5531 Commits

Author SHA1 Message Date
Kirill Vainer
aa54947ff3 GLRenderer: cleanup to shadow compare mode
Store compare mode in LastTextureState instead of on Texture object
2015-09-22 22:01:17 -04:00
Kirill Vainer
efe600c38d GLRenderer: put max anisotropy into limits map 2015-09-22 21:57:42 -04:00
Kirill Vainer
d269839efb FastMath: faster nearestPowerOfTwo and unit test 2015-09-22 21:53:50 -04:00
Kirill Vainer
4e6b4d885c Merge pull request #345 from Georgeto/patch_negscalebb
Fixed wrong BoundingBox transformation, when using negative scaling values
2015-09-22 18:52:00 -04:00
Julien Gouesse
5f77ff021b Fixes the NullPointerException in the demos when using JoglNewtDisplay 2015-09-22 23:50:28 +02:00
Julien Gouesse
9f56a45d56 Adds some options into AppSettings for JogAmp's JOGL and JOAL 2015-09-22 23:11:16 +02:00
Julien Gouesse
daa18429d1 Removes the old JOGL renderer and uses the new unified renderer as it works correctly now 2015-09-22 23:06:16 +02:00
Julien Gouesse
e3a45755c6 The JOGL backend doesn't need null-terminated strings for the attributes and the uniforms 2015-09-22 22:50:31 +02:00
Georg
495e0cf6d5 Fixed wrong BoundingBox transformation, when using negative scaling values 2015-09-21 14:28:54 +02:00
Daniel Johansson
c375974a9a Fixed a compiler error where glfw input classes wanted to use the old LwjglTimer class. 2015-09-17 14:48:02 +01:00
Daniel Johansson
30cdca7ad7 Native library loading is back to the way it used to be with the addition of LWJGL 3.x libraries added with a different key.
Moved LWJGL 3.x repository definition to build.grade in that module.
Fixed an issue where frame rate limit would cause GLFW frequency window hint to be set rather than use a software limiter.
Removed LWJGLTimer for lwjgl3 module, no need for it any more, we'll just use the NanoTimer.
Removed LWJGLCanvas for lwjgl3 module, can't implement this so we'll leave it for now.
2015-09-17 11:59:44 +01:00
Kirill Vainer
500f57a64f AssetManager: set locator path only once per thread 2015-09-14 23:19:43 -04:00
Kirill Vainer
7659a7b986 TestCustomAnim: fix crash when enabling HW skinning 2015-09-14 23:03:08 -04:00
Kirill Vainer
aee7d1f195 GLSLCompat.glsllib: fix incorrect preprocessor define 2015-09-14 23:02:31 -04:00
Kirill Vainer
6970c8db8a shapes: set static usage on all VBs 2015-09-14 23:01:46 -04:00
Kirill Vainer
1aaf806c65 test: fix crash due to deprecated material 2015-09-14 23:00:55 -04:00
Kirill Vainer
78d2d6e944 GLRenderer: fix invalid enum error when using framebuffers 2015-09-14 22:51:57 -04:00
Kirill Vainer
f32d92ef30 bounding: add bound vs. spatial, also improve unit test 2015-09-13 23:02:49 -04:00
Kirill Vainer
81b5c48fb0 unit test: add unit tests for bounds and light filter / sort 2015-09-13 22:11:11 -04:00
Kirill Vainer
c41058a5a0 spot light: fix broken filter for infinite range 2015-09-13 22:09:20 -04:00
Kirill Vainer
22dde7f718 point light: more accurate sphere vs box filter 2015-09-13 22:08:17 -04:00
Kirill Vainer
6238088688 light: minor non-functional changes 2015-09-13 22:07:34 -04:00
Kirill Vainer
31383778d9 light: ensure directional lights are sorted to be always first 2015-09-13 22:06:32 -04:00
Kirill Vainer
1fa6c4ac11 bounding: move intersection algorithms to shared class
These algorithms are to be shared with the light filter.
2015-09-13 22:05:18 -04:00
Kirill Vainer
45f8893f13 bounding: properly implement collideWith against other bounds 2015-09-13 18:40:08 -04:00
Daniel Johansson
d8e964b2f0 Added copyright headers to some files. 2015-09-13 20:43:41 +01:00
Daniel Johansson
dd6356eff1 Reverted some more light code which should not be in this branch. 2015-09-13 20:30:36 +01:00
Daniel Johansson
b68035570d Removed a TODO note and added key count implementation (rough for now). 2015-09-13 20:26:18 +01:00
Daniel Johansson
88bf9d4580 Reverted some changes to light classes which was not meant to be committed as part of #314. 2015-09-13 20:23:07 +01:00
Daniel Johansson
9ba90251d6 Merge remote-tracking branch 'upstream/master'
Conflicts:
	jme3-bullet-native-android/build.gradle
2015-09-13 20:15:22 +01:00
Rémy Bouquet
9f9daa13dc Merge pull request #301 from Kendanware/issue295
Support for setting minification and magnification filters on a texture in the j3m material file
2015-09-13 17:53:35 +02:00
Kirill Vainer
62eede87b3 niftygui build: add niftygui repository reference to pom 2015-09-12 17:54:43 -04:00
Kirill Vainer
0d3ebf75bd GLRenderer: fix NPE when using mesh without index buffer 2015-09-12 17:53:18 -04:00
Kirill Vainer
4e572605a8 GLRenderer: merge changes from master 2015-09-12 17:52:56 -04:00
Kirill Vainer
28e2b5650c GLRenderer: disable global VAO, since VAO is now supported 2015-09-12 17:51:42 -04:00
Kirill Vainer
3d2a9b83e9 JOGL: fix syntax error due to missing renderer 2015-09-12 17:51:19 -04:00
Kirill Vainer
618c8d02eb JOGL: delete old / broken renderer 2015-09-12 17:50:18 -04:00
Kirill Vainer
86439c2c2b native bullet: fix JNI crash in ray / sweep test
Method return type does not match call function return type
2015-09-11 13:51:48 -04:00
Kirill Vainer
3a00aff886 GLRenderer: clear VBO bind state after bounding VAO 2015-09-10 23:19:14 -04:00
Kirill Vainer
fc680ea121 GLRenderer: use luminance instead of intensity in compare R to texture 2015-09-10 23:19:14 -04:00
Kirill Vainer
12c001addc Uniform: fix crash when using vector4array 2015-09-10 23:19:14 -04:00
Kirill Vainer
7b147171bf VAO: changes to test 2015-09-10 23:19:14 -04:00
Kirill Vainer
2e9a9f9f9e Add test for VAO 2015-09-10 23:19:14 -04:00
Kirill Vainer
c72b036c9f VirtualIndexBuffer: fix compile error 2015-09-10 23:19:14 -04:00
Kirill Vainer
81a76fdf69 Mesh: preliminary work to use ubyte weights for hardware skinning 2015-09-10 23:19:14 -04:00
Kirill Vainer
7b64e91681 GLRenderer: remaining portion of VAO support 2015-09-10 23:19:13 -04:00
Kirill Vainer
d2f38f8adb GLRenderer: added fast uniforms - still need to fix Uniform.clear() 2015-09-10 23:19:13 -04:00
Kirill Vainer
937d97b8d7 GLRenderer: initial VAO support (still buggy) 2015-09-10 23:19:13 -04:00
Kirill Vainer
e9245a753b GLTracer: generate syntax highlighting and easier to read output 2015-09-10 23:10:13 -04:00
Kirill Vainer
9da4b78830 GLRenderer: disable unused vertex attributes before rendering instead of after 2015-09-10 23:09:15 -04:00