GLRenderer: use luminance instead of intensity in compare R to texture
This commit is contained in:
parent
12c001addc
commit
fc680ea121
@ -1885,7 +1885,6 @@ public class GLRenderer implements Renderer {
|
||||
// R to Texture compare mode
|
||||
if (tex.getShadowCompareMode() != Texture.ShadowCompareMode.Off) {
|
||||
gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_MODE, GL2.GL_COMPARE_R_TO_TEXTURE);
|
||||
gl2.glTexParameteri(target, GL2.GL_DEPTH_TEXTURE_MODE, GL2.GL_INTENSITY);
|
||||
if (tex.getShadowCompareMode() == Texture.ShadowCompareMode.GreaterOrEqual) {
|
||||
gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_FUNC, GL.GL_GEQUAL);
|
||||
} else {
|
||||
|
Loading…
x
Reference in New Issue
Block a user