Commit Graph

4700 Commits (4e7d7fd2f1620d16d3668497501eb78074d57892)
 

Author SHA1 Message Date
shadowislord 4e7d7fd2f1 GLRenderer: inject SRGB define if texture linearization is enabled 10 years ago
shadowislord 8b300f5109 jME3 tools: delete triangle stripper 10 years ago
shadowislord 9759e24961 OgreXML materials: inherit more parameters from TextureKey 10 years ago
shadowislord 9ad1992681 SimpleWaterProcessor: Use linear filtering for reflection / refraction textures 10 years ago
shadowislord abb2b784e0 Javadoc: Add engine overview 10 years ago
shadowislord 85bba59541 OgreXML: Use the placeholder texture for missing textures 10 years ago
Nehon dd66d21147 Changed jME's default splash screen 10 years ago
Nehon b3cdc1c3d2 Warning cleanup. 10 years ago
Nehon 21179dc132 Changed standard lighting to blinn phong instead of phong only 10 years ago
Nehon c3ab5b3748 SceneToolController AppState is now always after the CameraController in the AppState list in the SceneApplication 10 years ago
Nehon 52ebd9090c Prevented scaling to kick in when pressing ctrl+S in the SDK to save the scene. 10 years ago
Nehon 9f4d72cfc0 Tweaked the background colors of the viewports in the SDK 10 years ago
Nehon 0e1619c01b Fixed an issue that prevented the preview to be displayed properly in the material editor 10 years ago
Nehon 55195bd996 SDK scene viewer and previews are now gamma corrected 10 years ago
Nehon 2aa50694b8 Awt Panel now supports gamma correct pipeline. Default stays non srgb for backward compatibility. But IMO it should be set to srgb by default to promote the srgb pipeline. 10 years ago
Normen Hansen ea2e25c2e6 - update SDK library definitions for NiftyGUI 1.4.1 10 years ago
Nehon f1b038796e One can now add a new technique to a mat def with the node Editor. 10 years ago
normen 0e6bc92d19 Merge pull request #213 from void256/master 10 years ago
void d4ade2473f feature: Update Nifty GUI to version 1.4.1 10 years ago
shadowislord 4090b6f1de OgreXML Loader: set jME3 material name based on ogre material name 10 years ago
shadowislord 6c770d524d Application: add waitFor flag to start() 10 years ago
shadowislord d9cc9003ba GLRenderer: update viewport even if FBO ID already set 10 years ago
shadowislord ec2f47225c RenderContext: remove obsolete state from GL1 renderer 10 years ago
shadowislord 9651d6d822 GL interface: add support for PBO, FB readback, and fences (ARB sync) 10 years ago
shadowislord fb7708af24 GLRenderer: Fix modifyTexture(). Clarify documentation. 10 years ago
shadowislord b300915092 NativeLibraryLoader: use the OS's cache folder instead of home folder for storing natives 10 years ago
shadowislord 51c8894e03 NativeLibraryLoader: Fix crash when working directory not writable 10 years ago
iwgeric 4baceb6a08 fixed compilation issues in deprecated OGLESShaderRenderer, IGLESShaderRenderer, and JoglRenderer caused by earlier commit 10 years ago
Nehon f9d8a88bba Silenced the TangentBinormalGenrator logger for the shader node editor as the warnings are irrelevant. 10 years ago
Nehon ff877160e8 One can now select the technique in the shader node editor through a combo box in the tool bar 10 years ago
Nehon 1286fa0fba More controls when connecting inputs and outputs in the node editor 10 years ago
Nehon 9500b43aa9 some clean up in the ShaderGenerator 10 years ago
Nehon 5e3e8fbd6e fixed compilation issue in deprecated LWJGLRenderer 10 years ago
Nehon 53a40c887e Fixed shader error output. the shader source code was appended twice in the log. 10 years ago
Nehon 5b6b33c8f5 The shader generator now supports swizzle on the left variable of a mapping : 10 years ago
Nehon a04a304954 Fixed an error where matching swizzle were reported as wrong when using swizzle of type vec3 v3 = v2.xxy 10 years ago
Nehon 3acd6b2f33 Fixed the error message when types/swizzles in a variable mapping do not match 10 years ago
Nehon 2670026552 Fixed a documentation issue in the shader node definition wizard 10 years ago
Nehon 76fe370cf1 Removed the code display button for nodes that don't have code. 10 years ago
Nehon ae8474cb57 Added some icons to edit and delete a node in the shader node editor 10 years ago
shadowislord 629c007cd4 DDSLoader: fix loading 16-bit images (as exported by PVRTexTool) 10 years ago
shadowislord badefdf4e4 Fix OgreXML loading crash when no material specified for geometry 10 years ago
shadowislord 809092c236 Allow application to be a resizable window. 10 years ago
shadowislord 1fc730c78a Add ThrottleOnLostFocus - a slightly less crappy version of PauseOnLostFocus 10 years ago
shadowislord 8ae04fd1fb PlaceholderAssets: when assets fail to load, try to make the error appear visually 10 years ago
Nehon 0ebb3acb16 Fixed an issue with the ShaderNodeGenerator that was missing some variable names in cases like that ',myVar,myVar.x' 10 years ago
Nehon 2066c98dd0 Fixed background color in some node editor windows to fit with a dark theme 10 years ago
shadowislord 4b079ea480 DesktopAssetManager: remove weird logging in loadTexture 10 years ago
shadowislord c818ee9c5c IosAssetManager: Remove nearest filtering override (old code) 10 years ago
shadowislord 253c3ac80d JmeSystem: print build info on initialization 10 years ago