publicize Joint.applyBindPose(), add DynamicAnimControl & related stuff

accellbaker
Stephen Gold 6 years ago
parent 59af265398
commit 235b9db2ca
  1. 493
      jme3-bullet/src/common/java/com/jme3/bullet/animation/BoneLink.java
  2. 566
      jme3-bullet/src/common/java/com/jme3/bullet/animation/DacConfiguration.java
  3. 1109
      jme3-bullet/src/common/java/com/jme3/bullet/animation/DacLinks.java
  4. 537
      jme3-bullet/src/common/java/com/jme3/bullet/animation/DynamicAnimControl.java
  5. 50
      jme3-bullet/src/common/java/com/jme3/bullet/animation/KinematicSubmode.java
  6. 643
      jme3-bullet/src/common/java/com/jme3/bullet/animation/PhysicsLink.java
  7. 707
      jme3-bullet/src/common/java/com/jme3/bullet/animation/RagUtils.java
  8. 56
      jme3-bullet/src/common/java/com/jme3/bullet/animation/RagdollCollisionListener.java
  9. 313
      jme3-bullet/src/common/java/com/jme3/bullet/animation/RangeOfMotion.java
  10. 486
      jme3-bullet/src/common/java/com/jme3/bullet/animation/TorsoLink.java
  11. 151
      jme3-bullet/src/common/java/com/jme3/bullet/animation/VectorSet.java
  12. 35
      jme3-bullet/src/common/java/com/jme3/bullet/animation/package-info.java
  13. 2
      jme3-core/src/main/java/com/jme3/anim/Joint.java
  14. 93
      jme3-examples/src/main/java/jme3test/bullet/TestIK.java

@ -0,0 +1,493 @@
/*
* Copyright (c) 2018-2019 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.bullet.animation;
import com.jme3.anim.Joint;
import com.jme3.bullet.collision.shapes.CollisionShape;
import com.jme3.bullet.joints.SixDofJoint;
import com.jme3.bullet.objects.PhysicsRigidBody;
import com.jme3.export.InputCapsule;
import com.jme3.export.JmeExporter;
import com.jme3.export.JmeImporter;
import com.jme3.export.OutputCapsule;
import com.jme3.export.Savable;
import com.jme3.math.Matrix3f;
import com.jme3.math.Quaternion;
import com.jme3.math.Transform;
import com.jme3.math.Vector3f;
import com.jme3.scene.Spatial;
import com.jme3.util.clone.Cloner;
import java.io.IOException;
import java.util.logging.Logger;
/**
* Link an animated bone in a skeleton to a jointed rigid body in a ragdoll.
* <p>
* This class is shared between JBullet and Native Bullet.
*
* @author Stephen Gold sgold@sonic.net
*
* Based on KinematicRagdollControl by Normen Hansen and Rémy Bouquet (Nehon).
*/
public class BoneLink extends PhysicsLink {
// *************************************************************************
// constants and loggers
/**
* message logger for this class
*/
final public static Logger logger2
= Logger.getLogger(BoneLink.class.getName());
/**
* local copy of {@link com.jme3.math.Matrix3f#IDENTITY}
*/
final private static Matrix3f matrixIdentity = new Matrix3f();
// *************************************************************************
// fields
/**
* bones managed by this link, in a pre-order, depth-first traversal of the
* skeleton, starting with the linked bone
*/
private Joint[] managedBones = null;
/**
* submode when kinematic
*/
private KinematicSubmode submode = KinematicSubmode.Animated;
/**
* local transform of each managed bone from the previous update
*/
private Transform[] prevBoneTransforms = null;
/**
* local transform of each managed bone at the start of the most recent
* blend interval
*/
private Transform[] startBoneTransforms = null;
// *************************************************************************
// constructors
/**
* No-argument constructor needed by SavableClassUtil. Do not invoke
* directly!
*/
public BoneLink() {
}
/**
* Instantiate a purely kinematic link between the named skeleton bone and
* the specified rigid body.
*
* @param control the control that will manage this link (not null, alias
* created)
* @param bone the linked bone (not null, alias created)
* @param collisionShape the desired shape (not null, alias created)
* @param linkConfig the link configuration (not null)
* @param localOffset the location of the body's center (in the bone's local
* coordinates, not null, unaffected)
*/
BoneLink(DacLinks control, Joint bone, CollisionShape collisionShape,
float mass, Vector3f localOffset) {
super(control, bone, collisionShape, mass, localOffset);
}
// *************************************************************************
// new methods exposed
/**
* Add a physics joint to this link and configure its range of motion. Also
* initialize the link's parent and its array of managed bones.
*
* @param parentLink (not null, alias created)
*/
void addJoint(PhysicsLink parentLink) {
assert parentLink != null;
assert getJoint() == null;
setParent(parentLink);
Transform parentToWorld = parentLink.physicsTransform(null);
parentToWorld.setScale(1f);
Transform worldToParent = parentToWorld.invert();
Transform childToWorld = physicsTransform(null);
childToWorld.setScale(1f);
Transform childToParent = childToWorld.clone();
childToParent.combineWithParent(worldToParent);
Spatial transformer = getControl().getTransformer();
Vector3f pivotMesh = getBone().getModelTransform().getTranslation();
Vector3f pivotWorld = transformer.localToWorld(pivotMesh, null);
PhysicsRigidBody parentBody = parentLink.getRigidBody();
PhysicsRigidBody childBody = getRigidBody();
Vector3f pivotParent
= parentToWorld.transformInverseVector(pivotWorld, null);
Vector3f pivotChild
= childToWorld.transformInverseVector(pivotWorld, null);
Matrix3f rotParent = childToParent.getRotation().toRotationMatrix();
Matrix3f rotChild = matrixIdentity;
// TODO try HingeJoint or ConeJoint
SixDofJoint joint = new SixDofJoint(parentBody, childBody, pivotParent,
pivotChild, rotParent, rotChild, true);
super.setJoint(joint);
String name = boneName();
RangeOfMotion rangeOfMotion = getControl().getJointLimits(name);
rangeOfMotion.setupJoint(joint);
joint.setCollisionBetweenLinkedBodys(false);
assert managedBones == null;
managedBones = getControl().listManagedBones(name);
int numManagedBones = managedBones.length;
startBoneTransforms = new Transform[numManagedBones];
for (int i = 0; i < numManagedBones; ++i) {
startBoneTransforms[i] = new Transform();
}
}
/**
* Begin blending this link to a purely kinematic mode.
