Commit Graph

802 Commits (6b1656f33703ef4ba8c5d90004657c5bc094faae)

Author SHA1 Message Date
shadowislord 4c69cc00a6 SP / MP Lighting: render ambient color if no lights or only ambient lights 10 years ago
shadowislord 32e56351df Material.preload(): fix incorrect param names being uploaded (w/o prefix) 10 years ago
shadowislord 3a19a2bb12 Shader: make sure uniform name starts with either m_ or g_ 10 years ago
shadowislord fd0832af98 SinglePass Lighting: fix light color not being used for specular highlight 10 years ago
shadowislord 957801ea12 SinglePass Lighting: Comment out color ramp - doesn't seem to work 10 years ago
shadowislord 550255b1d5 HttpZipLocator: fix unsupported exception on HTTPS URLs 10 years ago
shadowislord 02322d04cc J3MLoader: fix negative signs ("-") inside mat params 10 years ago
Bebul 75a801f0f7 CollideWith optimization with CollisionResult allocation avoided 10 years ago
michael 1ad8ff154c Fixed uploading of all shader stages 10 years ago
michael 46a48f466d Added loaders to ShaderCheck 10 years ago
michael 1949a7d831 Added GL4 Interface, 10 years ago
michael 0d3292c83a Refactoring of the shader system to allow addition of new shaderstages 10 years ago
michael ab4d665b3e Fixed typo 10 years ago
michael 3ced941c53 Added geom,tsctrl and tseval to the GLSLLoader 10 years ago
michael a1146f7676 Added TesselationEvaluation and TesselationControl enums 10 years ago
michael 0c35b20412 Added Patch as MeshMode 10 years ago
michael e45d5c093d *Added Caps: 10 years ago
shadowislord 14ff6e4f29 SinglePass Lighting: support two sided lighting 10 years ago
shadowislord 270f4957ef SinglePass Lighting: fix GLSL syntax error when parallax mapping is used 10 years ago
shadowislord d6a4ba41b4 Image: request mipmaps to be re-generated if image data is modified 10 years ago
shadowislord 50f0eca3e6 Skeletal Animation: remove shared mesh support 10 years ago
shadowislord 5760a48eea Skeletal Animation: remove deprecated SkeletonControl ctor 10 years ago
shadowislord c5359c7359 Animation Track interface: add getKeyFrameTimes() method 10 years ago
shadowislord d281920e60 GLSL Lighting Lib: fix flickering on directional lights in sRGB mode 10 years ago
shadowislord 9d715cdd2b Lighting GLSL library: use inverse square falloff for lighting in sRGB mode 10 years ago
shadowislord 4e7d7fd2f1 GLRenderer: inject SRGB define if texture linearization is enabled 10 years ago
shadowislord 8b300f5109 jME3 tools: delete triangle stripper 10 years ago
Bebul ed369135fa fix renderShadow optimization to work on multiple scenes attached to viewPort properly 10 years ago
Nehon 21179dc132 Changed standard lighting to blinn phong instead of phong only 10 years ago
shadowislord 6c770d524d Application: add waitFor flag to start() 10 years ago
shadowislord d9cc9003ba GLRenderer: update viewport even if FBO ID already set 10 years ago
shadowislord ec2f47225c RenderContext: remove obsolete state from GL1 renderer 10 years ago
shadowislord 9651d6d822 GL interface: add support for PBO, FB readback, and fences (ARB sync) 10 years ago
shadowislord fb7708af24 GLRenderer: Fix modifyTexture(). Clarify documentation. 10 years ago
Nehon 9500b43aa9 some clean up in the ShaderGenerator 10 years ago
Nehon 53a40c887e Fixed shader error output. the shader source code was appended twice in the log. 10 years ago
Nehon 5b6b33c8f5 The shader generator now supports swizzle on the left variable of a mapping : 10 years ago
Nehon a04a304954 Fixed an error where matching swizzle were reported as wrong when using swizzle of type vec3 v3 = v2.xxy 10 years ago
Nehon 3acd6b2f33 Fixed the error message when types/swizzles in a variable mapping do not match 10 years ago
shadowislord 629c007cd4 DDSLoader: fix loading 16-bit images (as exported by PVRTexTool) 10 years ago
shadowislord 809092c236 Allow application to be a resizable window. 10 years ago
shadowislord 1fc730c78a Add ThrottleOnLostFocus - a slightly less crappy version of PauseOnLostFocus 10 years ago
shadowislord 8ae04fd1fb PlaceholderAssets: when assets fail to load, try to make the error appear visually 10 years ago
Nehon 0ebb3acb16 Fixed an issue with the ShaderNodeGenerator that was missing some variable names in cases like that ',myVar,myVar.x' 10 years ago
shadowislord 4b079ea480 DesktopAssetManager: remove weird logging in loadTexture 10 years ago
shadowislord 253c3ac80d JmeSystem: print build info on initialization 10 years ago
shadowislord eda5e983da context/renderer: let renderer print out graphics hardware info 10 years ago
shadowislord bbbfdb851a GLRenderer: log texture formats as Level.FINE 10 years ago
Nehon 963c3d7e61 Fixed some typo in some comments in Material.java 10 years ago
Nehon 4cb007f3b3 Fixed issue exposed in this thread http://hub.jmonkeyengine.org/t/found-bug-in-jme-xmlexporter-vector3f-zero-abuse/31430 10 years ago