Commit Graph

857 Commits (5eb5f0d2cc714f86853dcdaa32d30dbbc675f8ad)

Author SHA1 Message Date
Zer..om 99bf4248df Fixed the toggling of stats display on/off to also remove the shading behind. 12 years ago
Sha..rd ffa0639580 * Fix issue 526 12 years ago
Sha..rd 0229a54b5e * Fixed some "throw new NullPointerException" statements and replaced with IllegalArgumentException 12 years ago
Sha..rd 7dae4d5238 * Fix issue 551 12 years ago
rem..om 78d1754df1 Implemented proper frustum culling for the shadow post pass. 12 years ago
rem..om 116c7161f7 Added a workaround the incomplete draw buffer in basicShadowRenderer 12 years ago
rem..om 3a2d25ce30 One can now remove a cinematic event from a cinematic 12 years ago
Zer..om cb079b48c0 Added code to darken the area behind the stats display so it can be read even over a light background. This can be turned off by calling setDarkenBehind(false) on the StatsAppState 12 years ago
rem..om 0dadaa80f5 Shadow system refactoring. 12 years ago
PSp..om 4458603c7e Attempt to make the isParallelProjection() flag better 12 years ago
PSp..om b9274a3ed2 Added Rectangle.toString() 12 years ago
PSp..om bf782ac840 Just fixing a typo in a comment. 12 years ago
PSp..om 4610dbdacc Added a form of line wrap mode that does a hard 12 years ago
PSp..om 580579285b Added a getter for size since it's the only way 12 years ago
rem..om 66ddbb654d Point light shadows first push. Working solution based on rendering 6 different shadow maps. 12 years ago
rem..om 89608f3fd5 fixed material param settings in PssmShadowRenderer 12 years ago
rem..om 76dcabae66 Added proper documentation for camera.getWorldCoordinates 12 years ago
rem..om 7271bf4de7 Made the PSSmRenderer stop to create a new matrix for each split on every frame 12 years ago
rem..om 3b84ae44e5 Made all attributes of PssmShadowRenderer protected 12 years ago
rem..om d1a036a021 Pssm now supports fade out of the shadows when using a zextend 12 years ago
nor..67 b3dc16535f - add current iOS code 12 years ago
PSp..om ff155b4d78 Added the ability to set the overall alpha for a BitmapText. 13 years ago
rem..om f7db40695f fixed javadoc in PSSMShadowFilter 13 years ago
Sha..rd 60f52b8ea6 * When specifying OPENGL3 in AppSettings, it is now Mac OS X compatible 13 years ago
Sha..rd 4d01146519 * Add ImageRaster.getWidth() and getHeight() 13 years ago
rem..om c84d25b755 EffectTrack now correctly stops when loopMode is DontLoop 13 years ago
rem..om d359091842 FilterPostProcessor filters list can now be fetched as an unmodifiable list 13 years ago
rem..om a61bdf1d47 AudioTrack : prevented audio track to be looped even if the channel loopMode is dontLoop 13 years ago
rem..om f7d6c30db3 EffectTrack : fixed an issue when emitter wouldn't emit again once the animation was done and loopMode was set to DontLoop 13 years ago
rem..om 479632c06e EffectTrack : fixed control loading issue 13 years ago
PSp..om d6267527e8 Added a default implementation of cloneForSpatial() 13 years ago
rem..om 639de490a2 AnimControl.clearChannels now notify the animCycleDone on every listener for every channels before clearing the channels. 13 years ago
rem..om 54313302be EffectTrack : fixed isssue where an IllegalArgumentExceptio was wrongly raised when removing the spatial from the kill particle control 13 years ago
rem..om cb06858534 EffectTrack : fixed serialization issue 13 years ago
sky..ok fa841874c6 Add missing licenses in Core, Core-Effects, Core-Plugins, and Desktop code groups 13 years ago
sky..ok 01f1c8ff27 Replace NetBeans file templates with jME licenses 13 years ago
sky..ok 28ce76245f Change all source licenses to say 2009-2012 13 years ago
sky..ok 751cb9e20a Javadoc cleanup 13 years ago
rem..om 281d38d609 RenderManager : Changed renderScene to reset the camera plane state to 0 (the first node to render is not always a root, it can be a sub part of the scene graph) and call renderSubScene. 13 years ago
rem..om cbafa1852b Shadows : There is now an alternative to the PssmRenderer : the PssmFilter that has to be used as any other filter. It does the same ass the PssmRenderer except the post shadow pass is done in screen space making it run very faster on scene that have a lot of shadow recieving Geometries. 13 years ago
PSp..om 9b763443fa Modified the string-based look-ups to use logical 13 years ago
iwg..ic 56bf97a7e2 Update Android Sensors to be compatible with the new Joystick interface. http://code.google.com/p/jmonkeyengine/source/detail?r=9763 http://code.google.com/p/jmonkeyengine/source/detail?r=9762 13 years ago
PSp..om 33968b4c39 Added code to reset the actions of opposite joystick 13 years ago
bre..om 211b63be84 Line shape now rewinds the buffer before data is set in updatePoints() 13 years ago
rem..om 0e733ff100 Filter postQueue method now takes a RenderQueue as parameter like SceneProcessor instead of the RenderManager and ViewPort. 13 years ago
PSp..om 4b4ae178e5 Added a basic way to have default remappings of 13 years ago
Sha..rd 8efd28da76 * Some optimizations for defines and shader key. Computing "compiled" define list isn't necessary to execute a lookup against asset manager. Allows faster changes in defines. 13 years ago
Sha..rd 1a12437436 * Remove unneeded printlns in AudioNode and HDRRenderer 13 years ago
PSp..om 86a3b0532c Save and restore the color in the nifty-optimization 13 years ago
PSp..om a7717d9ea2 Reverting the changes made in r9389 13 years ago