michael
|
6983aff1f3
|
*Reapplied -LINEAR fix from 02322d04cc
|
2015-02-28 10:55:40 +01:00 |
|
michael
|
9e74c4e2bb
|
*reverted J3MLoader
|
2015-02-28 10:38:17 +01:00 |
|
michael
|
f64eb5ff09
|
*merge from upstream
|
2015-02-28 10:29:14 +01:00 |
|
Kirill Vainer
|
f7624be761
|
Merge pull request #217 from nhansen1/master
Fix for incorrect viewport sizes
|
2015-02-27 22:33:08 -05:00 |
|
Nehon
|
56aabe3fac
|
Fixed a NPE in MaterialDebugAppState when a Pass was declared in a filter but not instantiated.
|
2015-02-27 18:38:44 +01:00 |
|
Rémy Bouquet
|
45c3776395
|
Fixed warnings due to missing @Override or missing @params in javadoc. In BasicProfilerState and BaseAppState
|
2015-02-27 08:32:40 +01:00 |
|
Rémy Bouquet
|
74e4b9823a
|
Changed enable() and disable() methods in BaseAppState in onEnable() and onDisable()
|
2015-02-27 08:29:43 +01:00 |
|
Nicholas Hansen
|
6bb5fcfb04
|
Fix for incorrect viewport sizes
Fixed an issue where viewport sizes could be a pixel smaller in either
dimension in certain situations. This caused gaps to appear between
adjacent viewports at certain resolutions.
Forum Reference:
http://hub.jmonkeyengine.org/t/fix-for-rounding-errors-in-viewport-dimensions/31751
|
2015-02-27 12:25:04 +10:00 |
|
Kirill Vainer
|
f0998d14d0
|
GLRenderer: support limited NPOT on iOS
See this:
https://www.khronos.org/registry/gles/extensions/APPLE/APPLE_texture_2D_limited_npot.txt
Note that NPOT is still not available on cubemaps or 3D textures, however this is fairly uncommon.
|
2015-02-25 10:45:39 -05:00 |
|
shadowislord
|
331e71f261
|
SinglePass Lighting: fix colorramp feature
|
2015-02-24 23:09:38 -05:00 |
|
shadowislord
|
4c69cc00a6
|
SP / MP Lighting: render ambient color if no lights or only ambient lights
- Prevents "invisible model" bug if there are no lights
|
2015-02-24 21:53:55 -05:00 |
|
shadowislord
|
32e56351df
|
Material.preload(): fix incorrect param names being uploaded (w/o prefix)
- This would cause garbage uniforms to be allocated when testing for HW skinning
|
2015-02-24 21:52:42 -05:00 |
|
shadowislord
|
3a19a2bb12
|
Shader: make sure uniform name starts with either m_ or g_
|
2015-02-24 21:52:00 -05:00 |
|
shadowislord
|
fd0832af98
|
SinglePass Lighting: fix light color not being used for specular highlight
|
2015-02-24 21:50:45 -05:00 |
|
shadowislord
|
957801ea12
|
SinglePass Lighting: Comment out color ramp - doesn't seem to work
|
2015-02-24 21:50:03 -05:00 |
|
shadowislord
|
550255b1d5
|
HttpZipLocator: fix unsupported exception on HTTPS URLs
|
2015-02-24 21:49:06 -05:00 |
|
shadowislord
|
02322d04cc
|
J3MLoader: fix negative signs ("-") inside mat params
- Also move the "-LINEAR" directive to be associated with the parameter declaration instead of parameter default value
|
2015-02-24 20:36:24 -05:00 |
|
Kirill Vainer
|
5508dc05f5
|
Merge pull request #196 from Bebul/collideWithOptimization
Collide with optimization
|
2015-02-24 13:21:40 -05:00 |
|
Bebul
|
75a801f0f7
|
CollideWith optimization with CollisionResult allocation avoided
|
2015-02-24 18:02:29 +01:00 |
|
michael
|
1ad8ff154c
|
Fixed uploading of all shader stages
|
2015-02-23 22:39:46 +01:00 |
|
Rémy Bouquet
|
6fdf0dffd3
|
Merge pull request #211 from Bebul/optimizeRenderShadow
Optimize RenderShadow to use scene hierarchy for culling
|
2015-02-23 21:52:59 +01:00 |
|
michael
|
46a48f466d
|
Added loaders to ShaderCheck
|
2015-02-23 20:27:08 +01:00 |
|
michael
|
1949a7d831
|
Added GL4 Interface,
Added GL_*_SHADER constants
Added Caps to the Renderer
Added required converters
|
2015-02-23 20:23:18 +01:00 |
|
michael
|
0d3292c83a
|
Refactoring of the shader system to allow addition of new shaderstages
|
2015-02-23 19:59:11 +01:00 |
|
michael
|
ab4d665b3e
|
Fixed typo
|
2015-02-23 18:46:16 +01:00 |
|
michael
|
3ced941c53
|
