Nehon
55db59d510
Fixed an issue in the shader node editor where the editor was failing to open a definition when a variable name began with m_
9 years ago
Kirill Vainer
a09f8a0822
.gitignore: update for jme3-dark-laf
9 years ago
Kirill Vainer
d32226db10
GLRenderer: use #version 100 for GLSL ES shaders
9 years ago
Kirill Vainer
b8daa13841
sdk build: include the DarkMonkey theme in the SDK project
9 years ago
Kirill Vainer
3d9bb1bd9d
Merged DarkMonkey SDK Theme
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Notable changes from DarkMonkey master:
* Removed AUTHORS / LICENSE from source code, made them part of the module metadata
* Changed module spec / impl version according to SDK version
* Removed git files and useless arch.xml from root
9 years ago
Kirill Vainer
a97048a4f3
sdk build: use "nbm revision" to allow upgrades between tagged releases
9 years ago
Kirill Vainer
3cf85668d1
sdk installer: fix permissions issues on JRE and Blender executables
9 years ago
Kirill Vainer
22540c9812
.gitignore: update for sdk projects
9 years ago
Kirill Vainer
bbb1173485
linux SDK shortcut: proper category & description for .desktop file
9 years ago
Kirill Vainer
be2e165a5d
version: consider any non-snapshot build as stable
9 years ago
Kirill Vainer
64452843f1
sdk: correct jme.com -> jme.org
9 years ago
Kirill Vainer
5709fe587d
sdk build: correct spec version dependency
9 years ago
Kirill Vainer
c69aac25b5
sdk plugins: fix link to jME3 website
9 years ago
Kirill Vainer
e60fbda50f
sdk: use a high resolution icon
9 years ago
Kirill Vainer
9eb1ce8694
sdk build: fix year in jME3 license
9 years ago
Kirill Vainer
8fcf864839
sdk build: remove googlecode upload tasks
9 years ago
Kirill Vainer
9de1cd3060
sdk build: fix incorrect regex for matching spec version
9 years ago
Kirill Vainer
42597f0bc4
sdk build: generate spec version based on GIT revision
9 years ago
Kirill Vainer
e2d41ef8ee
sdk: change javac source / target to 1.6
9 years ago
Kirill Vainer
b7ab6d003e
build: separate full version from full name
9 years ago
Kirill Vainer
d36749c85b
build: fix syntax error
9 years ago
Kirill Vainer
17887b1fb0
build: new build version info system
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* JmeVersion is no longer autogenerated, instead it pulls info from version.properties
* Added version.gradle script to generate version info and expose it to other gradle scripts
* Embed version info inside JAR manifest
* Refactor NDK finding to use the same way as the version generation
9 years ago
Kirill Vainer
0d7dea20df
.gitignore: add .nb-gradle folder to ignore list
9 years ago
Kirill Vainer
f944d7c22b
build: use SNAPSHOT as default tag
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Maven publishing treats the "SNAPSHOT" tag in a special way, marking that build as a snapshot type build.
9 years ago
Nehon
d7b0292590
FilterPostProcessor now checks for ogl 3.2 capability to use multitsampled textures
9 years ago
Nehon
a655acb8f0
BatchNode now preserves the lineWidth for Line meshes when batching.
9 years ago
Kirill Vainer
a68a9747bb
SDK Update Center URL: change 3.0 -> 3.1
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Doesn't work yet, because the 3.1 folder is missing from the updates server.
9 years ago
Kirill Vainer
2bf5a5c089
Travis-CI: fix release deployment
9 years ago
Kirill Vainer
aa1874442d
Travis-CI: release test
9 years ago
Kirill Vainer
6a21fc9643
Travis-CI: snapshot release test
9 years ago
jmekaelthas
89fe2e57be
Bugfix: fixed some issues with bones' animations.
9 years ago
normen
d1b963d843
Merge pull request #303 from Dokthar/bullet_RigidBody
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Bullet RigidBody : added support to vector3f based AngularFactor & LinearFactor
9 years ago
Dokthar
abbdefdcef
Bullet RigidBody : revert IDE autoformatting noise
9 years ago
Dokthar
b1473c302c
Bullet RigidBody : modification of the serializer to support the old & new angular factor
9 years ago
Kirill Vainer
0ade3a69d4
GLRenderer: FBO always available in OpenGL ES 2
9 years ago
Dokthar
7f2c7c5d35
Bullet RigidBody : prevent from breaking the API & reverted
10 years ago
Rémy Bouquet
292a891d1f
Merge pull request #228 from davidB/fix_cinematic_clear
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fix a NPE and a ClassCastExcpetion on Cinematic.clear()
10 years ago
Rémy Bouquet
fbe558779e
Merge pull request #282 from Dokthar/sdk_scenecomposer
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SDK SceneComposer : smalls changes and cleaner code
10 years ago
Nehon
5989711f73
Added multi selection to the ShaderNode editor.
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One can now select several items by left clicking with ctrl or shit held.
One can now move all selected items at once.
One can now delete all selected items at once.
10 years ago
Nehon
129faf00d7
Fixed warning when trying to find a srgb format for a Depth format.
10 years ago
Kirill Vainer
cad8ca4d8e
Merge pull request #294 from davidB/david_gl3_mrt_unshaded
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add GL3 support for Unshaded and MRT (v2)
10 years ago
Nehon
c7606ccff2
Fixed issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/291
10 years ago
Nehon
95d5fdf9c5
Fixed issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/252
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This was due to a bug in the code where triangle data were stored after calculation.
10 years ago
Nehon
57dd2748e2
Tested if a joystick axis is not the nullAxis before assigning action to it.
10 years ago
Nehon
34220640aa
Fixed how model bound were refreshed in BathNode : issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/275
10 years ago
Nehon
6d1ab7af65
Redesign of the frag part of unshadedNodes so it's more modular, and can be properly used as GLSL 1.5 shader.
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Added a stress test for unshadedNodes.
Changed the name of the texture parameter to textureMap in TextureFetch shaderNode as it was conflicting with the texture function used to fetch a texel from a a texture in glsl 1.5
10 years ago
David Bernard
568ee09d17
add GLSL150 compatible Unshaded
10 years ago
David Bernard
704c3f1a10
enable MRT on gl3
10 years ago
Nehon
2b8898b7b2
Here is the rest of last commit
10 years ago
Nehon
dca050b96b
Added a protected modifier to getReceivers in Abstract shadow renderer
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see issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/212
10 years ago