jmekaelthas
483156f2ba
Improvement: Inverse Kinematics now breaks the iteration if the computed
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angle change drops below some minimal level.
10 years ago
kaelthas
4992eba850
Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine.git
10 years ago
kaelthas
4cec908a50
Inverse Kinematics: several minor memory and CPU optimisations.
10 years ago
AlrikG
7b6a742f0f
Update GZIPSerializer.java
10 years ago
AlrikG
2cf7d9eb5a
Update GZIPSerializer.java
10 years ago
Alrik
1eedfa5a5f
- fix GZIP and ZIP serializer copying the whole temporary buffer instead
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of only the part where the data was written.
10 years ago
Alrik
4c5850bf00
Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine.git
10 years ago
Rémy Bouquet
b4b5b19fe3
Merge pull request #289 from ChristianGaertner/patch-1
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[Nifty-GUI] Using java logger, instead of stdout
10 years ago
Christian Gärtner
97a2f58be7
[Nifty-GUI] Using java logger, instead of stdout
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Replaced call to System.out.println() with proper logging call.
10 years ago
Kirill Vainer
c39abf48de
Travis-CI: enable releases
10 years ago
Kirill Vainer
5a1faac629
Travis-CI: create zip dist as part of build
10 years ago
Kirill Vainer
86900c9d09
Travis-CI: Try to fix notifications
10 years ago
Kirill Vainer
6312f1a813
Merge pull request #287 from riccardobl/master
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Fix for ZipLocator and path with the root slash
10 years ago
Kirill Vainer
37c572434c
Merge pull request #277 from zzuegg/master
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Added GL_MAX_VERTEX_UNIFORM_COMPONENTS
10 years ago
zzuegg
8d0c371796
Hopefully fixed
10 years ago
zzuegg
a8b3407b46
Removed empty lines
10 years ago
zzuegg
0bd51d67e1
Merge remote-tracking branch 'origin/master' into GameOfGodsJme
10 years ago
zzuegg
1e0468bdbe
Removed empty lines
10 years ago
zzuegg
8cb2be60fe
Added a switch to use VECTORS on GLES and COMPONENTS/4 on Desktop
10 years ago
zzuegg
4cd0c5bffb
Added MAX_VERTEX_UNIFORM_VECTORS constant
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//untested however
10 years ago
zzuegg
43dc7345d0
Changed to VertexUniformVectors
10 years ago
Kirill Vainer
b8fe36ed76
glsllib with macros to convert glsl 1.1 shaders to 1.5
10 years ago
jmekaelthas
f7a4fe9f25
Improvement of the Inverse Kinematics Constraint.
10 years ago
Riccardo Balbo
7fa735fdb1
Remove root slash from the asset path
10 years ago
Kirill Vainer
e2d8fe8293
GLRenderer: support luminance / alpha textures in core profile
10 years ago
Normen Hansen
6f33002f9a
SDK:
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- close asset after loading with ModelImportTool
10 years ago
Normen Hansen
ceb45ff718
SDK:
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- close asset after loading with ModelImportTool
10 years ago
Paul Speed
4bd774a653
Created an abstract hosted connection service that has
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the autohost, start/stopHostingOnConnection support built
into it. This is a very common things for connection based
services and I got tired of cutting/pasting it all the time.
RpcHostedService was modified to extend this base class
instead of the more basic one.
10 years ago
zzuegg
14e4f2bfb3
Added: GL_MAX_VERTEX_UNIFORM_COMPONENTS
10 years ago
zzuegg
46e4c21c2c
Added: GL_MAX_VERTEX_UNIFORM_COMPONENTS
10 years ago
Kirill Vainer
fb3a1902a8
Merge pull request #276 from zzuegg/master
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Fixes the initialisation of the default SpotLight
10 years ago
zzuegg
611113c026
Merge branch 'master' of https://github.com/zzuegg/jmonkeyengine
10 years ago
zzuegg
afc8f3f1cd
Fixed SpotLight default inititalisation for invSpotRange
10 years ago
Michael Zuegg
4e8ed1c346
Merge pull request #4 from jMonkeyEngine/master
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merge from upstream
10 years ago
Maselbas
5de3163fb8
Bullet RigidBody : removed commented code
10 years ago
Maselbas
3780061863
Bullet PhysicsRididBody : compile time error fix
10 years ago
Maselbas
878f2cbbbc
Bullet PhysicsRigigBody : added set/getAngularFactor(Vector3f) and set/getLinearFactor(Vector3f), these methods are usefull for locking axis translations or rotation
10 years ago
Maselbas
258fee5753
SDK SceneComposer : refactor and cleaner code, more functional code and less sides effects
10 years ago
Maselbas
07fcde3b73
SDK SceneComposer : the DeleteShortcut cannot be activated if an other shortcut is already active
10 years ago
normen
f6a2452ad0
Merge pull request #273 from Dokthar/scenecomposer/master
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SDK SceneComposer : new ShortcutTool
10 years ago
Maselbas
97e1cf8cf3
SDK SceneComposer : added comments in the ShortCutManager
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- refactor getNumberkey() to getNumberKey()
10 years ago
Maselbas
bbca035a43
SDK SceneComposer : all shortcuts tool are now outside of the selectTool,
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- added the Delete and Duplicate shortcut
- deleted the MoveManager
- clean up the SelectTool (removed old shortCuts)
- now the ShortcutManager can also provide to SorthcutTools the state of ctr, alt and shift key
10 years ago
Maselbas
e9b1972aca
SDK SceneComposer : clean up in the RotateTool, changed the name of the UndoableSceneEdit
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from ScaleUndo to RotateUndo
10 years ago
Maselbas
1f4ee34de8
SDK SceneComposer : add Rotate and Scale Shortcut, plus done some clean up into the MoveShorcut
10 years ago
Maselbas
6ef33e4c10
SDK SceneComposer : added UndoRedo for the MoveShortcut
10 years ago
Maselbas
fb44f5fb7b
SDK SceneComposer : Added the new Move Shortcut, you can use this shortcut with all others tools
10 years ago
Maselbas
e27b8a5739
SDK SceneComposer : bugfix in the ShortcutManager, prevent from setting the currentShorcut to NULL when there are no new activable shortcuts
10 years ago
Maselbas
92ab8b8060
SDK SceneComposer : small modifications on the PickManager, now the camera rotation isn't cloned so it's no more necessary to update the rotation before the updataPick()
10 years ago
Alrik
b133dc4c47
Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine.git
10 years ago
Nehon
14c5304f27
Fixed defines tests in multisample.glsllib so that one can have a single sampled beck buffer and a multisampled depth buffer without having the shader to crash.
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Also optimized the way glsl 150 texture vs texture2D is handled
10 years ago