Commit Graph

5146 Commits (55db59d510a36b6d5426f878248d351a782225a6)
 

Author SHA1 Message Date
Nehon 55db59d510 Fixed an issue in the shader node editor where the editor was failing to open a definition when a variable name began with m_ 9 years ago
Kirill Vainer a09f8a0822 .gitignore: update for jme3-dark-laf 9 years ago
Kirill Vainer d32226db10 GLRenderer: use #version 100 for GLSL ES shaders 9 years ago
Kirill Vainer b8daa13841 sdk build: include the DarkMonkey theme in the SDK project 9 years ago
Kirill Vainer 3d9bb1bd9d Merged DarkMonkey SDK Theme 9 years ago
Kirill Vainer a97048a4f3 sdk build: use "nbm revision" to allow upgrades between tagged releases 9 years ago
Kirill Vainer 3cf85668d1 sdk installer: fix permissions issues on JRE and Blender executables 9 years ago
Kirill Vainer 22540c9812 .gitignore: update for sdk projects 9 years ago
Kirill Vainer bbb1173485 linux SDK shortcut: proper category & description for .desktop file 9 years ago
Kirill Vainer be2e165a5d version: consider any non-snapshot build as stable 9 years ago
Kirill Vainer 64452843f1 sdk: correct jme.com -> jme.org 9 years ago
Kirill Vainer 5709fe587d sdk build: correct spec version dependency 9 years ago
Kirill Vainer c69aac25b5 sdk plugins: fix link to jME3 website 9 years ago
Kirill Vainer e60fbda50f sdk: use a high resolution icon 9 years ago
Kirill Vainer 9eb1ce8694 sdk build: fix year in jME3 license 9 years ago
Kirill Vainer 8fcf864839 sdk build: remove googlecode upload tasks 9 years ago
Kirill Vainer 9de1cd3060 sdk build: fix incorrect regex for matching spec version 9 years ago
Kirill Vainer 42597f0bc4 sdk build: generate spec version based on GIT revision 9 years ago
Kirill Vainer e2d41ef8ee sdk: change javac source / target to 1.6 9 years ago
Kirill Vainer b7ab6d003e build: separate full version from full name 9 years ago
Kirill Vainer d36749c85b build: fix syntax error 9 years ago
Kirill Vainer 17887b1fb0 build: new build version info system 9 years ago
Kirill Vainer 0d7dea20df .gitignore: add .nb-gradle folder to ignore list 9 years ago
Kirill Vainer f944d7c22b build: use SNAPSHOT as default tag 9 years ago
Nehon d7b0292590 FilterPostProcessor now checks for ogl 3.2 capability to use multitsampled textures 9 years ago
Nehon a655acb8f0 BatchNode now preserves the lineWidth for Line meshes when batching. 9 years ago
Kirill Vainer a68a9747bb SDK Update Center URL: change 3.0 -> 3.1 9 years ago
Kirill Vainer 2bf5a5c089 Travis-CI: fix release deployment 9 years ago
Kirill Vainer aa1874442d Travis-CI: release test 9 years ago
Kirill Vainer 6a21fc9643 Travis-CI: snapshot release test 9 years ago
jmekaelthas 89fe2e57be Bugfix: fixed some issues with bones' animations. 9 years ago
normen d1b963d843 Merge pull request #303 from Dokthar/bullet_RigidBody 9 years ago
Dokthar abbdefdcef Bullet RigidBody : revert IDE autoformatting noise 9 years ago
Dokthar b1473c302c Bullet RigidBody : modification of the serializer to support the old & new angular factor 9 years ago
Kirill Vainer 0ade3a69d4 GLRenderer: FBO always available in OpenGL ES 2 9 years ago
Dokthar 7f2c7c5d35 Bullet RigidBody : prevent from breaking the API & reverted 10 years ago
Rémy Bouquet 292a891d1f Merge pull request #228 from davidB/fix_cinematic_clear 10 years ago
Rémy Bouquet fbe558779e Merge pull request #282 from Dokthar/sdk_scenecomposer 10 years ago
Nehon 5989711f73 Added multi selection to the ShaderNode editor. 10 years ago
Nehon 129faf00d7 Fixed warning when trying to find a srgb format for a Depth format. 10 years ago
Kirill Vainer cad8ca4d8e Merge pull request #294 from davidB/david_gl3_mrt_unshaded 10 years ago
Nehon c7606ccff2 Fixed issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/291 10 years ago
Nehon 95d5fdf9c5 Fixed issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/252 10 years ago
Nehon 57dd2748e2 Tested if a joystick axis is not the nullAxis before assigning action to it. 10 years ago
Nehon 34220640aa Fixed how model bound were refreshed in BathNode : issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/275 10 years ago
Nehon 6d1ab7af65 Redesign of the frag part of unshadedNodes so it's more modular, and can be properly used as GLSL 1.5 shader. 10 years ago
David Bernard 568ee09d17 add GLSL150 compatible Unshaded 10 years ago
David Bernard 704c3f1a10 enable MRT on gl3 10 years ago
Nehon 2b8898b7b2 Here is the rest of last commit 10 years ago
Nehon dca050b96b Added a protected modifier to getReceivers in Abstract shadow renderer 10 years ago