Kirill Vainer
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328966ba79
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Merge pull request #293 from davidB/david_materiel_no_render
add TechniqueDef.noRender
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2015-07-03 19:52:17 -04:00 |
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Nehon
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be58be75ef
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Merge branch 'master' into PBRisComing
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2015-07-03 23:34:26 +02:00 |
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Nehon
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6d3377a2a8
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Fixed Parallax without normal map in lighting.j3md
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2015-07-03 23:33:19 +02:00 |
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Nehon
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485af7cf2a
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TextureFetch shader node now works with glgl1.5
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2015-07-03 22:58:42 +02:00 |
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Nehon
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719a683c2c
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Fixed Parallax for PBR lighting
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2015-07-03 22:53:29 +02:00 |
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David Bernard
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fe72dd67dd
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add TechniqueDef.noRender
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2015-07-03 20:49:20 +02:00 |
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Nehon
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4342d97439
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Fixed roughness fetch in the spec / gloss pipeline
See issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/281
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2015-07-02 21:00:07 +02:00 |
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Kirill Vainer
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6312f1a813
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Merge pull request #287 from riccardobl/master
Fix for ZipLocator and path with the root slash
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2015-06-20 13:47:46 -04:00 |
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Kirill Vainer
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37c572434c
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Merge pull request #277 from zzuegg/master
Added GL_MAX_VERTEX_UNIFORM_COMPONENTS
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2015-06-20 13:42:37 -04:00 |
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zzuegg
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8d0c371796
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Hopefully fixed
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2015-06-19 23:16:24 +02:00 |
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zzuegg
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a8b3407b46
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Removed empty lines
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2015-06-19 23:08:00 +02:00 |
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zzuegg
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8cb2be60fe
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Added a switch to use VECTORS on GLES and COMPONENTS/4 on Desktop
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2015-06-19 22:26:12 +02:00 |
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zzuegg
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4cd0c5bffb
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Added MAX_VERTEX_UNIFORM_VECTORS constant
//untested however
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2015-06-19 22:22:40 +02:00 |
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zzuegg
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43dc7345d0
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Changed to VertexUniformVectors
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2015-06-19 22:21:56 +02:00 |
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Kirill Vainer
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b8fe36ed76
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glsllib with macros to convert glsl 1.1 shaders to 1.5
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2015-06-18 23:00:17 -04:00 |
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Riccardo Balbo
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7fa735fdb1
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Remove root slash from the asset path
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2015-06-18 16:26:36 +02:00 |
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Kirill Vainer
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e2d8fe8293
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GLRenderer: support luminance / alpha textures in core profile
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2015-05-31 16:00:55 -04:00 |
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Nehon
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af35f27b93
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Merge branch 'master' into PBRisComing
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2015-05-31 16:30:29 +02:00 |
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zzuegg
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14e4f2bfb3
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Added: GL_MAX_VERTEX_UNIFORM_COMPONENTS
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2015-05-24 16:12:28 +02:00 |
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zzuegg
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46e4c21c2c
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Added: GL_MAX_VERTEX_UNIFORM_COMPONENTS
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2015-05-24 16:09:41 +02:00 |
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zzuegg
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611113c026
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Merge branch 'master' of https://github.com/zzuegg/jmonkeyengine
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2015-05-22 12:51:32 +02:00 |
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zzuegg
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afc8f3f1cd
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Fixed SpotLight default inititalisation for invSpotRange
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2015-05-22 12:51:09 +02:00 |
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Nehon
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c50f0426bf
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Merge branch 'master' into PBRisComing
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2015-05-22 07:44:41 +02:00 |
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Nehon
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14c5304f27
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Fixed defines tests in multisample.glsllib so that one can have a single sampled beck buffer and a multisampled depth buffer without having the shader to crash.
Also optimized the way glsl 150 texture vs texture2D is handled
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2015-05-12 21:15:14 +02:00 |
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Nehon
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04f6b01d2e
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Reverted commit 3f3ef99b86
as it was not valid and introducing another issue.
