JavaSaBr
2297441c13
implemented matrix serialization.
2018-05-17 21:09:08 +02:00
JavaSaBr
2b4790689e
updated api.
2018-05-17 21:09:08 +02:00
JavaSaBr
a71b418c52
refactoring.
2018-05-17 21:09:08 +02:00
JavaSaBr
b342b1ede1
added limits, caps, working with buffer objects in renderer.
2018-05-17 21:09:08 +02:00
JavaSaBr
4d42e4b624
started to implement new API to work with BO.
2018-05-17 21:09:07 +02:00
javasabr
d225030745
fixed updating data.
2018-05-17 21:09:07 +02:00
javasabr
ab10d6293e
small fixes.
2018-05-17 21:09:07 +02:00
JavaSaBr
644663f871
fixed errors.
2018-05-17 21:09:06 +02:00
JavaSaBr
c6d255c5d8
fixed prefix.
2018-05-17 21:07:45 +02:00
JavaSaBr
cdb42a50c7
beta implementation of SSBO.
2018-05-17 21:07:45 +02:00
JavaSaBr
c154b6ae23
started implementing SSBO
2018-05-17 21:07:43 +02:00
javasabr
13112b4532
added new var types for shaders.
2018-05-17 20:59:16 +02:00
Nehon
302e746a94
Uses a HashSet for variable names in ShaderNodeLoaderDelegate instead of a String
2018-05-01 09:15:39 +02:00
oualid
c0cdf75603
replace addState() with attach() in the javadoc
2018-04-26 21:19:14 +02:00
b00nation
0d5f18c3a8
Update MaterialDebugAppState.java
...
I was debugging my application to dig down the issue why the shaders are recognized of change but not actually reloaded. I came to this solution.
2018-04-25 14:36:51 +02:00
theMinka
dd561a0c5b
Reworked the TestBlendEquations example ( #848 )
2018-04-25 14:34:58 +02:00
theMinka
cd7c60cc59
Fixes handling of blend equations and factors in GLRenderer ( #848 )
...
* Stronger separation of BlendMode.Custom from the other blend modes
* Custom blend equations and factors now only gets used on BlendMode.Custom
* Updated some JavaDocs in RenderState class
2018-04-25 14:34:58 +02:00
Christopher
2f683c10bc
Updated deprecation documentation
2018-04-25 14:27:50 +02:00
Nehon
db48b98a2e
Fixes an issue where light probes were used in phong lighting
2018-04-22 10:29:55 +02:00
Nehon
36c1ce713f
Moved the render probe function in PBR.glsllib
2018-04-19 08:37:28 +02:00
Nehon
3aeb7350ae
Fixes an issue with animation speed being wrongly applied
2018-04-19 08:00:53 +02:00
grizeldi
ce79df9370
Fix a typo which made pbr shader fail to compile
2018-04-18 16:53:33 +02:00
Nehon
0cc97f5653
Deletes obsolete TestPBREnv test
2018-04-17 15:50:57 +02:00
Nehon
83aef82d92
Adds support for light porbe blending and Oriented box light probes with corrected parallax
2018-04-17 15:23:56 +02:00
Nehon
824e99c96e
Fixes attachement node when model ignore transforms
2018-04-02 09:36:29 +02:00
Nehon
9df4449f49
Adds animation mask to the animation system
2018-04-02 09:08:29 +02:00
Stephen Gold
06f8a00549
fix JME issue #742 (attachment nodes for ignoreTransform geometries)
2018-03-30 18:54:59 -07:00
Nehon
a463f5515a
Negative speed now plays an animation backwards
2018-03-26 06:29:53 +02:00
Paul Speed
7ded33051c
Modified AnimComposer.setCurrentAction() to return the Action. Makes it easier
...
to set the speed and stuff.
2018-03-25 15:13:24 -04:00
Nehon
6b864f2d72
Remobes unused imports
2018-03-24 21:02:52 +01:00
Nehon
f7ccdf486b
Removes the default value for NumberOfTargetsBuffers
2018-03-24 21:02:52 +01:00
Nehon
8f4941f529
Some clean up in PBR j3MD
2018-03-24 21:02:52 +01:00
Nehon
daba9b8bc7
Proper serialisation for morph animation
2018-03-24 21:02:52 +01:00
Nehon
4048f8ba26
Adds a cpu fallback for morph animation when all morph targets cannot be handled on the gpu
2018-03-24 21:02:52 +01:00
Rémy Bouquet
42215f4890
Hardware Morph animation implementation and glTF loading
2018-03-24 21:02:52 +01:00
Rémy Bouquet
d9a8666742
Fixes link to original paper in shadow renderer
2018-03-24 21:02:52 +01:00
Rémy Bouquet
829354d990
Better armature debugger
2018-03-24 21:02:52 +01:00
Nehon
072bdbb6be
Enhanced hardware skinning test
2018-03-24 21:02:52 +01:00
Nehon
2e323eb7cf
fixes some isues with the gltfLoader when there are several skins
2018-03-24 21:02:52 +01:00
Rémy Bouquet
8634509a95
Speed support and some clean up
2018-03-24 21:02:52 +01:00
Rémy Bouquet
79549424f3
Better blending structure
2018-03-24 21:02:52 +01:00
Rémy Bouquet
2fc3bf5cfd
Added a BlendAction that allows to blend animations
2018-03-24 21:02:52 +01:00
Rémy Bouquet
05e907acca
Added the base of the blending system. Smooth transition between anims
2018-03-24 21:02:52 +01:00
Nehon
c769611f9f
Better performance
2018-03-24 21:02:52 +01:00
Nehon
d6b05553b5
Ogre loader now loads animations and armature with the new system
2018-03-24 21:02:52 +01:00
Nehon
02a1fd544a
Better armature joint selection
2018-03-24 21:02:52 +01:00
Nehon
a32c34939a
Display origin of the Armature debugger
2018-03-24 21:02:52 +01:00
Nehon
886f8da2f7
Further Armature debugger enhancements
2018-03-24 21:02:52 +01:00
Nehon
054d54f4b9
Added a way to toggle on/off the non deforming bones in the Armature debugger
2018-03-24 21:02:52 +01:00
Nehon
abe094e74a
Gltf loader now supports the new animation system
2018-03-24 21:02:52 +01:00