*
* @param submode enum value (not null)
* @param blendInterval the duration of the blend interval (in seconds,
* &ge;0)
*/
public void blendToKinematicMode(KinematicSubmode submode,
float blendInterval) {
super.blendToKinematicMode(blendInterval);
this.submode = submode;
/*
* Save initial bone transforms for blending.
*/
int numManagedBones = managedBones.length;
for (int mbIndex = 0; mbIndex < numManagedBones; ++mbIndex) {
Transform transform;
if (prevBoneTransforms == null) { // this link not updated yet
Joint managedBone = managedBones[mbIndex];
transform = managedBone.getLocalTransform().clone();
} else {
transform = prevBoneTransforms[mbIndex];
}
startBoneTransforms[mbIndex].set(transform);
}
}
// *************************************************************************
// PhysicsLink methods
/**
* Callback from {@link com.jme3.util.clone.Cloner} to convert this
* shallow-cloned link into a deep-cloned one, using the specified cloner
* and original to resolve copied fields.
*
* @param cloner the cloner that's cloning this link (not null)
* @param original the instance from which this link was shallow-cloned
* (unused)
*/
@Override
public void cloneFields(Cloner cloner, Object original) {
super.cloneFields(cloner, original);
managedBones = cloner.clone(managedBones);
prevBoneTransforms = cloner.clone(prevBoneTransforms);
startBoneTransforms = cloner.clone(startBoneTransforms);
}
/**
* Update this link in Dynamic mode, setting the linked bone's transform
* based on the transform of the rigid body.
*/
@Override
protected void dynamicUpdate() {
assert !getRigidBody().isKinematic();
Transform transform = localBoneTransform(null);
getBone().setLocalTransform(transform);
for (Joint managedBone : managedBones) {
managedBone.updateModelTransforms();
}
}
/**
* Create a shallow clone for the JME cloner.
*
* @return a new instance
*/
@Override
public BoneLink jmeClone() {
try {
BoneLink clone = (BoneLink) super.clone();
return clone;
} catch (CloneNotSupportedException exception) {
throw new RuntimeException(exception);
}
}
/**
* Update this link in blended Kinematic mode.
*
* @param tpf the time interval between frames (in seconds, &ge;0)
*/
@Override
protected void kinematicUpdate(float tpf) {
assert tpf >= 0f : tpf;
assert getRigidBody().isKinematic();
Transform transform = new Transform();
for (int mbIndex = 0; mbIndex < managedBones.length; ++mbIndex) {
Joint managedBone = managedBones[mbIndex];
switch (submode) {
case Animated:
transform.set(managedBone.getLocalTransform());
break;
case Frozen:
transform.set(prevBoneTransforms[mbIndex]);
break;
default:
throw new IllegalStateException(submode.toString());
}
if (kinematicWeight() < 1f) { // not purely kinematic yet
/*
* For a smooth transition, blend the saved bone transform
* (from the start of the blend interval)
* into the goal transform.
*/
Transform start = startBoneTransforms[mbIndex];
Quaternion startQuat = start.getRotation();
Quaternion endQuat = transform.getRotation();
if (startQuat.dot(endQuat) < 0f) {
endQuat.multLocal(-1f);
}
transform.interpolateTransforms(
startBoneTransforms[mbIndex].clone(), transform,
kinematicWeight());
}
/*
* Update the managed bone.
*/
managedBone.setLocalTransform(transform);
managedBone.updateModelTransforms();
}
super.kinematicUpdate(tpf);
}
/**
* Unambiguously identify this link by name, within its DynamicAnimControl.
*
* @return a brief textual description (not null, not empty)
*/
@Override
public String name() {
String result = "Bone:" + boneName();
return result;
}
/**
* Copy animation data from the specified link, which must have the same
* name and the same managed bones.
*
* @param oldLink the link to copy from (not null, unaffected)
*/
void postRebuild(BoneLink oldLink) {
int numManagedBones = managedBones.length;
assert oldLink.managedBones.length == numManagedBones;
super.postRebuild(oldLink);
if (oldLink.isKinematic()) {
submode = oldLink.submode;
} else {
submode = KinematicSubmode.Frozen;
}
if (prevBoneTransforms == null) {
prevBoneTransforms = new Transform[numManagedBones];
for (int i = 0; i < numManagedBones; ++i) {
prevBoneTransforms[i] = new Transform();
}
}
for (int i = 0; i < numManagedBones; ++i) {
prevBoneTransforms[i].set(oldLink.prevBoneTransforms[i]);
startBoneTransforms[i].set(oldLink.startBoneTransforms[i]);
}
}
/**
* De-serialize this link, for example when loading from a J3O file.
*
* @param im importer (not null)
* @throws IOException from importer
*/
@Override
public void read(JmeImporter im) throws IOException {
super.read(im);
InputCapsule ic = im.getCapsule(this);
Savable[] tmp = ic.readSavableArray("managedBones", null);
if (tmp == null) {
managedBones = null;
} else {
managedBones = new Joint[tmp.length];
for (int i = 0; i < tmp.length; ++i) {
managedBones[i] = (Joint) tmp[i];
}
}
submode = ic.readEnum("submode", KinematicSubmode.class,
KinematicSubmode.Animated);
prevBoneTransforms = RagUtils.readTransformArray(ic,
"prevBoneTransforms");
startBoneTransforms = RagUtils.readTransformArray(ic,
"startBoneTransforms");
}
/**
* Immediately put this link into dynamic mode and update the range of
* motion of its joint.
*
* @param uniformAcceleration the uniform acceleration vector (in
* physics-space coordinates, not null, unaffected)
*/
@Override
public void setDynamic(Vector3f uniformAcceleration) {
getControl().verifyReadyForDynamicMode("put link into dynamic mode");
super.setDynamic(uniformAcceleration);
String name = boneName();
RangeOfMotion preset = getControl().getJointLimits(name);
preset.setupJoint((SixDofJoint) getJoint());
}
/**
* Internal callback, invoked once per frame during the logical-state
* update, provided the control is added to a scene.
*
* @param tpf the time interval between frames (in seconds, &ge;0)
*/
@Override
void update(float tpf) {
assert tpf >= 0f : tpf;
if (prevBoneTransforms == null) {
/*
* On the first update, allocate and initialize
* the array of previous bone transforms, if it wasn't
* allocated in blendToKinematicMode().
