GLRenderer: use luminance instead of intensity in compare R to texture

experimental
Kirill Vainer 10 years ago
parent 12c001addc
commit fc680ea121
  1. 1
      jme3-core/src/main/java/com/jme3/renderer/opengl/GLRenderer.java

@ -1885,7 +1885,6 @@ public class GLRenderer implements Renderer {
// R to Texture compare mode
if (tex.getShadowCompareMode() != Texture.ShadowCompareMode.Off) {
gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_MODE, GL2.GL_COMPARE_R_TO_TEXTURE);
gl2.glTexParameteri(target, GL2.GL_DEPTH_TEXTURE_MODE, GL2.GL_INTENSITY);
if (tex.getShadowCompareMode() == Texture.ShadowCompareMode.GreaterOrEqual) {
gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_FUNC, GL.GL_GEQUAL);
} else {

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