Commit Graph

857 Commits (5eb5f0d2cc714f86853dcdaa32d30dbbc675f8ad)

Author SHA1 Message Date
rem..om c8c4cfe7c0 Fixed semicolon 'conceptual' disappearance 13 years ago
Sha..om 8c94853989 * Replaced mandatory check in Ray.setDirection() with assertion 13 years ago
Sha..om cebf822f0e * Added check for unit vector in Ray.setDirection() 13 years ago
nor..67 c16e880888 - remove desktop-fx package and move effects to core, remove HDRRenderer swing UI 13 years ago
nor..67 3cdaf0e051 jme3: 13 years ago
nor..67 c906508e62 - big refactoring of engine build and cleaning of sources, totally breaking SDK build for now 13 years ago
rem..om c4d3e7ea6f - Bone : Attached Node transforsm are now correctly updated when using setUserTransformWorld 13 years ago
nor..67 4e66dddc95 - remove unneeded instanceof and casting in Material 13 years ago
nor..67 212b57ecc6 - add some equals() methods where compareTo is used 13 years ago
nor..67 f55a277cd9 - remove unnecessary checks in RenderQueue.renderGeometryList() 13 years ago
sky..ok 1bcf9164e8 Removed whitespace at end of line in mergeGeometries (I'm not a perfectionist) 13 years ago
nor..67 8405fb060b - revert InputManager changes 13 years ago
sha..rd c6c4cf53a0 * Some minor optimizations 13 years ago
lex..82 687dad1a6b Fixed TangentBinormalGenerator: Added grouping of vertices with the same position and normal. Re-added tangent orientation code to fix some visual artifacts. 13 years ago
sha..rd 3db3648866 * Fix spelling error in AmbientLight: uneffected -> unaffected 13 years ago
dan..om fbb396b8a2 * Fixed extrapolateLinear() so it would really extrapolates if bigger than 1 or smaller than 0. The old behavior was to clamp between 0 and 1, doing exactly the same thing as interpolateLinear(). 13 years ago
nor..67 23b4e2fcf0 - synchronized access to AssetManager ClassLoader list 13 years ago
nor..67 9f16b989fe - add a way to add a classpath for loading in-asset classes to AssetManager, use in BinaryImporter 13 years ago
sha..rd 511c417fe7 * AssetEventListener now has an additional callback that can be used to detect when a dependent asset has failed to load. 13 years ago
sha..rd 66127db26d * Standardized handling for loading dependent assets for all loaders 13 years ago
bre..ns 21809776dc allow empty keyframe sets (rotation, translation) to be supplied to SpatialTrack 13 years ago
sha..rd cfd13e8d33 * Added some new lines here and there 13 years ago
sha..rd 177c88d645 * Rewrote handling of URL based locators to use a shared UrlAssetInfo. 13 years ago
sha..rd d8682c94c3 * Fixed crash that happens when an Ogre3D mesh.xml model has an empty boneassignments tag 13 years ago
PSp..om d2e2935d90 Default the application timer to NanoTimer. I did this 13 years ago
sha..rd f15dfe3011 * Fixed issue with an exception getting silenced when MTL was loaded for an OBJ file 13 years ago
sha..rd 0e49c439b7 * Javadoc for Asset 14 years ago
rem..om 7e8b540587 - put BindPoseTangent VertexBuffer.Type enum value at the end to not screw with ordinal values 14 years ago
rem..om 96acebfe4f - Faster BatchNode 14 years ago
rem..om a5ff915fc1 - Added tangent transforms support for skinning (normal mapped models with bone animation had incorrect tangents during animation) 14 years ago
sha..rd 31fe049a66 * Moved WAVLoader and GLSLLoader to Core-Plugins 14 years ago
sha..rd e9a78c5b61 * Added RenderState.isApply*** methods 14 years ago
rem..om 02bcb358a3 - Fixed max components calculation for temp float array 14 years ago
rem..om fafd79e5d3 - Added textureArray support (thanks to phate666) 14 years ago
rem..om 83f3b2b1a3 - BatchNode now use a temp float array and bulk put data into the floatbuffer instad of iterative puts. (it's faster) 14 years ago
rem..om 9bf315fbcf Fixed silly copy/paste mistake in LightNode 14 years ago
PSp..om b13809bba3 Fixed the line segment extents so that it doesn't act twice 14 years ago
sha..rd bd5620bf16 * Camera.update() now uses TempVars instead of allocation 14 years ago
sha..rd c590b8d054 * Small javadoc additions in Application 14 years ago
sha..rd b3f9e87bf1 * package.html files now comply with HTML 4.01 standards 14 years ago
rem..om 64bc0298b2 Fixed a timing issue in MotionTrack when used as a control 14 years ago
rem..om 2a0c4ed10f Null checked additionalRenderState when loading a material 14 years ago
rem..om cc7701aa0d - InpuManager : Updated cursor pos on click, so that non android touch events can properly update cursor position. 14 years ago
sha..rd e93993364a * Fixed issue where additional render states in material would always have apply*** flags set to true, added workaround for old versions of material 14 years ago
rem..om 7193c0b2d3 Batching : 14 years ago
PSp..om cf18f48182 Internal surgery to AppStateManager to provide more 14 years ago
PSp..om 2a65ca4cb7 Added a setTimer() method for switching the default 14 years ago
sha..rd 36b6ab3286 * Prevent crash in Animation if no tracks are set on animation 14 years ago
sky..ok dae6ef534b Javadoc fixes for com.jme3.math.Triangle 14 years ago
sky..ok 73fb54b4b6 Documentation fixes for BatchNode: Improved Javadoc and inclusion of license header 14 years ago