*/
int numManagedBones = managedBones.length;
prevBoneTransforms = new Transform[numManagedBones];
for (int mbIndex = 0; mbIndex < numManagedBones; ++mbIndex) {
Joint managedBone = managedBones[mbIndex];
Transform boneTransform
= managedBone.getLocalTransform().clone();
prevBoneTransforms[mbIndex] = boneTransform;
}
}
super.update(tpf);
/*
* Save copies of the latest bone transforms.
*/
for (int mbIndex = 0; mbIndex < managedBones.length; ++mbIndex) {
Transform lastTransform = prevBoneTransforms[mbIndex];
Joint managedBone = managedBones[mbIndex];
lastTransform.set(managedBone.getLocalTransform());
}
}
/**
* Serialize this link, for example when saving to a J3O file.
*
* @param ex exporter (not null)
* @throws IOException from exporter
*/
@Override
public void write(JmeExporter ex) throws IOException {
super.write(ex);
OutputCapsule oc = ex.getCapsule(this);
oc.write(managedBones, "managedBones", null);
oc.write(submode, "submode", KinematicSubmode.Animated);
oc.write(prevBoneTransforms, "prevBoneTransforms", new Transform[0]);
oc.write(startBoneTransforms, "startBoneTransforms", new Transform[0]);
}
// *************************************************************************
// private methods
/**
* Calculate the local bone transform to match the physics transform of the
* rigid body.
*
* @param storeResult storage for the result (modified if not null)
* @return the calculated bone transform (in local coordinates, either
* storeResult or a new transform, not null)
*/
private Transform localBoneTransform(Transform storeResult) {
Transform result
= (storeResult == null) ? new Transform() : storeResult;
Vector3f location = result.getTranslation();
Quaternion orientation = result.getRotation();
Vector3f scale = result.getScale();
/*
* Start with the rigid body's transform in physics/world coordinates.
*/
PhysicsRigidBody body = getRigidBody();
body.getPhysicsLocation(result.getTranslation());
body.getPhysicsRotation(result.getRotation());
result.setScale(body.getCollisionShape().getScale());
/*
* Convert to mesh coordinates.
*/
Transform worldToMesh = getControl().meshTransform(null).invert();
result.combineWithParent(worldToMesh);
/*
* Convert to the bone's local coordinate system by factoring out the
* parent bone's transform.
*/
Joint parentBone = getBone().getParent();
RagUtils.meshToLocal(parentBone, result);
/*
* Subtract the body's local offset, rotated and scaled.
*/
Vector3f parentOffset = localOffset(null);
parentOffset.multLocal(scale);
orientation.mult(parentOffset, parentOffset);
location.subtractLocal(parentOffset);
return result;
}
}

@ -0,0 +1,566 @@
/*
* Copyright (c) 2018-2019 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.bullet.animation;
import com.jme3.anim.Armature;
import com.jme3.anim.Joint;
import com.jme3.bullet.control.AbstractPhysicsControl;
import com.jme3.export.InputCapsule;
import com.jme3.export.JmeExporter;
import com.jme3.export.JmeImporter;
import com.jme3.export.OutputCapsule;
import com.jme3.export.Savable;
import com.jme3.math.Vector3f;
import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort;
import com.jme3.scene.Spatial;
import com.jme3.util.clone.Cloner;
import java.io.IOException;
import java.util.Collection;
import java.util.HashMap;
import java.util.Map;
import java.util.logging.Level;
import java.util.logging.Logger;
/**
* Configure a DynamicAnimControl and access its configuration.
* <p>
* This class is shared between JBullet and Native Bullet.
*
* @author Stephen Gold sgold@sonic.net
*
* Based on KinematicRagdollControl by Normen Hansen and Rémy Bouquet (Nehon).
*/
abstract public class DacConfiguration extends AbstractPhysicsControl {
// *************************************************************************
// constants and loggers
/**
* message logger for this class
*/
final public static Logger logger2
= Logger.getLogger(DacConfiguration.class.getName());
/**
* name for the ragdoll's torso, must not be used for any bone
*/
final public static String torsoName = "";
// *************************************************************************
// fields
/**
* viscous damping ratio for new rigid bodies (0&rarr;no damping,
* 1&rarr;critically damped, default=0.6)
*/
private float damping = 0.6f;
/**
* minimum applied impulse for a collision event to be dispatched to
* listeners (default=0)
*/
private float eventDispatchImpulseThreshold = 0f;
/**
* mass for the torso
*/
private float torsoMass = 1f;
/**
* map linked bone names to masses
*/
private Map<String, Float> blConfigMap = new HashMap<>(50);
/**
* map linked bone names to ranges of motion for createSpatialData()
*/
private Map<String, RangeOfMotion> jointMap = new HashMap<>(50);
/**
* gravitational acceleration vector for ragdolls (default is 9.8 in the -Y
* direction, approximating Earth-normal in MKS units)
*/
private Vector3f gravityVector = new Vector3f(0f, -9.8f, 0f);
// *************************************************************************
// constructors
/**
* Instantiate an enabled control without any attachments or linked bones
* (torso only).
*/
DacConfiguration() {
}
// *************************************************************************
// new methods exposed
/**
* Count the linked bones.
*
* @return count (&ge;0)
*/
public int countLinkedBones() {
int count = blConfigMap.size();
assert count == jointMap.size();
assert count >= 0 : count;
return count;
}
/**
* Count the links.
*
* @return count (&ge;0)
*/
public int countLinks() {
int result = countLinkedBones() + 1;
return result;
}
/**
* Read the damping ratio for new rigid bodies.
*
* @return the viscous damping ratio (0&rarr;no damping, 1&rarr;critically
* damped)
*/
public float damping() {
assert damping >= 0f : damping;
return damping;
}
/**
* Read the event-dispatch impulse threshold of this control.
*
* @return the threshold value (&ge;0)
*/
public float eventDispatchImpulseThreshold() {
assert eventDispatchImpulseThreshold >= 0f;
return eventDispatchImpulseThreshold;
}
/**
* Access the nominal range of motion for the joint connecting the named
* linked bone to its parent in the hierarchy.
*
* @param boneName the name of the linked bone (not null, not empty)
* @return the pre-existing instance (not null)
*/
public RangeOfMotion getJointLimits(String boneName) {
if (!hasBoneLink(boneName)) {
String msg = "No linked bone named " + boneName;
throw new IllegalArgumentException(msg);
}
RangeOfMotion result = jointMap.get(boneName);
assert result != null;
return result;
}
/**
* Copy this control's gravitational acceleration for Ragdoll mode.
