Commit Graph

1249 Commits (2276197a2b5cdf6e9e4962690a9e25fb0af72296)

Author SHA1 Message Date
MeFisto94 7bcd11e921 Fix Shadow Filters not having a default constructor and hence not being deserializable. 7 years ago
Domenic Cassisi f61267e803 Adds missing key code for Print Screen (#682) (#806) 7 years ago
Stephen Gold 74d70c4ee0 comment corrections in jme3-core: mostly spelling and grammar 7 years ago
Stephen Gold 26ae3ec806 initialize InputManager.cursorPos to fix issue #792 for LWJGL2 7 years ago
Ali-RS 75aa147eec Fix javadoc for Quaternion.toAngles() method (#802) 7 years ago
Yan 319656a056
Fix typo in logger 7 years ago
Stephen Gold a3cce29b69 correct javadoc typo in AppSettings.java 7 years ago
Nehon 12004217d1 Ao map now only attenuates indirect lighting in PBR shader 7 years ago
Rémy Bouquet a6b86ad24d Fixes Lightmap handling in PBR shader 7 years ago
Stephen Gold 950721f926 Uniform.java: avoid ClassCastException when overriding Vector4 params 7 years ago
Nehon 0d8b86b66f Add default config for glb loader 7 years ago
Nehon fc8135412f Fixes normal lighting in world space for PBR 7 years ago
Nehon 435f2d4d05 Prevents NaN time when animation length is 0 (case of a pose) 7 years ago
Nehon 1b2cc6a63b SkeletonControl now falls back to software skinning when there are more than 255 bones instead of crashing when the shader compiles. 7 years ago
Remy Van Doosselaer 683bf632f6 add an empty constructor to Grid mesh (#747) 7 years ago
Stephen Gold e0230a4b12 roll back PR 746 (worldTransform to identity) in master branch 7 years ago
Nehon 5c9ef17e73 Fixes ReflectionAllocator for android 7 years ago
Nehon 96836de6e8 Prevents attachement nodes to have the NumBone parameter set 7 years ago
javasabr 06599d1eac fixed the constructor. 7 years ago
javasabr 6e07a214c6 Added a lit bit improvements for SafeArrayList: 7 years ago
javasabr 43b52cb77c Fixed finding definitions during material loading. 7 years ago
javasabr a717a5e50f fixed NPE during loading shader node material without vertex nodes. 7 years ago
javasabr 24e467a871 fixed the problem with the reference to light, when we had incorrect reference to the light after loading/cloning spatial of this control. 7 years ago
javasabr 8674d8af4b fixed detecting varyings during loading shader nodes in the case, when we have several output parameters with the same name but with different name spaces. 7 years ago
Rickard Edén 74f2f703b3 Several changes to load cinematics 7 years ago
Rickard Edén ae97614c83 Trying to make Cinematic serialization work. 7 years ago
Nehon 2120c9d334 Attempt to fix a direct memory deallocation crash on android 7 years ago
Nehon 87cfae6d7b Fixed InstancedGeometry shadow mode 7 years ago
javasabr 9578b0410e extended some things from shader node system. 7 years ago
javasabr 839ffdd4f2 fixed the problem with saving/loading light probes. 7 years ago
Nehon e4b6bf82a2 Better PBR env map generation 7 years ago
Stephen Gold 3328f2a3a7 fix issue #762 (WireSphere generates parallels with wrong radii) 7 years ago
Nehon 171007693b De duplicate imports when generating a shader from shader nodes 7 years ago
javasabr ec121f025f simplified version. 7 years ago
javasabr b9e3788ffa fixed NPE when you try to remove an unused asset loader. 7 years ago
Alexandr Brui 556e3de1c0 fixed asset linked node to reuse shared data between loaded models. (#739) 7 years ago
Stephen Gold 2632c3227c fix issue #749: NPE in CollideIgnoreTransformTest 7 years ago
Stephen Gold 083f21d6a2 FlyByCamera: comments, annotations, & imports; address GitHub issue #697 7 years ago
Stephen Gold 8a5da0eb0e Geometry: set worldTransform to identity if ignoreTranform is true 7 years ago
Kirill Vainer ad2a9e6230 Revert "Resolving issue in ticket #661. Creating skelton debugger that allows bones to be extended in any direction instead of only the Y direction. (#681)" 7 years ago
Stephen Gold e4bfe8a80d testcase & fix for issue #744: collideWith() versus setIgnoreTransform() 7 years ago
Nehon 37e4d4d564 PBR: Applied band factor to sh coefficient. 7 years ago
Alexandr Brui 66137d53b8 added auto closing readers. (#738) 7 years ago
Bekreth 989c7926df Resolving issue in ticket #661. Creating skelton debugger that allows bones to be extended in any direction instead of only the Y direction. (#681) 7 years ago
Alexandr Brui fb99ca90b1 fixed NPE. (#737) 7 years ago
Nehon 97fe9cc49c PBR properly normalize tangent frame 7 years ago
Nehon c00407da33 PBR : Removed specularColor contribution from direct lighting specular. 7 years ago
Nehon e6a55e9d3a Dropped the use of the irradiance Map for LightProbes, only the spherical harmonics coeffs are stored and used to recompose indirect diffuse color in the shader. 7 years ago
Nehon 0da2bfe0ba Changed how roughness is stored into prefiltered env map mipmaps for a more consistent method. 7 years ago
Kirill Vainer 6127f7eb7a Miscellaneous OpenGL ES fixes (#720) 7 years ago