Removed a TODO note and added key count implementation (rough for now).
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@ -64,8 +64,6 @@ public class GlfwJoystickInput implements JoyInput {
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@Override
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public Joystick[] loadJoysticks(final InputManager inputManager) {
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// TODO: Implement
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for (int i = 0; i < GLFW_JOYSTICK_LAST; i++) {
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if (glfwJoystickPresent(i) == GL11.GL_TRUE) {
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final String name = glfwGetJoystickName(i);
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@ -80,7 +80,8 @@ public class GlfwKeyInput implements KeyInput {
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}
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public int getKeyCount() {
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return 0; // TODO: How do we figure this out?
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// This might not be correct
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return GLFW_KEY_LAST - GLFW_KEY_SPACE;
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}
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public void update() {
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