*
* @param storeResult storage for the result (modified if not null)
* @return an acceleration vector (in physics-space coordinates, either
* storeResult or a new vector, not null)
*/
public Vector3f gravity(Vector3f storeResult) {
Vector3f result = (storeResult == null) ? new Vector3f() : storeResult;
result.set(gravityVector);
return result;
}
/**
* Test whether a BoneLink exists for the named bone.
*
* @param boneName the name of the bone (may be null)
* @return true if found, otherwise false
*/
public boolean hasBoneLink(String boneName) {
boolean result;
if (boneName == null) {
result = false;
} else {
result = blConfigMap.containsKey(boneName);
}
return result;
}
/**
* Link the named bone using the specified mass and range of motion.
* <p>
* Allowed only when the control is NOT added to a spatial.
*
* @param boneName the name of the bone to link (not null, not empty)
* @param mass the desired mass of the bone (&gt;0)
* @param rom the desired range of motion (not null)
* @see #setJointLimits(java.lang.String,
* com.jme3.bullet.animation.RangeOfMotion)
*/
public void link(String boneName, float mass, RangeOfMotion rom) {
verifyNotAddedToSpatial("link a bone");
if (hasBoneLink(boneName)) {
logger2.log(Level.WARNING, "Bone {0} is already linked.", boneName);
}
jointMap.put(boneName, rom);
blConfigMap.put(boneName, mass);
}
/**
* Enumerate all bones with bone links.
*
* @return a new array of bone names (not null, may be empty)
*/
public String[] listLinkedBoneNames() {
int size = countLinkedBones();
String[] result = new String[size];
Collection<String> names = blConfigMap.keySet();
names.toArray(result);
return result;
}
/**
* Read the mass of the named bone/torso.
*
* @param boneName the name of the bone/torso (not null)
* @return the mass (in physics units, &gt;0)
*/
public float mass(String boneName) {
float mass;
if (torsoName.equals(boneName)) {
mass = torsoMass;
} else {
mass = blConfigMap.get(boneName);
}
return mass;
}
/**
* Alter the viscous damping ratio for new rigid bodies.
*
* @param dampingRatio the desired damping ratio (non-negative, 0&rarr;no
* damping, 1&rarr;critically damped, default=0.6)
*/
public void setDamping(float dampingRatio) {
damping = dampingRatio;
}
/**
* Alter the event-dispatch impulse threshold of this control.
*
* @param threshold the desired threshold (&ge;0)
*/
public void setEventDispatchImpulseThreshold(float threshold) {
eventDispatchImpulseThreshold = threshold;
}
/**
* Alter this control's gravitational acceleration for Ragdoll mode.
*
* @param gravity the desired acceleration vector (in physics-space
* coordinates, not null, unaffected, default=0,-9.8,0)
*/
public void setGravity(Vector3f gravity) {
gravityVector.set(gravity);
}
/**
* Alter the range of motion of the joint connecting the named BoneLink to
* its parent in the link hierarchy.
*
* @param boneName the name of the BoneLink (not null, not empty)
* @param rom the desired range of motion (not null)
*/
public void setJointLimits(String boneName, RangeOfMotion rom) {
if (!hasBoneLink(boneName)) {
String msg = "No linked bone named " + boneName;
throw new IllegalArgumentException(msg);
}
jointMap.put(boneName, rom);
}
/**
* Alter the mass of the named bone/torso.
*
* @param boneName the name of the bone, or torsoName (not null)
* @param mass the desired mass (&gt;0)
*/
public void setMass(String boneName, float mass) {
if (torsoName.equals(boneName)) {
torsoMass = mass;
} else if (hasBoneLink(boneName)) {
blConfigMap.put(boneName, mass);
} else {
String msg = "No bone/torso named " + boneName;
throw new IllegalArgumentException(msg);
}
}
/**
* Calculate the ragdoll's total mass.
*
* @return the total mass (&gt;0)
*/
public float totalMass() {
float totalMass = torsoMass;
for (float mass : blConfigMap.values()) {
totalMass += mass;
}
return totalMass;
}
/**
* Unlink the BoneLink of the named bone.
* <p>
* Allowed only when the control is NOT added to a spatial.
*
* @param boneName the name of the bone to unlink (not null, not empty)
*/
public void unlinkBone(String boneName) {
if (!hasBoneLink(boneName)) {
String msg = "No linked bone named " + boneName;
throw new IllegalArgumentException(msg);
}
verifyNotAddedToSpatial("unlink a bone");
jointMap.remove(boneName);
blConfigMap.remove(boneName);
}
// *************************************************************************
// new protected methods
/**
* Add unlinked descendants of the specified bone to the specified
* collection. Note: recursive.
*
* @param startBone the starting bone (not null, unaffected)
* @param addResult the collection of bone names to append to (not null,
* modified)
*/
protected void addUnlinkedDescendants(Joint startBone,
Collection<Joint> addResult) {
for (Joint childBone : startBone.getChildren()) {
String childName = childBone.getName();
if (!hasBoneLink(childName)) {
addResult.add(childBone);
addUnlinkedDescendants(childBone, addResult);
}
}
}
/**
* Find the manager of the specified bone.
*
* @param startBone the bone (not null, unaffected)
* @return a bone/torso name (not null)
*/
protected String findManager(Joint startBone) {
String managerName;
Joint bone = startBone;
while (true) {
String boneName = bone.getName();
if (hasBoneLink(boneName)) {
managerName = boneName;
break;
}
bone = bone.getParent();
if (bone == null) {
managerName = torsoName;
break;
}
}
assert managerName != null;
return managerName;
}
/**
* Create a map from bone indices to the names of the bones that manage
* them.
*
* @param skeleton (not null, unaffected)
* @return a new array of bone/torso names (not null)
*/
protected String[] managerMap(Armature skeleton) {
int numBones = skeleton.getJointCount();
String[] managerMap = new String[numBones];
for (int boneIndex = 0; boneIndex < numBones; ++boneIndex) {
Joint bone = skeleton.getJoint(boneIndex);
managerMap[boneIndex] = findManager(bone);
}
return managerMap;
}
// *************************************************************************
// AbstractPhysicsControl methods
/**
* Callback from {@link com.jme3.util.clone.Cloner} to convert this
* shallow-cloned control into a deep-cloned one, using the specified cloner
* and original to resolve copied fields.
