IosAssetManager: Remove nearest filtering override (old code)

experimental
shadowislord 10 years ago
parent 253c3ac80d
commit c818ee9c5c
  1. 23
      jme3-ios/src/main/java/com/jme3/system/ios/IosAssetManager.java

@ -106,27 +106,4 @@ public class IosAssetManager extends DesktopAssetManager {
logger.fine("IosAssetManager created.");
}
/**
* Loads a texture.
*
* @return the texture
*/
@Override
public Texture loadTexture(TextureKey key) {
Texture tex = (Texture) loadAsset(key);
// XXX: This will improve performance on some really
// low end GPUs (e.g. ones with OpenGL ES 1 support only)
// but otherwise won't help on the higher ones.
// Strongly consider removing this.
tex.setMagFilter(Texture.MagFilter.Nearest);
tex.setAnisotropicFilter(0);
if (tex.getMinFilter().usesMipMapLevels()) {
tex.setMinFilter(Texture.MinFilter.NearestNearestMipMap);
} else {
tex.setMinFilter(Texture.MinFilter.NearestNoMipMaps);
}
return tex;
}
}

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