Fixed an issue where Vector3f.NAN constant reference was assigned to an attribute instead of being cloned in AudioNode.

This commit is contained in:
Nehon 2016-04-17 14:15:48 +02:00
parent e837336116
commit 091b8664ad

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@ -78,7 +78,7 @@ public class AudioNode extends Node implements AudioSource {
protected transient AudioData data = null;
protected transient volatile AudioSource.Status status = AudioSource.Status.Stopped;
protected transient volatile int channel = -1;
protected Vector3f previousWorldTranslation = Vector3f.NAN;
protected Vector3f previousWorldTranslation = Vector3f.NAN.clone();
protected Vector3f velocity = new Vector3f();
protected boolean reverbEnabled = false;
protected float maxDistance = 200; // 200 meters