*
* @param cloner the cloner that's cloning this control (not null, modified)
* @param original the control from which this control was shallow-cloned
* (not null, unaffected)
*/
@Override
public void cloneFields(Cloner cloner, Object original) {
super.cloneFields(cloner, original);
blConfigMap = cloner.clone(blConfigMap);
jointMap = cloner.clone(jointMap);
gravityVector = cloner.clone(gravityVector);
}
/**
* Create a shallow clone for the JME cloner.
*
* @return a new instance
*/
@Override
public DacConfiguration jmeClone() {
try {
DacConfiguration clone
= (DacConfiguration) super.clone();
return clone;
} catch (CloneNotSupportedException exception) {
throw new RuntimeException(exception);
}
}
/**
* De-serialize this control, for example when loading from a J3O file.
*
* @param im importer (not null)
* @throws IOException from importer
*/
@Override
public void read(JmeImporter im) throws IOException {
super.read(im);
InputCapsule ic = im.getCapsule(this);
damping = ic.readFloat("damping", 0.6f);
eventDispatchImpulseThreshold
= ic.readFloat("eventDispatchImpulseThreshold", 0f);
jointMap.clear();
blConfigMap.clear();
String[] linkedBoneNames = ic.readStringArray("linkedBoneNames", null);
Savable[] linkedBoneJoints
= ic.readSavableArray("linkedBoneJoints", null);
float[] blConfigs = ic.readFloatArray("blConfigs", null);
for (int i = 0; i < linkedBoneNames.length; ++i) {
String boneName = linkedBoneNames[i];
RangeOfMotion rom = (RangeOfMotion) linkedBoneJoints[i];
jointMap.put(boneName, rom);
blConfigMap.put(boneName, blConfigs[i]);
}
torsoMass = ic.readFloat("torsoMass", 1f);
gravityVector = (Vector3f) ic.readSavable("gravity", null);
}
/**
* Render this control. Invoked once per view port per frame, provided the
* control is added to a scene. Should be invoked only by a subclass or by
* the RenderManager.
*
* @param rm the render manager (not null)
* @param vp the view port to render (not null)
*/
@Override
public void render(RenderManager rm, ViewPort vp) {
}
/**
* Alter whether physics-space coordinates should match the spatial's local
* coordinates.
*
* @param applyPhysicsLocal true&rarr;match local coordinates,
* false&rarr;match world coordinates (default=false)
*/
@Override
public void setApplyPhysicsLocal(boolean applyPhysicsLocal) {
if (applyPhysicsLocal) {
throw new UnsupportedOperationException(
"DynamicAnimControl does not support local physics.");
}
}
/**
* Serialize this control, for example when saving to a J3O file.
*
* @param ex exporter (not null)
* @throws IOException from exporter
*/
@Override
public void write(JmeExporter ex) throws IOException {
super.write(ex);
OutputCapsule oc = ex.getCapsule(this);
oc.write(damping, "damping", 0.6f);
oc.write(eventDispatchImpulseThreshold, "eventDispatchImpulseThreshold",
0f);
int count = countLinkedBones();
String[] linkedBoneNames = new String[count];
RangeOfMotion[] roms = new RangeOfMotion[count];
float[] blConfigs = new float[count];
int i = 0;
for (Map.Entry<String, Float> entry : blConfigMap.entrySet()) {
linkedBoneNames[i] = entry.getKey();
roms[i] = jointMap.get(entry.getKey());
blConfigs[i] = entry.getValue();
++i;
}
oc.write(linkedBoneNames, "linkedBoneNames", null);
oc.write(roms, "linkedBoneJoints", null);
oc.write(blConfigs, "blConfigs", null);
oc.write(torsoMass, "torsoMass", 1f);
oc.write(gravityVector, "gravity", null);
}
// *************************************************************************
// private methods
/**
* Verify that this control is NOT added to a Spatial.
*
* @param desiredAction (not null, not empty)
*/
private void verifyNotAddedToSpatial(String desiredAction) {
assert desiredAction != null;
Spatial controlledSpatial = getSpatial();
if (controlledSpatial != null) {
String message = "Cannot " + desiredAction
+ " while the Control is added to a Spatial.";
throw new IllegalStateException(message);
}
}
}

@ -0,0 +1,537 @@
/*
* Copyright (c) 2018-2019 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.bullet.animation;
import com.jme3.bullet.PhysicsSpace;
import com.jme3.bullet.collision.PhysicsCollisionEvent;
import com.jme3.bullet.collision.PhysicsCollisionListener;
import com.jme3.bullet.collision.PhysicsCollisionObject;
import com.jme3.bullet.objects.PhysicsRigidBody;
import com.jme3.export.InputCapsule;
import com.jme3.export.JmeExporter;
import com.jme3.export.JmeImporter;
import com.jme3.export.OutputCapsule;
import com.jme3.math.Transform;
import com.jme3.math.Vector3f;
import com.jme3.util.SafeArrayList;
import com.jme3.util.clone.Cloner;
import java.io.IOException;
import java.util.List;
import java.util.logging.Logger;
/**
* Before adding this control to a spatial, configure it by invoking
* {@link #link(java.lang.String, float, com.jme3.bullet.animation.RangeOfMotion)}
* for each bone that should have its own rigid body. Leave unlinked bones near
* the root of the skeleton to form the torso of the ragdoll.
* <p>
* When you add the control to a spatial, it generates a ragdoll consisting of a
* rigid body for the torso and another for each linked bone. It also creates a
* SixDofJoint connecting each rigid body to its parent in the link hierarchy.
* The mass of each rigid body and the range-of-motion of each joint can be
* reconfigured on the fly.
* <p>
* Each link is either dynamic (driven by forces and torques) or kinematic
* (unperturbed by forces and torques). Transitions from dynamic to kinematic
* can be immediate or gradual.
* <p>
* This class is shared between JBullet and Native Bullet.
*
* @author Stephen Gold sgold@sonic.net
*
* Based on KinematicRagdollControl by Normen Hansen and Rémy Bouquet (Nehon).
*/
public class DynamicAnimControl
extends DacLinks
implements PhysicsCollisionListener {
// *************************************************************************
// constants and loggers
/**
* message logger for this class
*/
final public static Logger logger35
= Logger.getLogger(DynamicAnimControl.class.getName());
// *************************************************************************
// fields
/**
* calculated total mass, not including released attachments
*/
private float ragdollMass = 0f;
/**
* list of registered collision listeners
*/
private List<RagdollCollisionListener> collisionListeners
= new SafeArrayList<>(RagdollCollisionListener.class);
/*
* center-of-mass actual location (in physics-space coordinates)
*/
private Vector3f centerLocation = new Vector3f();
/*
* center-of-mass estimated velocity (psu/second in physics-space coordinates)
*/
private Vector3f centerVelocity = new Vector3f();
// *************************************************************************
// constructors
/**
* Instantiate an enabled control without any linked bones or attachments
* (torso only).
