Commit Graph

103 Commits (1f02d87793ac55732736dbfe99ee103f8af902d6)

Author SHA1 Message Date
Stephen Gold 0425c61dd4
fix for issue #1178 (BulletAppState violates AppState contract) (#1187) 5 years ago
sgold 3482904c76 CollisionShape: add isNonMoving() and test buildscript 5 years ago
Stephen Gold 42530de219 PhysicsCollisionObject: add getDeactivationTime() and test buildscript 5 years ago
Stephen Gold 392a3c5cff SixDofJoint: add getAngles() and test recent buildscript changes 5 years ago
Stephen Gold 30d1ecaec2 fix for issue #1157 (can't enable a TranslationalLimitMotor) 5 years ago
MeFisto94 1bde90d1a1 Build android bullet-native on Travis (#1175) 5 years ago
Paul Speed 3b8314a36f Part 1 of small refactoring to give AppState a unique ID for lookup purposes. 5 years ago
sgold 56d37cb866 fix GImpact scaling in jme3-bullet (native Bullet) 6 years ago
Stephen Gold 2cd3dac543 jme3-bullet fix for issue #1125 (physics shapes don't match TerrainQuad) 6 years ago
lifeinwild 7e11a6c0fe Use UTF-8 in gradle builds 6 years ago
Stephen Gold 40be1b42b8 DynamicAnimControl: remove all mention of attachments incl. isReleased() 6 years ago
Trevor Flynn 9c1452b63b Fixed classes location while building natives (JDK11 Support) (#1073) 6 years ago
Trevor Flynn ad2ba95e99 Jdk 11 Build Support 6 years ago
Stephen Gold 235b9db2ca publicize Joint.applyBindPose(), add DynamicAnimControl & related stuff 6 years ago
Stephen Gold 1ad324aa57
fix issue #901 (collision margins initialized to 0) (#1053) 6 years ago
Quazi Irfan 76049c76f3 Add getSpatial to GhostControl, RigidBodyControl, AbstractPhysicsCont… (#1041) 6 years ago
Stephen Gold 72bed74fa1 complete the fix for issue #1027 6 years ago
Stephen Gold 15f9f69611 fix for issue #1027 - result of rayTest() 6 years ago
Stephen Gold 6ab7c0d91f fix for issue #910: PhysicsCharacter incompatibilities 6 years ago
Ali-RS dae85e1598 Removed unused imports. (#1020) 6 years ago
Stephen Gold 51b12e1b9e test&fix for issue #1004 (RagdollUtils can't handle 16-bit bone indices) 6 years ago
Stephen Gold 53d7052301
test and fix for issue #970 (#973) 6 years ago
Stephen Gold d8acd30a27
implement setContactResponse(boolean) for PhysicsCharacter (issue #964) (#971) 6 years ago
Stephen Gold cf33c3c2dd
implement setContactResponse(boolean) for PhysicsRigidBody (issue #964) (#966) 6 years ago
Stephen Gold c29a4bb1c6 fix for JME issue #887 (debug mesh ignores scaling) 6 years ago
Stephen Gold 21454f2ab2 fix issue #923 for native Bullet 6 years ago
Stephen Gold 8f21a7eb55 test and fix for issue #931 6 years ago
Stephen Gold 02ec12e454 fix for issue #917 6 years ago
Stephen Gold 697b4a675e resolve issue #916 6 years ago
Stephen Gold f16974fcb6 jme3-bullet: add and improve comments, mostly JavaDoc 6 years ago
Stephen Gold 84a103fbe4
fix for issue #740 (#906) 6 years ago
Stephen Gold 6e96ee5bf2 jme3-bullet: add and improve comments, mostly JavaDoc 6 years ago
Stephen Gold e80302728f fix for issue #898 6 years ago
Stephen Gold 10eef65e73 test case and fix for issue #894 6 years ago
Stephen Gold a4ca3cbd40 test case and fix for issue #883 6 years ago
Stephen Gold a28d5ccd16 test case and fix for issue #889 6 years ago
Riccardo Balbo 087197aff4 Fix bullet skipping enqueued tasks - #867 6 years ago
oualid c0cdf75603 replace addState() with attach() in the javadoc 7 years ago
Nehon d6b05553b5 Ogre loader now loads animations and armature with the new system 7 years ago
Stephen Gold f40ba25a56 correct more grammar/spelling errors in comments 7 years ago
Stephen Gold 15285cc302 eliminate uses/overrides, deprecate implementations of cloneForSpatial() 7 years ago
Stephen Gold bc624f1f73 correct more typographical errors in comments 7 years ago
Stephen Gold c87af1c2aa correct more typographical errors in comments 7 years ago
Stephen Gold 32e3cb658f correct typographical errors in comments 7 years ago
Stephen Gold bc1af00a32 correct typographic errors in comments 7 years ago
Stephen Gold b159c847cc comment corrections: mostly spelling and grammar 7 years ago
Domenic c4b635bb6f Fixed typo in assert described in issue #538 7 years ago
Stephen Gold 00ce009925 fix for issue #772: populate bullet debug mesh using unscaled shape 7 years ago
Kai Boernert 96b355e38c added inertia manipulating methods 7 years ago
Riccardo Balbo af60797efd Update to bullet 2.86.1 (#698) 7 years ago