6583 Commits

Author SHA1 Message Date
Campbell Suter
da52de7f7f
OculusVR: Get basic projections working (mostly), however, VR cameras still don't work properly 2017-10-07 21:41:27 +13:00
Campbell Suter
b1baa26ea1
Use two smaller textures for OculusVR, rather than a single large one 2017-10-07 21:41:27 +13:00
Campbell Suter
5df7f80c04
Clean up Oculus View Manager update() method 2017-10-07 21:41:27 +13:00
Campbell Suter
563c3eabff
OculusVR: Implement getType and rename eyePoses to hmdRelativeEyePoses 2017-10-07 21:41:26 +13:00
Campbell Suter
3082e63cfd
OculusVR: Implement further tracking methods 2017-10-07 21:41:26 +13:00
Campbell Suter
601ba1cfda
OculusVR: Add basic camera positioning 2017-10-07 21:41:25 +13:00
Campbell Suter
8a3336704a
Move rendering setup from Oculus VRViewManager to OculusVR, and implement cleanup 2017-10-07 21:41:25 +13:00
Campbell Suter
1c975918b1
OculusVR: Call GetPredictedDisplayTime to satasfy SubmitFrame 2017-10-07 21:41:25 +13:00
Campbell Suter
f0b4c13515
Use real, not stub, values in VRViewManagerOculus 2017-10-07 21:41:24 +13:00
Campbell Suter
0844c9da04
Add getters to OculusVR input 2017-10-07 21:41:24 +13:00
Campbell Suter
3ac7888dc0
Add initialization logic to OculusVR input 2017-10-07 21:41:24 +13:00
Campbell Suter
7313abf58d
Setup infrastructure for using LibOVR 2017-10-07 21:41:23 +13:00
Campbell Suter
cf28e81480
Add initial VRViewManagerOculus 2017-10-07 21:41:23 +13:00
Campbell Suter
d96bf2c13e
Add skeleton OculusVR input 2017-10-07 21:41:22 +13:00
Campbell Suter
5fd5939807
Add LWJGL-LibOVR gradle dependency 2017-10-07 21:41:22 +13:00
Campbell Suter
4ce05dd0ca
Add pre-render method to VRViewManager in preparation for adding Oculus
Rift support. See
https://hub.jmonkeyengine.org/t/libovr-oculus-rift-support/39427
2017-10-07 21:41:22 +13:00
Rémy Bouquet
132b0abc50 glTF Properly ignore morph animation until they are supported 2017-10-07 10:27:03 +02:00
Kirill Vainer
5108f52ebf Merge remote-tracking branch 'origin/master' into in-pass-shadows 2017-10-02 23:22:38 -04:00
Alexandr Brui
556e3de1c0 fixed asset linked node to reuse shared data between loaded models. (#739)
* fixed asset linked node to reuse shared data between loaded models.
* updated implementation of binary loader.
2017-10-01 20:48:38 -04:00
Stephen Gold
94e828f92e Merge pull request #750 from stephengold/master
fix issue #749: NPE in CollideIgnoreTransformTest
2017-10-01 00:22:37 -07:00
Stephen Gold
2632c3227c fix issue #749: NPE in CollideIgnoreTransformTest 2017-10-01 00:12:43 -07:00
Kirill Vainer
42432ed4ea remove hacks from ShadowUtil 2017-09-30 18:15:30 -04:00
Kirill Vainer
6487def9d3 update GLTracer 2017-09-30 18:08:21 -04:00
Kirill Vainer
e4536808ca add point light mode for pre shadow techniques 2017-09-30 18:01:17 -04:00
Kirill Vainer
fe158e7b31 fix infinite recursive loop 2017-09-30 17:54:32 -04:00
Kirill Vainer
628fa23059 remove useless normalization in lighting shaders 2017-09-30 17:53:45 -04:00
Nehon
db23985f92 glTf: proper animation data padding when transforms are given as sparse arrays 2017-09-30 15:34:53 +02:00
Stephen Gold
082fea969e Merge pull request #748 from stephengold/master
FlyByCamera: comments, annotations, & imports; address GitHub issue #697
2017-09-27 23:24:46 -07:00
Stephen Gold
083f21d6a2 FlyByCamera: comments, annotations, & imports; address GitHub issue #697 2017-09-27 21:26:59 -07:00
Stephen Gold
0137670487 Merge pull request #746 from stephengold/master
Geometry: set worldTransform to identity if ignoreTranform is true
2017-09-27 12:22:38 -07:00
Nehon
3f99c80109 glTF: properly close opened stream and avoid caching them.