*/
public DynamicAnimControl() {
}
// *************************************************************************
// new methods exposed
/**
* Add a collision listener to this control.
*
* @param listener (not null, alias created)
*/
public void addCollisionListener(RagdollCollisionListener listener) {
collisionListeners.add(listener);
}
/**
* Begin blending the specified link and all its descendants to kinematic
* animation.
*
* @param rootLink the root of the subtree to bind (not null)
* @param blendInterval the duration of the blend interval (in seconds,
* &ge;0)
*/
public void animateSubtree(PhysicsLink rootLink, float blendInterval) {
verifyAddedToSpatial("change modes");
blendSubtree(rootLink, KinematicSubmode.Animated, blendInterval);
}
/**
* Begin blending all links to purely kinematic mode, driven by animation.
* TODO callback when the transition completes
* <p>
* Allowed only when the control IS added to a spatial.
*
* @param blendInterval the duration of the blend interval (in seconds,
* &ge;0)
* @param endModelTransform the desired local transform for the controlled
* spatial when the transition completes or null for no change to local
* transform (unaffected)
*/
public void blendToKinematicMode(float blendInterval,
Transform endModelTransform) {
verifyAddedToSpatial("change modes");
getTorsoLink().blendToKinematicMode(KinematicSubmode.Animated, blendInterval,
endModelTransform);
for (BoneLink boneLink : getBoneLinks()) {
boneLink.blendToKinematicMode(KinematicSubmode.Animated,
blendInterval);
}
}
/**
* Calculate the ragdoll's total mass and center of mass, excluding released
* attachments.
* <p>
* Allowed only when the control IS added to a spatial.
*
* @param storeLocation storage for the location of the center (in
* physics-space coordinates, modified if not null)
* @param storeVelocity storage for the velocity of the center (psu/second
* in physics-space coordinates, modified if not null)
* @return the total mass (&gt;0)
*/
public float centerOfMass(Vector3f storeLocation, Vector3f storeVelocity) {
verifyReadyForDynamicMode("calculate the center of mass");
recalculateCenter();
if (storeLocation != null) {
storeLocation.set(centerLocation);
}
if (storeVelocity != null) {
storeVelocity.set(centerVelocity);
}
return ragdollMass;
}
/**
* Alter the contact-response setting of the specified link and all its
* descendants (excluding released attachments). Note: recursive!
* <p>
* Allowed only when the control IS added to a spatial.
*
* @param rootLink the root of the subtree to modify (not null)
* @param desiredResponse true for the usual rigid-body response, false for
* ghost-like response
*/
public void setContactResponseSubtree(PhysicsLink rootLink,
boolean desiredResponse) {
verifyAddedToSpatial("change modes");
if (!rootLink.isReleased()) {
PhysicsRigidBody rigidBody = rootLink.getRigidBody();
rigidBody.setContactResponse(desiredResponse);
PhysicsLink[] children = rootLink.listChildren();
for (PhysicsLink child : children) {
setContactResponseSubtree(child, desiredResponse);
}
}
}
/**
* Immediately put the specified link and all its ancestors (excluding the
* torso) into dynamic mode. Note: recursive!
* <p>
* Allowed only when the control IS added to a spatial.
*
* @param startLink the start of the chain to modify (not null)
* @param chainLength the maximum number of links to modify (&ge;0)
* @param uniformAcceleration the uniform acceleration vector (in
* physics-space coordinates, not null, unaffected)
*/
public void setDynamicChain(PhysicsLink startLink, int chainLength,
Vector3f uniformAcceleration) {
if (chainLength == 0) {
return;
}
verifyAddedToSpatial("change modes");
if (startLink instanceof BoneLink) {
BoneLink boneLink = (BoneLink) startLink;
boneLink.setDynamic(uniformAcceleration);
}
PhysicsLink parent = startLink.getParent();
if (parent != null && chainLength > 1) {
setDynamicChain(parent, chainLength - 1, uniformAcceleration);
}
}
/**
* Immediately put the specified link and all its descendants (excluding
* released attachments) into dynamic mode. Note: recursive!
* <p>
* Allowed only when the control IS added to a spatial.
*
* @param rootLink the root of the subtree to modify (not null)
* @param uniformAcceleration the uniform acceleration vector (in
* physics-space coordinates, not null, unaffected)
*/
public void setDynamicSubtree(PhysicsLink rootLink,
Vector3f uniformAcceleration) {
verifyAddedToSpatial("change modes");
if (rootLink == getTorsoLink()) {
getTorsoLink().setDynamic(uniformAcceleration);
} else if (rootLink instanceof BoneLink) {
BoneLink boneLink = (BoneLink) rootLink;
boneLink.setDynamic(uniformAcceleration);
}
PhysicsLink[] children = rootLink.listChildren();
for (PhysicsLink child : children) {
setDynamicSubtree(child, uniformAcceleration);
}
}
/**
* Immediately put all links into purely kinematic mode.
* <p>
* Allowed only when the control IS added to a spatial.
*/
public void setKinematicMode() {
verifyAddedToSpatial("set kinematic mode");
Transform localTransform = getSpatial().getLocalTransform();
blendToKinematicMode(0f, localTransform);
}
/**
* Immediately put this control into ragdoll mode.
* <p>
* Allowed only when the control IS added to a spatial and all links are
* "ready".
*/
public void setRagdollMode() {
verifyReadyForDynamicMode("set ragdoll mode");
TorsoLink torsoLink = getTorsoLink();
Vector3f acceleration = gravity(null);
torsoLink.setDynamic(acceleration);
for (BoneLink boneLink : getBoneLinks()) {
boneLink.setDynamic(acceleration);
}
}
// *************************************************************************
// DacPhysicsLinks methods
/**
* Add all managed physics objects to the PhysicsSpace.
*/
@Override
protected void addPhysics(PhysicsSpace space) {
super.addPhysics(space);
space.addCollisionListener(this);
space.addTickListener(this);
}
/**
* Callback from {@link com.jme3.util.clone.Cloner} to convert this
* shallow-cloned control into a deep-cloned one, using the specified cloner
* and original to resolve copied fields.
