- Fixed max components calculation for temp float array

- Uncommented Normals transforms (doh!)

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8553 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
rem..om 13 years ago
parent d2c88f2ba2
commit 02bcb358a3
  1. 26
      engine/src/core/com/jme3/scene/BatchNode.java

@ -146,9 +146,9 @@ public class BatchNode extends Node implements Savable {
doTransformVerts(buf, bg.startIndex, bg.startIndex + bg.getVertexCount(), buf, bg.cachedOffsetMat);
mesh.getBuffer(VertexBuffer.Type.Position).updateData(buf);
// buf = (FloatBuffer) mesh.getBuffer(VertexBuffer.Type.Normal).getData();
// doTransformNorm(buf, 0, bg.startIndex, bg.startIndex + bg.getVertexCount(), buf, bg.cachedOffsetMat);
// mesh.getBuffer(VertexBuffer.Type.Normal).updateData(buf);
buf = (FloatBuffer) mesh.getBuffer(VertexBuffer.Type.Normal).getData();
doTransformNorm(buf, bg.startIndex, bg.startIndex + bg.getVertexCount(), buf, bg.cachedOffsetMat);
mesh.getBuffer(VertexBuffer.Type.Normal).updateData(buf);
if (mesh.getBuffer(VertexBuffer.Type.Tangent) != null) {
@ -403,6 +403,8 @@ public class BatchNode extends Node implements Savable {
formatForBuf[VertexBuffer.Type.Index.ordinal()] = VertexBuffer.Format.UnsignedShort;
}
int maxElemCount = 0;
int elements = 0;
// generate output buffers based on retrieved info
for (int i = 0; i < compsForBuf.length; i++) {
if (compsForBuf[i] == 0) {
@ -412,10 +414,15 @@ public class BatchNode extends Node implements Savable {
Buffer data;
if (i == VertexBuffer.Type.Index.ordinal()) {
data = VertexBuffer.createBuffer(formatForBuf[i], compsForBuf[i], totalTris);
elements = compsForBuf[i]* totalTris;
} else {
data = VertexBuffer.createBuffer(formatForBuf[i], compsForBuf[i], totalVerts);
elements = compsForBuf[i]* totalVerts;
}
if(maxElemCount<elements){
maxElemCount = elements;
}
VertexBuffer vb = new VertexBuffer(VertexBuffer.Type.values()[i]);
vb.setupData(VertexBuffer.Usage.Dynamic, compsForBuf[i], formatForBuf[i], data);
outMesh.setBuffer(vb);
@ -423,20 +430,17 @@ public class BatchNode extends Node implements Savable {
int globalVertIndex = 0;
int globalTriIndex = 0;
int maxVertCount = 0;
for (Geometry geom : geometries) {
Mesh inMesh = geom.getMesh();
geom.batch(this, globalVertIndex);
int geomVertCount = inMesh.getVertexCount();
if (maxVertCount < geomVertCount) {
maxVertCount = geomVertCount;
}
int geomVertCount = inMesh.getVertexCount();
int geomTriCount = inMesh.getTriangleCount();
for (int bufType = 0; bufType < compsForBuf.length; bufType++) {
VertexBuffer inBuf = inMesh.getBuffer(VertexBuffer.Type.values()[bufType]);
VertexBuffer outBuf = outMesh.getBuffer(VertexBuffer.Type.values()[bufType]);
if (outBuf == null) {
@ -473,8 +477,8 @@ public class BatchNode extends Node implements Savable {
globalVertIndex += geomVertCount;
globalTriIndex += geomTriCount;
}
tmpFloat = new float[maxVertCount*3];
}
tmpFloat = new float[maxElemCount];
}

Loading…
Cancel
Save