Commit Graph

857 Commits (5eb5f0d2cc714f86853dcdaa32d30dbbc675f8ad)

Author SHA1 Message Date
sgold f5ccf45aed improve inline documentation in AbstractShadowRenderer.java ... trunk 11 years ago
sgold 33487ad8cb Bugfix: issue #635 (center WireBox on BoundingBox) in trunk 11 years ago
rem..om df66664f98 Committed a patch for ARGB8 and BGRA8 support 11 years ago
sgold 693fea52bc Bugfix: issue #622 (FlybyCamera zooms to negative FOV) in trunk 11 years ago
sgold b30ca28704 Bugfix: Mesh.deepClone() sets wrong elementCount and vertCount ... in trunk 11 years ago
sgold babb2cdce8 Bugfix: issue #613 (ClassCastException during read) in trunk 11 years ago
sgold f5acd4f1b7 Bugfix: issue #615 (backward Dome normals) in trunk 11 years ago
sgold e4b56f2976 Bugfix: issue #614 (name of SYSRQ key) in trunk 11 years ago
rem..om 743e5d1963 LoopMode.Cycle is now properly supported by MotionEvent and CinematicEvent. 11 years ago
rem..om 2cc64abfa9 Applied abies patch so that the BatchNode.clone properly works. 11 years ago
rem..om 4b02c8a952 Made the temp BoundingVolume in TempVars a BoundingBox since it's instanciated as a BoundingBox 11 years ago
rem..om 5b7b7b0c8f Fix some corner cases in ShadowUtil after last commit 11 years ago
rem..om 31b9c41e8a SpotLightShadowRenderer, fixed an issue where a spot light would wast shadows behind itself 11 years ago
phr00t 8aeb523043 uses temporary variables instead of object creation; much faster & efficient 11 years ago
phr00t 414a20fc5f temp boundingbox for shadowutil use 11 years ago
rem..om 5d02fe1c20 Made trunk sync with commit r11019 and commit r11020 11 years ago
phr00t b06cdfc77c use temp variables instead of creating new ones to improve memory usage 11 years ago
phr00t 77a2af25c4 avoids creating iterators, accesses param's backing array directly for greater performance 11 years ago
phr00t 7bb046730f using getParamsMap() for jME3 performance improvements in DefineList 11 years ago
phr00t 988fdd2f9e added getParamsMap() for jME3 performance improvements in Technique/DefineList 11 years ago
rem..om aa5b782021 Swich geometry sorting to tim sort. 11 years ago
rem..om 8e8c7fbd93 Fixed an issue in animControl where the onanimCycleDone was called too early. 11 years ago
rem..om e4e3e0906d Removed the displayDebug method from the Filter and made a postFilter method for a more general use that is called right after a filter has been rendered. 11 years ago
rem..om ce6d0d0065 Used the dipose method of native object to delete framebuffers and textures when the Fpp is cleaned up 11 years ago
rem..om 4c6371e63d Filters have now a displayDebug method called adfter the filter has been rendered 11 years ago
rem..om 147ff8796d - Made the FilterPostProcessor cleanup delete framebuffers and textures form memory. 11 years ago
rem..om 81b458cc4b BoundongSphere fixed a case when intersects was not releasing the tempvars. 11 years ago
PSp..om 4e98d0e13d Added a method to clear collision data. This is often 11 years ago
PSp..om 767231a4a8 Fixed an NPE in the FlyCamAppState that occurred 11 years ago
PSp..om 4fc8cb8443 Added additional state for alpha test because 11 years ago
dan..om 8ff0cd386a FEATURE: Added some features to ScreenshotAppState. 11 years ago
PSp..om 66c1b0b457 Modified containsGui() to work like the other contains 11 years ago
rem..om 7a612494a2 Fixed an issue introduced by last change on the filter post processor when disabling all filters before the Processor is initialized 11 years ago
roo..li e20d0c0045 fixed typos for Issue 552: AbstractCinematicEvent JavaDocs errors 11 years ago
iwg..ic 67aa834369 Android: Add onHover events to TouchEvent. Not implemented yet. 11 years ago
rem..om 9bf532b95e Committed sgold's patch to BoundingBox discussed in these threads: 11 years ago
rem..om 1b2b9a6e88 Explained PCFPOISSON filtering in EdgeFilterinMode enum javadoc 11 years ago
rem..om d7b5283e7d Changed DirectionalLight.setDirection javadoc to be more explicit. 11 years ago
rem..om d7414262e2 Applied javadoc patch to SkyFactory from sgold 11 years ago
rem..om 01419a5fa4 fixed Node.attachChild javadoc 11 years ago
iwg..ic 9ed99ce21f Add placeholder for future showVirtualKeyboard method for platforms implementing TouchInput 11 years ago
iwg..ic f7e8f405d5 Add toString() method for TouchEvent 11 years ago
iwg..ic 813d163ea7 Add wheel values to toString() for MouseMotionEvent 11 years ago
iwg..ic 21f9aac4ce Fix issue with clearing the map of native objects without clearing the ReferenceQueue. Caused exception in NativeObjectManager when Android recreated the OpenGL context before objects were polled from the ReferenceQueue. 11 years ago
rem..om ab89b55a53 Fixed an issue where the fpp and all its filters were reinitialized when all filters had been disabled and the first one was re enabled. Thanks to James Mundy to have found this issue. 11 years ago
rem..om d502d22d0e Added LightPosition, LightDirection, AmbientColor and LightColor in UniformBinding so they can be referenced and used in the shaderNodes editor. 11 years ago
Kae..pl 61c3d27942 Feature: improved bone debugger shape if provided with bone lengths (if no lengths data is available then the view looks as usual). 11 years ago
rem..om f6ca843f03 Fixed how Hardware BoneIndex and BoneWeight buffers are handled in extractVertexData when used for a shared mesh. 11 years ago
rem..om 509f4eae35 Removed remaining debug system out in SpotLight 12 years ago
rem..om ee03907418 Changed the Mesh.isanimated to check for BindPose,BoneWeight, BoneIndex instead of just BindPose to avoid crashes in the skeleton control on old models. 12 years ago