Fixed an issue when an animation track didn't have any translation or scale entries
2017-09-27 10:00:49 +02:00
Nehon
c17c3e9605 Remove leftover sys err 2017-09-24 16:02:45 +02:00
Rémy Bouquet
7b2f1094b1 Gltf fix data reading 2017-09-24 15:55:46 +02:00
Stephen Gold
8a5da0eb0e Geometry: set worldTransform to identity if ignoreTranform is true 2017-09-23 14:36:01 -07:00
Kirill Vainer
fca6d4a8b2 Merge remote-tracking branch 'origin/master' into in-pass-shadows 2017-09-22 14:07:33 -04:00
Kirill Vainer
ad2a9e6230 Revert "Resolving issue in ticket #661. Creating skelton debugger that allows bones to be extended in any direction instead of only the Y direction. (#681)"
This reverts commit 989c7926df8d1bccb635b97f55da7c05bfad60ad.
2017-09-22 13:51:49 -04:00
Stephen Gold
3b5248766e Merge pull request #745 from stephengold/master
testcase & fix for issue #744: collideWith() versus setIgnoreTransform()
2017-09-22 10:19:33 -07:00
Stephen Gold
e4bfe8a80d testcase & fix for issue #744: collideWith() versus setIgnoreTransform() 2017-09-22 09:36:52 -07:00
Nehon
37e4d4d564 PBR: Applied band factor to sh coefficient.
Regenrerated the default probe in test data
better gloss / spec pipeline
2017-09-22 17:58:29 +02:00
Alexandr Brui
66137d53b8 added auto closing readers. (#738) 2017-09-21 15:33:12 -04:00
Bekreth
989c7926df Resolving issue in ticket #661. Creating skelton debugger that allows bones to be extended in any direction instead of only the Y direction. (#681) 2017-09-21 15:30:58 -04:00
NemesisMate
4251d70b75 Fixed softkeyboard's (simulated) backspace not being recognized (#714)
The fix assumes that if a key-event's device is not recognized and the soft-keyboard is open, it is a touch-input event.
2017-09-21 15:28:47 -04:00
Alexandr Brui
fb99ca90b1 fixed NPE. (#737)
* fixed NPE.
* changed the if condition.
2017-09-21 15:27:18 -04:00
Nehon
97fe9cc49c PBR properly normalize tangent frame 2017-09-20 07:59:38 +02:00
Kirill Vainer
8d125a30ba Merge remote-tracking branch 'origin/master' into in-pass-shadows 2017-09-19 19:53:10 -04:00
Nehon
c00407da33 PBR : Removed specularColor contribution from direct lighting specular. 2017-09-18 23:00:57 +02:00
Nehon
e6a55e9d3a Dropped the use of the irradiance Map for LightProbes, only the spherical harmonics coeffs are stored and used to recompose indirect diffuse color in the shader.
Also added a tweak to get the specular dominant direction when sampling the prefiltered env maps. It gives better result on low roughness materials.
2017-09-18 11:14:45 +02:00
Nehon
0da2bfe0ba Changed how roughness is stored into prefiltered env map mipmaps for a more consistent method.
Bumped the default size of the LightProbe maps to 256
Change he integrateBRDF approximation method
2017-09-18 11:14:45 +02:00
Kirill Vainer
d50fb09efb Merge remote-tracking branch 'origin/master' into in-pass-shadows 2017-09-17 23:06:09 -04:00
Kirill Vainer
b56e321218 Avoid calculating whitepoint for each sample for HDR (#722)
* Avoid calculating whitepoint for each sample for HDR
2017-09-17 23:03:39 -04:00