*
* @param cloner the cloner that's cloning this control (not null, modified)
* @param original the control from which this control was shallow-cloned
* (not null, unaffected)
*/
@Override
public void cloneFields(Cloner cloner, Object original) {
super.cloneFields(cloner, original);
collisionListeners = cloner.clone(collisionListeners);
centerLocation = cloner.clone(centerLocation);
centerVelocity = cloner.clone(centerVelocity);
}
/**
* Create a shallow clone for the JME cloner.
*
* @return a new instance
*/
@Override
public DynamicAnimControl jmeClone() {
try {
DynamicAnimControl clone = (DynamicAnimControl) super.clone();
return clone;
} catch (CloneNotSupportedException exception) {
throw new RuntimeException(exception);
}
}
/**
* De-serialize this control, for example when loading from a J3O file.
*
* @param im the importer (not null)
* @throws IOException from the importer
*/
@Override
@SuppressWarnings("unchecked")
public void read(JmeImporter im) throws IOException {
super.read(im);
InputCapsule ic = im.getCapsule(this);
// isReady and collisionListeners not read
ragdollMass = ic.readFloat("ragdollMass", 1f);
centerLocation
= (Vector3f) ic.readSavable("centerLocation", new Vector3f());
centerVelocity
= (Vector3f) ic.readSavable("centerVelocity", new Vector3f());
}
/**
* Remove all managed physics objects from the PhysicsSpace.
*/
@Override
protected void removePhysics(PhysicsSpace space) {
super.removePhysics(space);
space.removeCollisionListener(this);
space.removeTickListener(this);
}
/**
* Serialize this control, for example when saving to a J3O file.
*
* @param ex the exporter (not null)
* @throws IOException from the exporter
*/
@Override
public void write(JmeExporter ex) throws IOException {
super.write(ex);
OutputCapsule oc = ex.getCapsule(this);
// isReady and collisionListeners not written
oc.write(ragdollMass, "ragdollMass", 1f);
oc.write(centerLocation, "centerLocation", null);
oc.write(centerVelocity, "centerVelocity", null);
}
// *************************************************************************
// PhysicsCollisionListener methods
/**
* For internal use only: callback for collision events.
*
* @param event (not null)
*/
@Override
public void collision(PhysicsCollisionEvent event) {
if (event.getNodeA() == null && event.getNodeB() == null) {
return;
}
/*
* Determine which bone was involved (if any) and also the
* other collision object involved.
*/
boolean isThisControlInvolved = false;
PhysicsLink physicsLink = null;
PhysicsCollisionObject otherPco = null;
PhysicsCollisionObject pcoA = event.getObjectA();
PhysicsCollisionObject pcoB = event.getObjectB();
Object userA = pcoA.getUserObject();
Object userB = pcoB.getUserObject();
if (userA instanceof PhysicsLink) {
physicsLink = (PhysicsLink) userA;
DacLinks control = physicsLink.getControl();
if (control == this) {
isThisControlInvolved = true;
}
otherPco = pcoB;
}
if (userB instanceof PhysicsLink) {
physicsLink = (PhysicsLink) userB;
DacLinks control = physicsLink.getControl();
if (control == this) {
isThisControlInvolved = true;
}
otherPco = pcoA;
}
/*
* Discard collisions that don't involve this control.
*/
if (!isThisControlInvolved) {
return;
}
/*
* Discard low-impulse collisions.
*/
float impulseThreshold = eventDispatchImpulseThreshold();
if (event.getAppliedImpulse() < impulseThreshold) {
return;
}
/*
* Dispatch an event.
*/
for (RagdollCollisionListener listener : collisionListeners) {
listener.collide(physicsLink, otherPco, event);
}
}
// *************************************************************************
// private methods
/**
* Begin blending the descendents of the specified link to the specified
* kinematic submode. Note: recursive!
*
* @param rootLink the root of the subtree to blend (not null)
* @param submode an enum value (not null)
* @param blendInterval the duration of the blend interval (in seconds,
* &ge;0)
*/
private void blendDescendants(PhysicsLink rootLink,
KinematicSubmode submode, float blendInterval) {
assert rootLink != null;
assert submode != null;
assert blendInterval >= 0f : blendInterval;
PhysicsLink[] children = rootLink.listChildren();
for (PhysicsLink child : children) {
if (child instanceof BoneLink) {
BoneLink boneLink = (BoneLink) child;
boneLink.blendToKinematicMode(submode, blendInterval);
}
blendDescendants(child, submode, blendInterval);
}
}
/**
* Begin blending the specified link and all its descendants to the
* specified kinematic submode.
*
* @param rootLink the root of the subtree to blend (not null)
* @param submode the desired submode (not null)
* @param blendInterval the duration of the blend interval (in seconds,
* &ge;0)
*/
private void blendSubtree(PhysicsLink rootLink, KinematicSubmode submode,
float blendInterval) {
assert rootLink != null;
assert submode != null;
assert blendInterval >= 0f : blendInterval;
blendDescendants(rootLink, submode, blendInterval);
if (rootLink == getTorsoLink()) {
getTorsoLink().blendToKinematicMode(submode, blendInterval, null);
} else if (rootLink instanceof BoneLink) {
BoneLink boneLink = (BoneLink) rootLink;
boneLink.blendToKinematicMode(submode, blendInterval);
}
}
/**
* Recalculate the total mass of the ragdoll, not including released
* attachments. Also updates the location and estimated velocity of the
* center of mass.
*/
private void recalculateCenter() {
double massSum = 0.0;
Vector3f locationSum = new Vector3f();
Vector3f velocitySum = new Vector3f();
Vector3f tmpVector = new Vector3f();
List<PhysicsLink> links = listLinks(PhysicsLink.class);
for (PhysicsLink link : links) {
if (!link.isReleased()) {
PhysicsRigidBody rigidBody = link.getRigidBody();
float mass = rigidBody.getMass();
massSum += mass;
rigidBody.getPhysicsLocation(tmpVector);
tmpVector.multLocal(mass);
locationSum.addLocal(tmpVector);
link.velocity(tmpVector);
tmpVector.multLocal(mass);
velocitySum.addLocal(tmpVector);
}
}
float invMass = (float) (1.0 / massSum);
locationSum.mult(invMass, centerLocation);
velocitySum.mult(invMass, centerVelocity);
ragdollMass = (float) massSum;
}
}

@ -0,0 +1,50 @@
/*
* Copyright (c) 2018-2019 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.bullet.animation;
/**
* Enumerate submodes for a link in kinematic mode.