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2015-05-12 21:13:17 +02:00 |
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Kirill Vainer
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5002413e51
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GLRenderer: fix wrap / filter modes
* They were not configured properly due to an old workaround
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2015-05-11 19:33:35 -04:00 |
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Kirill Vainer
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0dc77b4d6e
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GLRenderer: remove commented out limits
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2015-05-11 19:32:48 -04:00 |
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Kirill Vainer
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31fc1d9ac6
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GLRenderer: fix srgb warning logging
Only complain about missing sRGB support if the user wants to enable it, not disable it.
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2015-05-08 11:09:20 -04:00 |
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Nehon
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3f3ef99b86
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Fixed an issue where AA was not taken into account when using SSAO filter
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2015-05-08 11:18:27 +02:00 |
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Kirill Vainer
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554cfb8fab
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GLRenderer: remove GL_APPLE_limited_npot
That extension doesn't indicate NPOT support, just limited support same as on the level OpenGL ES 2.0.
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2015-05-07 11:10:32 -04:00 |
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Nehon
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7269ff8fd4
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fixed CubeMapWrapper after the changes to DefaultImageRaster
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2015-05-05 18:21:50 +02:00 |
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Nehon
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0594e5dc7e
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Merge branch 'master' into PBRisComing
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2015-05-05 18:05:07 +02:00 |
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Kirill Vainer
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f74ae990d4
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Shadows: make sure to clear all buffers
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2015-05-04 16:57:35 -04:00 |
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Nehon
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91cf9e645c
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BatchNode safe catch of a crash when the batch node geoms don't have the same buffer types.
Added a utility method in GeometryBatchFactory to align the buffers of the subgraph.
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2015-05-04 20:29:50 +02:00 |
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Kirill Vainer
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f8dd2542b1
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AudioNode: disable reverb by default
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2015-05-03 20:25:20 -04:00 |
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Kirill Vainer
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b5d8fc2505
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AbstractBox: make mesh static by default
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2015-05-03 20:24:52 -04:00 |
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Kirill Vainer
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7057f9a1b7
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SkeletonControl: enable HW skinning by default
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2015-05-03 20:22:45 -04:00 |
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Kirill Vainer
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0eb8cbfc6c
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StatsView: fix darken effect due to earlier change
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2015-05-03 16:07:50 -04:00 |
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Kirill Vainer
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0178029782
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Example to show character model cloning / export
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2015-05-03 16:02:25 -04:00 |
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Kirill Vainer
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b4baaadc79
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JmeExporter: remove useless return
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2015-05-03 15:59:32 -04:00 |
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Kirill Vainer
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17bf0f8ab3
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SkeletonControl: fix #207
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2015-05-03 15:52:31 -04:00 |
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Kirill Vainer
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6760771b20
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SPLighting: vertex lighting fixes
- remove useless varyings
- fix alpha from diffuse color
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2015-05-03 15:22:29 -04:00 |
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Kirill Vainer
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886bbc08b0
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MipMapGenerator: perform scaling in sRGB
- Incorrect, but faster. In most cases where it is used, gamma correct pipeline isn't used and performance is of higher priority than quality.
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2015-05-03 15:19:30 -04:00 |
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Kirill Vainer
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a43a405ca1
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StatsView: render as single object
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2015-05-03 15:01:03 -04:00 |
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Kirill Vainer
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ed61979825
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GLRenderer: resize images to POT if needed
E.g. when using NPOT textures on iOS with mipmapping.
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2015-05-02 15:57:10 -04:00 |
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Kirill Vainer
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4aa32cd016
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MipMapGen: resize to nearest power of 2 in both dimensions
Before it was selecting the largest dimension, but OpenGL does not have such requirement.
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2015-05-02 15:53:57 -04:00 |
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Kirill Vainer
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682b1f5b58
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MipMapGenerator: add generator that uses raster
The one that uses AWT will be deprecated soon
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2015-05-02 15:28:26 -04:00 |
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Kirill Vainer
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f2e0a15edb
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AssetConfig: remove duplicates from Desktop.cfg
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2015-05-02 15:26:16 -04:00 |
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Kirill Vainer
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02c997b165
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Image: remove efficient state field
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2015-05-02 15:25:07 -04:00 |
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Kirill Vainer
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e29988e30c
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Image: fix cloning for last texture state
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2015-05-02 15:24:22 -04:00 |
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