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@ -140,17 +140,8 @@ public class VertexBuffer extends NativeObject implements Savable, Cloneable { |
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* {@link Usage#CpuOnly}, and the buffer should be allocated |
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* on the heap. |
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*/ |
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BindPoseNormal, |
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/** |
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* Initial vertex tangents, used with animation. |
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* Should have the same format and size as {@link Type#Tangent}. |
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* If used with software skinning, the usage should be |
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* {@link Usage#CpuOnly}, and the buffer should be allocated |
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* on the heap. |
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*/ |
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BindPoseTangent, |
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BindPoseNormal, |
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/** |
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* Bone weights, used with animation (4 floats). |
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* If used with software skinning, the usage should be |
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@ -201,6 +192,15 @@ public class VertexBuffer extends NativeObject implements Savable, Cloneable { |
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* Texture coordinate #8 |
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*/ |
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TexCoord8, |
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/** |
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* Initial vertex tangents, used with animation. |
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* Should have the same format and size as {@link Type#Tangent}. |
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* If used with software skinning, the usage should be |
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* {@link Usage#CpuOnly}, and the buffer should be allocated |
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* on the heap. |
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*/ |
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BindPoseTangent, |
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} |
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/** |
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