Stephen Gold
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ba340cf13a
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add a test case for issue #99 (blendMode="multiply" in NiftyGUI)
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2019-04-12 22:10:31 -07:00 |
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Nehon
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d6b05553b5
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Ogre loader now loads animations and armature with the new system
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2018-03-24 21:02:52 +01:00 |
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Nehon
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3ab8466075
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Cleans up to reduce the size of test data
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2018-03-12 23:01:09 +01:00 |
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Nehon
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12004217d1
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Ao map now only attenuates indirect lighting in PBR shader
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2018-01-04 16:53:48 +01:00 |
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Nehon
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e4b6bf82a2
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Better PBR env map generation
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2017-11-05 23:52:22 +01:00 |
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Nehon
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37e4d4d564
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PBR: Applied band factor to sh coefficient.
Regenrerated the default probe in test data
better gloss / spec pipeline
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2017-09-22 17:58:29 +02:00 |
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Nehon
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ea6c406979
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Implemented bone animation. This is still in WIP state, currently working for the most simple cases.
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2017-08-31 21:39:54 +02:00 |
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Nehon
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7951f5a987
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Gltf loader can load mesh data and scene structure.
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2017-08-31 21:39:54 +02:00 |
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Nehon
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0ec2263ae9
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Merged master into PBR and migrated to TechniqueDefLogic
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2016-04-05 21:51:26 +02:00 |
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Kirill Vainer
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52487041b4
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fix crashes in several tests
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2016-04-03 16:42:11 -04:00 |
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Nehon
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da9d38fee6
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Updated the Tank maps, (SP2 generates smaller maps) also reverted last calibration changes as it was screwing up the real life models...
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2016-03-26 18:44:00 +01:00 |
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Nehon
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754c256a66
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Merge branch 'master' into PBRisComing
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2016-03-25 23:50:19 +01:00 |
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Nehon
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07088452ff
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Fixed binormal calculation in Single pass lighting
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2016-03-25 23:49:07 +01:00 |
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Nehon
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b218f4104e
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Forgot to commit the change in the Cornell box model
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2016-03-17 18:05:53 +01:00 |
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Nehon
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26719e0047
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Fixed sign post material and adjusted ambient lights for the spot lights tests
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2016-03-14 20:30:42 +01:00 |
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Nehon
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c4c72f2969
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Added PBR reference test case
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2016-03-02 21:14:56 +01:00 |
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Nehon
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be58be75ef
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Merge branch 'master' into PBRisComing
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2015-07-03 23:34:26 +02:00 |
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Nehon
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6d3377a2a8
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Fixed Parallax without normal map in lighting.j3md
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2015-07-03 23:33:19 +02:00 |
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Nehon
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719a683c2c
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Fixed Parallax for PBR lighting
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2015-07-03 22:53:29 +02:00 |
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Nehon
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e1d0e06c59
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Merge branch 'master' into PBRisComing
Conflicts:
jme3-core/src/main/java/com/jme3/material/TechniqueDef.java
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2015-04-11 16:01:01 +02:00 |
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Nehon
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81c995edc4
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PBR shader and PBR test case with custom model
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2015-04-11 15:37:05 +02:00 |
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shadowislord
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51952de16a
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jme3-testdata: fix issue #241
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2015-03-27 22:21:14 -04:00 |
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Nehon
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8f129ec727
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Added a test case for KTX loading
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2015-03-25 23:29:55 +01:00 |
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michael
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a793c818d6
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Renamed the shaders
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2015-03-03 12:37:54 +01:00 |
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michael
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1cce72cd0a
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Allow modifing of the tess factor with keys a and y
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2015-02-28 13:53:36 +01:00 |
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michael
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690dd7bf28
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Added Geometry and Tessellation Shader Tests
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2015-02-28 13:40:10 +01:00 |
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michael
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1ad8ff154c
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Fixed uploading of all shader stages
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2015-02-23 22:39:46 +01:00 |
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AlrikG
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799d8d9ef2
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- add test case for compressed dds array textures
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2015-01-24 00:32:03 +01:00 |
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shadowislord
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a8c5e0f10d
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Fix crash in tests that use the tree model
- Since UseAlpha material parameter was removed from lighting
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2014-12-05 22:01:22 -05:00 |
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shadowislord
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c98da31999
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Make pond shader look less shiny
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2014-09-13 16:41:20 -04:00 |
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Normen Hansen
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a16857c8f4
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switch to gradle layout
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2014-03-21 02:32:11 +01:00 |
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