33 Commits

Author SHA1 Message Date
rem..om
6c80e0a558 WaterFilter : tracked down missing ".0" in the shaders
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7862 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-15 16:01:37 +00:00
sha..rd
80ac165e67 * Removed evil code
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7846 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-09 20:08:22 +00:00
sha..rd
a24becee32 * Replaced all usages of ByteBuffer.allocateDirect() with BufferUtils.create***Buffer() so that memory can be tracked
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7845 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-09 20:02:39 +00:00
sha..rd
f8df2f00cc * Fixed syntax errors and crashes with shadow processor and filters
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7831 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-06 01:40:42 +00:00
sha..rd
235646f38f * Minor shader formatting
* Particles now have proper glow
 * Fixed bug where references to static variables would stay in ParticleEmitter and particleInfluencer, causing havoc
 * Fixed warning in InputManager when using ScreenshotAppState
 * TestEverything now uses TangentBinormalGenerator, since before there was no tangents for the floor

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7821 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-05 03:47:29 +00:00
sha..rd
108e124323 * Fix shader compile error in Sky.frag
* Fix shader compile error in PostShadowPSSM.vert

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7795 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-01 17:09:00 +00:00
sha..rd
7314c5f613 * Fix lighting "early cull" issue for terrain lighting shader as well
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7794 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-01 17:01:00 +00:00
sha..rd
f41584e966 * Applied abies fix to Sky rotation
* Blender importer now puts transparent materials in the transparent queue bucket
 * Blender importer creates RGBA8 textures as a result of blending
 * Blender importer - all textures are now mipmapped by default 
 * Lighting shader now supports lightmap
 * Fixed GLSL 1.5 warnings
 * Ogre3D materials now use glow color as emissive color 
 * MaterialLoader will now only load first texture unit instead of last
 * All XML loaders are now namespace aware by default so that android can properly load XML

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7792 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-01 00:33:39 +00:00
sha..rd
a43e52a384 * XMLImporter can now read directly from file
* XML representation of savable now writes version (no reading yet)
 * Initial attempt of fixing "frozen after app restart" bug
 * Fixed NVIDIA shininess bug (!!!) - No longer need to set m_Shininess on materials!

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7734 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-25 23:26:48 +00:00
sha..rd
9f7d5410b7 * Tried to fix NVIDIA shininess==0 bug (again!)
* MTL loader now properly follows spec regarding initial values of colors
 * TangentBinormalGenerator now throws proper exception on missing normals

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7730 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-25 19:27:23 +00:00
sha..rd
951d9fe23a J3O incompatibility issues fixed
* When loading models with SimpleTextured/WireColor/SolidColor materials 
 * When loading Unshaded material with spelling error "SeperateTexCoord" instead of "SeparateTexCoord"
 * Also fixed issue with loading animated models

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7729 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-25 18:47:20 +00:00
rem..om
602a5099f3 Water Filter :
- fix for glsl 1.0 shader
- better caustics color management
- added a couple of paramters to tweak, underWaterFogDistance, causticsIntensity

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7608 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-13 08:39:48 +00:00
rem..om
10efb37490 Water Filter : removed textureOffset from glsl 1.0 shader
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7600 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-12 21:11:33 +00:00
rem..om
95e709f820 Water Filter : underwater shader
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7599 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-12 19:49:13 +00:00
sha..rd
d03683deca * SimpleTextured, SolidColor, VertexColor, and WireColor are now obsolete. Using those materials will crash your application.
* Additional javadocs for Material
 * Added TestMusicStreaming

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7591 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-12 02:35:19 +00:00
sha..rd
39e3e2d11f * Fix spelling error in Unshaded material Seperate => Separate, hopefully no-one was using it as otherwise it would break a lot of things
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7553 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-07 01:48:35 +00:00
rem..om
2d4896942d TranslucentBucket :
- Added a translucent bucket that is rendered after the processors (usefull for shadows)
- For filters, rendering this bucket is a bit particular, so you can use the TranslucentBucketFilter to render the translucent bucket in the middle of the fillter stack (doc is comming up in the wiki)
- renamed Filter's preRender method to postQueue for consistancy with processors
- added translucent objects in TestPostWater, added a fire (particles) in test transparent shadows

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7540 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-05-31 06:51:51 +00:00
rem..om
29a4e7e01c Fixed shader compilation failure when using glow map and unshaded material
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7539 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-05-31 06:30:14 +00:00
sha..rd
3678d4d4a3 * Attempt to fix some ATI driver crash on PostShadowPSSM15
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7493 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-05-14 21:58:12 +00:00
rem..om
9c3b269061 WaterFilter : reduced foam texture size
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7454 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-05-05 16:15:52 +00:00
sha..rd
b06652b6a8 * Fix issue 179, shadows and HDR don't work together (thanks spencers)
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7304 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-04-25 01:49:19 +00:00
sha..rd
edd5aaaeb5 * CrossHatch filter should now properly compile on ATI
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7292 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-04-23 03:13:05 +00:00
sha..rd
6ed32b479c * Updated to latest version of Nifty GUI 1.3
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7270 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-04-20 15:35:34 +00:00
sha..rd
3b9cf4cd35 * Updated Particle.j3md so it works on pre GLSL 1.2 graphics cards
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7229 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-04-11 19:11:02 +00:00
sha..rd
53da7c4de4 * Added CCD threshold to BoneRagdoll test so that balls collide more often
* Reduced BoneRagdoll constraints to PI/8
 * Added an ambient light so the ragdoll is more visible
 * Fixed bug with Unshaded.j3md failing with glow map

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7224 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-04-10 21:03:55 +00:00
rem..om
1906af7d3e Changed alpha value of output color to 1 to avoid problems with screenshots
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7096 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-03-24 09:42:57 +00:00
mul..va
d758929f15 URL: http://jmonkeyengine.org/groups/contribution-depot-jme3/forum/topic/posterizationfilter-shader-fix-for-mac/
PosterizationFilter compilation error fix for Mac

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7058 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-03-20 12:13:49 +00:00
mul..va
64a404a939 URL: http://jmonkeyengine.org/groups/contribution-depot-jme3/forum/topic/crosspatchfilter-fails-on-mac/
CrossHatchFilter uniform types from int to float

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7057 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-03-20 12:10:39 +00:00
sha..rd
0df414d2f0 * Fix Lighting.frag compile error
* Replaced nondescript NullPointerException in OBJLoader with proper exception for missing material in MTL

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7026 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-03-18 23:54:06 +00:00
rem..om
6e76c602e4 SSAOFilter can now be multi sampled
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7007 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-03-17 16:52:12 +00:00
rem..om
7c9d4f19e5 Added PosterizationFilter contribution by Roy Straver a.k.a. Baal Garnaal
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7001 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-03-16 17:17:12 +00:00
rem..om
f58ca40979 Added CrossHatchFilter contribution by Roy Straver a.k.a. Baal Garnaal
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7000 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-03-16 17:12:45 +00:00
nor..67
9e53abbb7a move jme3 to trunk
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@6971 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-03-14 12:55:32 +00:00