Eirenliel Allier
4b6be2a789
FBX Importer cleanup
2016-04-26 10:16:03 +03:00
Eirenliel Allier
f65dd517c9
Reworked original FBX importer
2016-04-26 10:10:26 +03:00
iwgeric
8899bec0cb
Update native libraries
2016-04-25 23:07:14 -04:00
iwgeric
b7efc437be
Move files to build directory
...
Move the downloaded files to build directory and moved the unzip folder to the build directory so that they are ignored by git and cleaned appropriately.
2016-04-25 23:07:14 -04:00
iwgeric
3e122c9685
Update OpenALSoft native libraries
2016-04-25 23:07:14 -04:00
iwgeric
adc7ad757e
Move OpenALSoft source files to build directory
...
Move the zip file downloaded from OpenALSoft and the extraction folder to within the build folder so that are ignored by git and cleaned appropriately.
2016-04-25 23:07:14 -04:00
Paul Speed
7c74262087
Merge pull request #486 from Dokthar/joysticks
...
Joystick detection on linux and more...
2016-04-25 17:51:35 -04:00
Dokthar
5facee58e6
joystick : revert commented out sysout on axis update
2016-04-25 22:59:32 +02:00
Dokthar
119a076f11
joystick : if a button id isn't a numeric it will be set to the button index
2016-04-25 21:05:35 +02:00
Dokthar
256abb38fa
joystick : added mapping for two gamepads
...
- the "GASIA CORP. PLAYSTATION(R)3 Controller"
- the "DragonRise Inc. Generic USB Joystick"
2016-04-25 21:01:00 +02:00
Dokthar
a7766c6855
joystick : added a easier way to create custom joystick/gamepad mappings :
...
- push the joystick/gamepad button
- if the wrong button is highlighted, click with the mouse on the correct button (on the gamepad gui)
- this will print the string to be inserted into the joystick-mapping.properties file
2016-04-25 20:57:48 +02:00
Dokthar
5e594a87d2
joystick : add trim() to each joystick name input
2016-04-25 20:52:04 +02:00
MeFisto94
310f4db6ad
Fixed some Reflection Errors due to the Switch from Application to LegacyApplication
v3.1.0-beta1
2016-04-24 21:52:25 +02:00
Kirill Vainer
d044ad13e1
Fix issue #479
2016-04-23 15:37:33 -04:00
Kirill Vainer
185eb7b6e5
Merge pull request #481 from riccardobl/fix_setAdamping_bulletnative
...
Fix for setAngularDamping / bullet native.
2016-04-23 15:28:34 -04:00
Kirill Vainer
0f5514192a
travis: update known hosts file
2016-04-23 14:57:28 -04:00
Kirill Vainer
f692f82e96
travis: update the www-updater key
2016-04-23 14:45:51 -04:00
Kirill Vainer
656a86ba0e
Merge pull request #482 from Dokthar/readme-patch
...
fix readme links
2016-04-22 20:13:40 -04:00
Kirill Vainer
8d132d35f0
bullet native: update OSX natives
2016-04-22 10:55:10 -04:00
Kirill Vainer
039043daac
native bullet: update Windows / Linux natives
2016-04-22 00:24:41 -04:00
Kirill Vainer
34df2ebabf
native bullet: hide unexported symbols
2016-04-22 00:23:50 -04:00
Dokthar
0f1f1e6bc7
fix readme links
2016-04-21 22:36:04 +02:00
Riccardo Balbo
d2c608c788
Fix for setAngularDamping / bullet native.
2016-04-21 18:33:50 +02:00
Kirill Vainer
3353aea546
fix Uniform issue related to material changes
2016-04-20 16:41:01 -04:00
Kirill Vainer
e71cf81b96
J3M: allow static pass lighting to be selected
2016-04-20 16:40:11 -04:00
Nehon
091b8664ad
Fixed an issue where Vector3f.NAN constant reference was assigned to an attribute instead of being cloned in AudioNode.
2016-04-17 14:15:48 +02:00
iwgeric
e837336116
Merge remote-tracking branch 'origin/master'
2016-04-11 19:42:11 -04:00
iwgeric
5be0edfd31
Update native bullet libraries for Android
2016-04-11 19:36:42 -04:00
iwgeric
3ae3b0064e
Remove static from method
...
Having the method static was causing javah to change the signature of the native method which caused compiling errors
2016-04-11 19:33:22 -04:00
iwgeric
7de6199bb5
Fix issue detecting Android NDK and property to build native projects
2016-04-11 19:31:48 -04:00
iwgeric
ae2cb3b740
Fix issue detecting Android NDK and property to build native projects
2016-04-11 19:31:04 -04:00
iwgeric
f3177535a7
Fix issue detecting Android NDK and property to build native projects
2016-04-11 19:30:37 -04:00
Nehon
7bd2feb416
Made a test for shaderNode based j3md loading
2016-04-11 21:02:16 +02:00
Nehon
c859cf375c
Fixed an issue with shaderNodes loading
2016-04-11 20:19:16 +02:00
Kirill Vainer
8d4962d11f
fix failing unit test
v3.1.0-alpha5
2016-04-10 23:46:41 -04:00
Kirill Vainer
f5072cba4a
add better TestDoppler example
2016-04-10 23:26:10 -04:00
Kirill Vainer
9d094b222a
AudioNode: add setVelocityFromTranslation
2016-04-10 23:25:06 -04:00
Kirill Vainer
2dca1a2732
add AudioListenerState
2016-04-10 23:24:19 -04:00
Kirill Vainer
2e328fc6e0
test: add TestAnisotropicFilter
2016-04-10 23:22:39 -04:00
Kirill Vainer
97a53e0c99
material: add unit test
2016-04-10 23:21:38 -04:00
Kirill Vainer
65b7c205f9
StaticPass: fix spot light
2016-04-10 23:21:05 -04:00
Kirill Vainer
3f5cc4963e
FBX: use new loader by default
2016-04-10 23:20:41 -04:00
Kirill Vainer
78b635726a
AL: fix crash when device is disconnected
2016-04-10 17:58:36 -04:00
Kirill Vainer
44e568943b
fix merge issues
2016-04-10 13:00:15 -04:00
Kirill Vainer
0ab73359ca
Merge branch 'BorealFeast-master'
2016-04-10 12:51:37 -04:00
Kirill Vainer
cb61e760ce
Merge branch 'master' into BorealFeast-master
...
Conflicts:
jme3-core/src/main/java/com/jme3/material/RenderState.java
jme3-core/src/main/java/com/jme3/renderer/opengl/GL.java
2016-04-10 12:51:19 -04:00
Kirill Vainer
6296819697
native bullet: allow cross compiling linux -> windows
2016-04-10 12:39:20 -04:00
Kirill Vainer
9332a04b18
minor cleanup
2016-04-10 12:38:55 -04:00
Kirill Vainer
f2f748ed7e
material: rename PostShadow15 -> PostShadow
2016-04-10 12:26:15 -04:00
Kirill Vainer
5584ca9119
test: add missing test data
2016-04-10 12:23:27 -04:00