Commit Graph

1199 Commits (3b8314a36f942939f8e12c7a5b0469dbf11f41ec)

Author SHA1 Message Date
Nehon e6a55e9d3a Dropped the use of the irradiance Map for LightProbes, only the spherical harmonics coeffs are stored and used to recompose indirect diffuse color in the shader. 7 years ago
Nehon 0da2bfe0ba Changed how roughness is stored into prefiltered env map mipmaps for a more consistent method. 7 years ago
Kirill Vainer 6127f7eb7a Miscellaneous OpenGL ES fixes (#720) 7 years ago
Stephen Gold d1bd48528c test and fix for issue #651 (inverted rotation in Sky.vert) 8 years ago
Kirill Vainer d2839fd2ab Fix #558 (#729) 8 years ago
Nehon ef5952bcad Refactored how BatchNode transforms vertex buffers, and fixed issue #731 (NPE when no normal buffer) 8 years ago
Nehon c1c67f58cf reformat BatchNode before change 8 years ago
Stephen Gold adb52c5cc8 test and fix for issue #710 (phantom triangles in a mesh collision) 8 years ago
Nehon d606c30a52 Used IndexBuffer instead of the ByteShortIntBufferReader and removed the class 8 years ago
Kirill Vainer bf18ef3048 Use MPOs for skinning 8 years ago
Kirill Vainer 7f8fa4d74c Fix depth texture support in OpenGL ES 2.0 8 years ago
javasabr 0a9a76e46d missed one collection 8 years ago
javasabr 94f542912b Fixed NPE and ConcurrentModificationException during cloning TechniqueDef. 8 years ago
Nehon 32b947a0ac Fixed an issue where loaded glTF models couldn't use software skinning 8 years ago
Nehon 510562a62d Fixed a crash when loading a gltf file where textures has no sampler entry. 8 years ago
Nehon 5e79ae3c36 fix bad import in Mesh 8 years ago
Nehon 1bdebd5505 Added support for attachment nodes. 8 years ago
Nehon f14acf305b Added support for extensions, implemented PBR spec gloss extension 8 years ago
Nehon ea6c406979 Implemented bone animation. This is still in WIP state, currently working for the most simple cases. 8 years ago
Nehon d7b2e08d95 Spatial tracks now can keep a reference to the spatial they apply to. This allows to group multiples spatial tracks in a single animation. 8 years ago
Rémy Bouquet 6b3093aa3e GLTF: armature loading. 8 years ago
Rémy Bouquet b129d2954f Added a better skeleton debugger 8 years ago
Nehon 40c4f7936d Implemented texture loading and PBR metalness/roughness pipeline support 8 years ago
Nehon 7951f5a987 Gltf loader can load mesh data and scene structure. 8 years ago
empirephoenix 50eaa34143 Update ParticleEmitter.java 8 years ago
javasabr fac8266b5c fixed two problems with asset manager: 8 years ago
b00nation 06b23ec6ca Fixed: If Instancing is activated you only see shadows 8 years ago
Nehon de009e2ea7 Added the Glow technique to PBR material so that it can work with the bloom filter. 8 years ago
Sebastian Weiß 3a7dedeba0 formatting, as always :( 8 years ago
Sebastian Weiß 28e4c9848f Removed call to Runtime.getRuntime().gc() every 10 frames, added call to Reference.clear() when an object is explicitly deleted. 8 years ago
Alexandr Brui 6785087057 Added a possibility to resize env cameras. (#699) 8 years ago
Alexandr Brui 3058c218c5 Added missed imports. (#691) 8 years ago
Alexandr Brui 10bc250db7 Fix of the one parameter of shadows render. (#688) 8 years ago
Nehon 6ed4abf29e ShaderNodes: changed the way condition are used for variable declaration. 8 years ago
Nehon 85dc89b0aa Shader Nodes: changed the way uniforms were replaced in the code, they are now assigned as any other input except for samplers that can't be assigned. 8 years ago
Nehon 385d2caeed Shader Nodes: Shader compatibility for texture function is now handled at generation time 8 years ago
Alexandr Brui 8abf23b2f2 Added missed gl versions (#680) 8 years ago
Yan 22d73a57cd Update UniformBinding.java 8 years ago
Nehon 54f283e8d2 Fixed an issue where the color space of a texture mat param was disregarded when loaded from a j3o. 8 years ago
Nehon 5ac5731ebf Better error reporting when loading shaderNodeDefinition 8 years ago
Stephen Gold 8530b60294 testcases and fix for issue #357 8 years ago
Christopher Hughes d3733fba15 Overrode SkeletonDebugger clone method. Ticket #660 8 years ago
Thomas JOUANNOT 1dd1888b55 LodGenerator should accept a constructor by mesh 8 years ago
stophe ebaad20f2f Added a unit test and fixed indentation. 8 years ago
stophe 61c22d5709 Providing invalid parameters in cylinders generation throws an exception. 8 years ago
stophe edf279a06d Refactored Cylinder generation to be more maintainable, readable, and fix #640. 8 years ago
Nehon ee9c6d366a ShaderNodeVariable now has a prefix attribute that is concatenated to the name when generating the shader (basically g_ and m_ when the variable is an uniform) 8 years ago
Nehon 2f06c9b37b ShaderNodeDefinition path is now set while loading the definition. 8 years ago
Nehon 26ccaaea88 DDSLoader now supports Luminance16f format (r16f) 8 years ago
Quazi Irfan GD 97135fa9bb Add missing override in Geometry 8 years ago