Fixed an issue where Vector3f.NAN constant reference was assigned to an attribute instead of being cloned in AudioNode.
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@ -78,7 +78,7 @@ public class AudioNode extends Node implements AudioSource {
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protected transient AudioData data = null;
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protected transient volatile AudioSource.Status status = AudioSource.Status.Stopped;
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protected transient volatile int channel = -1;
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protected Vector3f previousWorldTranslation = Vector3f.NAN;
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protected Vector3f previousWorldTranslation = Vector3f.NAN.clone();
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protected Vector3f velocity = new Vector3f();
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protected boolean reverbEnabled = false;
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protected float maxDistance = 200; // 200 meters
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