Michael Zuegg
4fa271582d
Update .gitignore
2015-02-28 16:10:22 +01:00
Michael Zuegg
6ef0a11c38
Update gradle.properties
2015-02-28 16:07:14 +01:00
Michael Zuegg
5c1fe73530
Update gradle.properties
2015-02-28 16:06:42 +01:00
michael
a59f017710
Removed two sysouts
2015-02-28 14:02:50 +01:00
michael
4e8d6cc498
Added some javadoc
2015-02-28 13:58:30 +01:00
michael
951a623930
Fixed hashCode
2015-02-28 13:58:09 +01:00
michael
1cce72cd0a
Allow modifing of the tess factor with keys a and y
2015-02-28 13:53:36 +01:00
michael
273ad711bf
Fixed Typo
2015-02-28 13:43:07 +01:00
michael
2c2187f3d7
Fixed Typo
2015-02-28 13:42:40 +01:00
michael
5c4519b4c9
Fixed Typo
2015-02-28 13:42:16 +01:00
michael
515b48153c
Fixed Typo
2015-02-28 13:41:52 +01:00
michael
690dd7bf28
Added Geometry and Tessellation Shader Tests
2015-02-28 13:40:10 +01:00
michael
58bcb39a2d
Added getter for patchVertexCount
2015-02-28 13:38:52 +01:00
michael
fd78f4d896
Added renderer support for glPatchParameter
2015-02-28 13:38:34 +01:00
michael
5c70938ccf
Added GL_PATCHES as new constant
2015-02-28 13:32:16 +01:00
michael
555d73b851
Added GL_PATCHES as new constant
2015-02-28 13:12:19 +01:00
michael
dfca3d5ca0
Added GL_PATCHES to convertElementMode
2015-02-28 13:11:59 +01:00
michael
19143def9b
*Modified computeNumElements to support n-Patches
2015-02-28 12:54:38 +01:00
michael
6983aff1f3
*Reapplied -LINEAR fix from 02322d04cc
2015-02-28 10:55:40 +01:00
Kai Börnert
409f5ab766
A very small change that creates two getters in VehicleWheel,,
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these are necessary if jme's bullet wrapper is used in a non Scenegraph enviroment,
for example a ES based server.
Signed-off-by: Kai Börnert <kai-boernert@visiongamestudios.de>
2015-02-28 10:53:26 +01:00
michael
9e74c4e2bb
*reverted J3MLoader
2015-02-28 10:38:17 +01:00
michael
f64eb5ff09
*merge from upstream
2015-02-28 10:29:14 +01:00
michael
ea4ff8bbf8
GL4ShaderSupport
2015-02-28 10:26:21 +01:00
Kirill Vainer
f7624be761
Merge pull request #217 from nhansen1/master
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Fix for incorrect viewport sizes
2015-02-27 22:33:08 -05:00
Nehon
56aabe3fac
Fixed a NPE in MaterialDebugAppState when a Pass was declared in a filter but not instantiated.
2015-02-27 18:38:44 +01:00
Erlend Sogge Heggen
b0b62cb467
Update CONTRIBUTING.md
2015-02-27 18:15:24 +01:00
Erlend Sogge Heggen
bebabb32c8
Update CONTRIBUTING.md
2015-02-27 18:12:11 +01:00
Rémy Bouquet
45c3776395
Fixed warnings due to missing @Override or missing @params in javadoc. In BasicProfilerState and BaseAppState
2015-02-27 08:32:40 +01:00
Rémy Bouquet
74e4b9823a
Changed enable() and disable() methods in BaseAppState in onEnable() and onDisable()
2015-02-27 08:29:43 +01:00
Nicholas Hansen
6bb5fcfb04
Fix for incorrect viewport sizes
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Fixed an issue where viewport sizes could be a pixel smaller in either
dimension in certain situations. This caused gaps to appear between
adjacent viewports at certain resolutions.
Forum Reference:
http://hub.jmonkeyengine.org/t/fix-for-rounding-errors-in-viewport-dimensions/31751
2015-02-27 12:25:04 +10:00
Kirill Vainer
01f673c826
Merge pull request #216 from NemesisMate/patch-2
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Fixed BufferUnderflowException
2015-02-26 10:32:49 -05:00
NemesisMate
2aa6f9f521
Fixed BufferUnderflowException
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Fixed the exception occurring when using this serializer. More commented here:
http://hub.jmonkeyengine.org/t/savableserializer-and-client-bufferunderflowexception/31774
2015-02-26 14:41:29 +01:00
shadowislord
ee151af5d2
iOS: use generic GLRenderer (untested)
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- many methods are stubs .. may need some cleanup later on the native code side.
2015-02-25 23:20:42 -05:00
Kirill Vainer
f0998d14d0
GLRenderer: support limited NPOT on iOS
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See this:
https://www.khronos.org/registry/gles/extensions/APPLE/APPLE_texture_2D_limited_npot.txt
Note that NPOT is still not available on cubemaps or 3D textures, however this is fairly uncommon.
2015-02-25 10:45:39 -05:00
shadowislord
331e71f261
SinglePass Lighting: fix colorramp feature
2015-02-24 23:09:38 -05:00
shadowislord
d3b71cd946
OgreXML material loading: some material state was not reset, causing it to leak to other models
2015-02-24 22:09:57 -05:00
shadowislord
4c69cc00a6
SP / MP Lighting: render ambient color if no lights or only ambient lights
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- Prevents "invisible model" bug if there are no lights
2015-02-24 21:53:55 -05:00
shadowislord
32e56351df
Material.preload(): fix incorrect param names being uploaded (w/o prefix)
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- This would cause garbage uniforms to be allocated when testing for HW skinning
2015-02-24 21:52:42 -05:00
shadowislord
3a19a2bb12
Shader: make sure uniform name starts with either m_ or g_
2015-02-24 21:52:00 -05:00
shadowislord
fd0832af98
SinglePass Lighting: fix light color not being used for specular highlight
2015-02-24 21:50:45 -05:00
shadowislord
957801ea12
SinglePass Lighting: Comment out color ramp - doesn't seem to work
2015-02-24 21:50:03 -05:00
shadowislord
550255b1d5
HttpZipLocator: fix unsupported exception on HTTPS URLs
2015-02-24 21:49:06 -05:00
shadowislord
02322d04cc
J3MLoader: fix negative signs ("-") inside mat params
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- Also move the "-LINEAR" directive to be associated with the parameter declaration instead of parameter default value
2015-02-24 20:36:24 -05:00
michael
cae4e1996a
GL4ShaderSupport
2015-02-24 21:53:08 +01:00
Kirill Vainer
5508dc05f5
Merge pull request #196 from Bebul/collideWithOptimization
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Collide with optimization
2015-02-24 13:21:40 -05:00
Bebul
75a801f0f7
CollideWith optimization with CollisionResult allocation avoided
2015-02-24 18:02:29 +01:00
Normen Hansen
3aa8aed142
- add/remove multiple physics controls via PhysicsSpace.add / .remove
2015-02-24 11:10:00 +01:00
michael
1ad8ff154c
Fixed uploading of all shader stages
2015-02-23 22:39:46 +01:00
Rémy Bouquet
6fdf0dffd3
Merge pull request #211 from Bebul/optimizeRenderShadow
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Optimize RenderShadow to use scene hierarchy for culling
2015-02-23 21:52:59 +01:00
michael
46a48f466d
Added loaders to ShaderCheck
2015-02-23 20:27:08 +01:00