Added geom,tsctrl and tseval to the GLSLLoader
|
2015-02-23 18:45:56 +01:00 |
|
michael
|
a1146f7676
|
Added TesselationEvaluation and TesselationControl enums
|
2015-02-23 18:41:14 +01:00 |
|
michael
|
0c35b20412
|
Added Patch as MeshMode
Added private variable patchVertexCount
|
2015-02-23 18:38:11 +01:00 |
|
michael
|
e45d5c093d
|
*Added Caps:
GL3.3
GL4.0
GLSL400
TesselationShader
|
2015-02-23 18:33:40 +01:00 |
|
shadowislord
|
14ff6e4f29
|
SinglePass Lighting: support two sided lighting
- also added test case with both regular per pixel lighting and bump mapping
- NOTE: two sided lighting is not supported with vertex lighting
|
2015-02-22 15:47:56 -05:00 |
|
shadowislord
|
270f4957ef
|
SinglePass Lighting: fix GLSL syntax error when parallax mapping is used
|
2015-02-22 15:45:23 -05:00 |
|
shadowislord
|
d6a4ba41b4
|
Image: request mipmaps to be re-generated if image data is modified
- fixes ImageRaster modification not updating mipmaps bug
|
2015-02-22 15:43:54 -05:00 |
|
shadowislord
|
50f0eca3e6
|
Skeletal Animation: remove shared mesh support
- shared meshes in J3O / OgreXML are automatically de-shared on import, so this functionality is no longer used in the engine
|
2015-02-22 15:42:48 -05:00 |
|
shadowislord
|
5760a48eea
|
Skeletal Animation: remove deprecated SkeletonControl ctor
- it is not useful, because targets / materials are gathered on every update() call
|
2015-02-22 15:41:10 -05:00 |
|
shadowislord
|
c5359c7359
|
Animation Track interface: add getKeyFrameTimes() method
|
2015-02-22 12:49:31 -05:00 |
|
shadowislord
|
d281920e60
|
GLSL Lighting Lib: fix flickering on directional lights in sRGB mode
|
2015-02-22 12:47:55 -05:00 |
|
shadowislord
|
9d715cdd2b
|
Lighting GLSL library: use inverse square falloff for lighting in sRGB mode
- It is a slightly modified equation that actually terminates the light's influence at the light radius
|
2015-02-21 22:50:29 -05:00 |
|
shadowislord
|
4e7d7fd2f1
|
GLRenderer: inject SRGB define if texture linearization is enabled
|
2015-02-21 15:52:42 -05:00 |
|
shadowislord
|
8b300f5109
|
jME3 tools: delete triangle stripper
|
2015-02-21 15:43:26 -05:00 |
|
Bebul
|
ed369135fa
|
fix renderShadow optimization to work on multiple scenes attached to viewPort properly
|
2015-02-20 11:58:49 +01:00 |
|
Nehon
|
21179dc132
|
Changed standard lighting to blinn phong instead of phong only
|
2015-02-18 20:39:45 +01:00 |
|
shadowislord
|
6c770d524d
|
Application: add waitFor flag to start()
Allows user to wait for app to initialize first before doing other actions
|
2015-02-15 16:47:11 -05:00 |
|
shadowislord
|
d9cc9003ba
|
GLRenderer: update viewport even if FBO ID already set
The inherited viewport state could be outdated or incorrect, this makes sure it matches exactly
|
2015-02-15 16:45:07 -05:00 |
|
shadowislord
|
ec2f47225c
|
RenderContext: remove obsolete state from GL1 renderer
|
2015-02-15 16:44:10 -05:00 |
|
shadowislord
|
9651d6d822
|
GL interface: add support for PBO, FB readback, and fences (ARB sync)
|
2015-02-15 16:42:42 -05:00 |
|
shadowislord
|
fb7708af24
|
GLRenderer: Fix modifyTexture(). Clarify documentation.
|
2015-02-15 16:38:23 -05:00 |
|
Nehon
|
9500b43aa9
|
some clean up in the ShaderGenerator
|
2015-02-13 10:43:01 +01:00 |
|
Nehon
|
53a40c887e
|
Fixed shader error output. the shader source code was appended twice in the log.
|
2015-02-12 22:43:03 +01:00 |
|
Nehon
|
5b6b33c8f5
|
The shader generator now supports swizzle on the left variable of a mapping :
input mapping vec3 v3.xy = v2
will generate
vec3 v3 = vec3(0.0);
v3.xy = v2;
As this statement can't be done in one line.
|
2015-02-12 22:32:59 +01:00 |
|
Nehon
|
a04a304954
|
Fixed an error where matching swizzle were reported as wrong when using swizzle of type vec3 v3 = v2.xxy
|
2015-02-12 22:29:44 +01:00 |
|