - put BindPoseTangent VertexBuffer.Type enum value at the end to not screw with ordinal values 13 years ago
rem..om 96acebfe4f - Faster BatchNode 13 years ago
rem..om a5ff915fc1 - Added tangent transforms support for skinning (normal mapped models with bone animation had incorrect tangents during animation) 13 years ago
sha..rd 31fe049a66 * Moved WAVLoader and GLSLLoader to Core-Plugins 13 years ago
sha..rd e9a78c5b61 * Added RenderState.isApply*** methods 13 years ago
rem..om 02bcb358a3 - Fixed max components calculation for temp float array 13 years ago
rem..om fafd79e5d3 - Added textureArray support (thanks to phate666) 13 years ago
rem..om 83f3b2b1a3 - BatchNode now use a temp float array and bulk put data into the floatbuffer instad of iterative puts. (it's faster) 13 years ago
rem..om 9bf315fbcf Fixed silly copy/paste mistake in LightNode 13 years ago
PSp..om b13809bba3 Fixed the line segment extents so that it doesn't act twice 13 years ago
sha..rd bd5620bf16 * Camera.update() now uses TempVars instead of allocation 13 years ago
sha..rd c590b8d054 * Small javadoc additions in Application 13 years ago
sha..rd b3f9e87bf1 * package.html files now comply with HTML 4.01 standards 13 years ago
rem..om 64bc0298b2 Fixed a timing issue in MotionTrack when used as a control 13 years ago
rem..om 2a0c4ed10f Null checked additionalRenderState when loading a material 13 years ago