GLRenderer: use luminance instead of intensity in compare R to texture

This commit is contained in:
Kirill Vainer 2015-09-05 17:33:22 -04:00
parent 12c001addc
commit fc680ea121

View File

@ -1885,7 +1885,6 @@ public class GLRenderer implements Renderer {
// R to Texture compare mode
if (tex.getShadowCompareMode() != Texture.ShadowCompareMode.Off) {
gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_MODE, GL2.GL_COMPARE_R_TO_TEXTURE);
gl2.glTexParameteri(target, GL2.GL_DEPTH_TEXTURE_MODE, GL2.GL_INTENSITY);
if (tex.getShadowCompareMode() == Texture.ShadowCompareMode.GreaterOrEqual) {
gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_FUNC, GL.GL_GEQUAL);
} else {