Commit Graph

6404 Commits (42432ed4ea335a31d55cb1dce6953e7ea6db604c)
 

Author SHA1 Message Date
Kirill Vainer 42432ed4ea remove hacks from ShadowUtil 7 years ago
Kirill Vainer 6487def9d3 update GLTracer 7 years ago
Kirill Vainer e4536808ca add point light mode for pre shadow techniques 7 years ago
Kirill Vainer fe158e7b31 fix infinite recursive loop 7 years ago
Kirill Vainer 628fa23059 remove useless normalization in lighting shaders 7 years ago
Kirill Vainer fca6d4a8b2 Merge remote-tracking branch 'origin/master' into in-pass-shadows 7 years ago
Kirill Vainer ad2a9e6230 Revert "Resolving issue in ticket #661. Creating skelton debugger that allows bones to be extended in any direction instead of only the Y direction. (#681)" 7 years ago
Stephen Gold 3b5248766e Merge pull request #745 from stephengold/master 7 years ago
Stephen Gold e4bfe8a80d testcase & fix for issue #744: collideWith() versus setIgnoreTransform() 7 years ago
Nehon 37e4d4d564 PBR: Applied band factor to sh coefficient. 7 years ago
Alexandr Brui 66137d53b8 added auto closing readers. (#738) 7 years ago
Bekreth 989c7926df Resolving issue in ticket #661. Creating skelton debugger that allows bones to be extended in any direction instead of only the Y direction. (#681) 7 years ago
NemesisMate 4251d70b75 Fixed softkeyboard's (simulated) backspace not being recognized (#714) 7 years ago
Alexandr Brui fb99ca90b1 fixed NPE. (#737) 7 years ago
Nehon 97fe9cc49c PBR properly normalize tangent frame 7 years ago
Kirill Vainer 8d125a30ba Merge remote-tracking branch 'origin/master' into in-pass-shadows 7 years ago
Nehon c00407da33 PBR : Removed specularColor contribution from direct lighting specular. 7 years ago
Nehon e6a55e9d3a Dropped the use of the irradiance Map for LightProbes, only the spherical harmonics coeffs are stored and used to recompose indirect diffuse color in the shader. 7 years ago
Nehon 0da2bfe0ba Changed how roughness is stored into prefiltered env map mipmaps for a more consistent method. 7 years ago
Kirill Vainer d50fb09efb Merge remote-tracking branch 'origin/master' into in-pass-shadows 7 years ago
Kirill Vainer b56e321218 Avoid calculating whitepoint for each sample for HDR (#722) 7 years ago
Kirill Vainer 6127f7eb7a Miscellaneous OpenGL ES fixes (#720) 7 years ago
Kirill Vainer 59c85d58c8 Merge remote-tracking branch 'origin/master' into in-pass-shadows 7 years ago
Kirill Vainer 4b4bf24127 fix shadow disappearing when frustum in front of caster 7 years ago
Kirill Vainer 0fae3839d3 remove unused methods 7 years ago
Kirill Vainer c3cfab65c6 use 16-bit depth by default 7 years ago
Kirill Vainer c136a4212e use PBR + support point light shadows in shader 7 years ago
Kirill Vainer ec0fcd24d2 support point light shadows 7 years ago
Kirill Vainer 47b34c6de5 optimize clearing shadow maps 7 years ago
Kirill Vainer 1e861fd2fa Merge branch 'in-pass-shadows' of github.com:jMonkeyEngine/jmonkeyengine into in-pass-shadows 7 years ago
Kirill Vainer b52d0e3743 fix wrong counts 7 years ago
Kirill Vainer 3889cb47b7 calculate lighting in world space 7 years ago
Kirill Vainer 2c385914c6 optimize pssm split calculation 7 years ago
Kirill Vainer 0a4a439745 optimize pssm split calculation 7 years ago
Stephen Gold 4b4cf62008 Merge pull request #734 from stephengold/master 7 years ago
Stephen Gold d1bd48528c test and fix for issue #651 (inverted rotation in Sky.vert) 7 years ago
Kirill Vainer d2839fd2ab Fix #558 (#729) 7 years ago
Nehon ef5952bcad Refactored how BatchNode transforms vertex buffers, and fixed issue #731 (NPE when no normal buffer) 7 years ago
Nehon c1c67f58cf reformat BatchNode before change 7 years ago
Nehon 2b014d194c glTF. support for glb files (binary self contained gltf) 7 years ago
Stephen Gold ff75671162 Merge pull request #725 from stephengold/master 7 years ago
Stephen Gold adb52c5cc8 test and fix for issue #710 (phantom triangles in a mesh collision) 7 years ago
Kirill Vainer a3145885d9 Support dynamic number of shadow maps 7 years ago
Kirill Vainer 5aa2c722fe Fix syntax error 7 years ago
Kirill Vainer 77e552f551 Implement static pass in the lighting material 7 years ago
Kirill Vainer 9c4fcac876 Add PreShadowArrayRenderer 7 years ago
Kirill Vainer d159e1746c Combine forced render state with the one in the technique 7 years ago
Kirill Vainer 8a747276d7 Make sure apply = false for all forced render states 7 years ago
Kirill Vainer ce28e35393 Fix additional render state missing apply = false 7 years ago
Kirill Vainer 42051b045b StaticPass supports setting shadow map index on light 7 years ago