* <p>
* This class is shared between JBullet and Native Bullet.
*
* @author Stephen Gold sgold@sonic.net
*/
public enum KinematicSubmode {
/**
* driven by animation (if any)
*/
Animated,
/**
* frozen in the transform it had when blending started
*/
Frozen;
}

@ -0,0 +1,643 @@
/*
* Copyright (c) 2018-2019 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.bullet.animation;
import com.jme3.anim.Joint;
import com.jme3.bullet.collision.shapes.CollisionShape;
import com.jme3.bullet.joints.PhysicsJoint;
import com.jme3.bullet.objects.PhysicsRigidBody;
import com.jme3.export.InputCapsule;
import com.jme3.export.JmeExporter;
import com.jme3.export.JmeImporter;
import com.jme3.export.OutputCapsule;
import com.jme3.export.Savable;
import com.jme3.math.Transform;
import com.jme3.math.Vector3f;
import com.jme3.util.clone.Cloner;
import com.jme3.util.clone.JmeCloneable;
import java.io.IOException;
import java.util.ArrayList;
import java.util.logging.Level;
import java.util.logging.Logger;
/**
* The abstract base class used by DynamicAnimControl to link pieces of a JME
* model to their corresponding collision objects in a ragdoll. Subclasses
* include: AttachmentLink, BoneLink, and TorsoLink. The links in each
* DynamicAnimControl form a hierarchy with the TorsoLink at its root.
* <p>
* This class is shared between JBullet and Native Bullet.
*
* @author Stephen Gold sgold@sonic.net
*
* Based on KinematicRagdollControl by Normen Hansen and Rémy Bouquet (Nehon).
*/
abstract public class PhysicsLink
implements JmeCloneable, Savable {
// *************************************************************************
// constants and loggers
/**
* message logger for this class
*/
final public static Logger logger
= Logger.getLogger(PhysicsLink.class.getName());
// *************************************************************************
// fields
/**
* immediate children in the link hierarchy (not null)
*/
private ArrayList<PhysicsLink> children = new ArrayList<>(8);
/**
* corresponding bone in the skeleton (not null)
*/
private Joint bone;
/**
* scene-graph control that manages this link (not null)
*/
private DacLinks control;
/**
* duration of the most recent blend interval (in seconds, &ge;0)
*/
private float blendInterval = 1f;
/**
* weighting of kinematic movement (&ge;0, &le;1, 0=purely dynamic, 1=purely
* kinematic, default=1, progresses from 0 to 1 during the blend interval)
*/
private float kinematicWeight = 1f;
/**
* joint between the rigid body and the parent's rigid body, or null if not
* yet created
*/
private PhysicsJoint joint = null;
/**
* parent/manager in the link hierarchy, or null if none
*/
private PhysicsLink parent = null;
/**
* linked rigid body in the ragdoll (not null)
*/
private PhysicsRigidBody rigidBody;
/**
* transform of the rigid body as of the most recent update (in
* physics-space coordinates, updated in kinematic mode only)
*/
private Transform kpTransform = new Transform();
/**
* estimate of the body's linear velocity as of the most recent update
* (psu/sec in physics-space coordinates, kinematic mode only)
*/
private Vector3f kpVelocity = new Vector3f();
/**
* location of the rigid body's center (in the skeleton bone's local
* coordinates)
*/
private Vector3f localOffset;
// *************************************************************************
// constructors
/**
* No-argument constructor needed by SavableClassUtil. Do not invoke
* directly!
*/
public PhysicsLink() {
}
/**
* Instantiate a purely kinematic link between the specified skeleton bone
* and the specified rigid body.
*
* @param control the control that will manage this link (not null, alias
* created)
* @param bone the corresponding bone (not null, alias created)
* @param collisionShape the desired shape (not null, alias created)
* @param mass the mass (in physics-mass units)
* @param localOffset the location of the body's center (in the bone's local
* coordinates, not null, unaffected)
*/
PhysicsLink(DacLinks control, Joint bone, CollisionShape collisionShape,
float mass, Vector3f localOffset) {
assert control != null;
assert bone != null;
assert collisionShape != null;
assert localOffset != null;
this.control = control;
this.bone = bone;
rigidBody = createRigidBody(mass, collisionShape);
logger.log(Level.FINE, "Creating link for bone {0} with mass={1}",
new Object[]{bone.getName(), rigidBody.getMass()});
this.localOffset = localOffset.clone();
updateKPTransform();
}
// *************************************************************************
// new methods exposed
/**
* Read the name of the corresponding bone.
*
* @return the bone name (not null)
*/
public String boneName() {
String boneName = bone.getName();
assert boneName != null;
return boneName;
}
/**
* Count this link's immediate children in the link hierarchy.
*
* @return the count (&ge;0)
*/
public int countChildren() {
int numChildren = children.size();
return numChildren;
}
/**
* Access the corresponding bone.
*
* @return the pre-existing instance (not null)
*/
final public Joint getBone() {
assert bone != null;
return bone;
}
/**
* Access the control that manages this link.
*
* @return the pre-existing instance (not null)
*/
public DacLinks getControl() {
assert control != null;
return control;
}
/**
* Access the joint between this link's rigid body and that of its parent.
*
* @return the pre-existing instance, or null for the torso
*/
public PhysicsJoint getJoint() {
return joint;
}
/**
* Access this link's parent/manager in the link hierarchy.
*
* @return the link, or null if none
*/
public PhysicsLink getParent() {
return parent;
}
/**
* Access the linked rigid body.
*
* @return the pre-existing instance (not null)
*/
public PhysicsRigidBody getRigidBody() {
assert rigidBody != null;
return rigidBody;
}
/**
* Test whether the link is in kinematic mode.
*
* @return true if kinematic, or false if purely dynamic
*/
public boolean isKinematic() {
if (kinematicWeight > 0f) {
return true;
} else {
return false;
}
}
/**
* Test whether the attached model (if any) has been released.
*
* @return false unless this is an AttachmentLink
*/
public boolean isReleased() {
return false;
}
/**
* Read the kinematic weight of this link.
*
* @return 0 if purely dynamic, 1 if purely kinematic
*/
public float kinematicWeight() {
assert kinematicWeight >= 0f : kinematicWeight;
assert kinematicWeight <= 1f : kinematicWeight;
return kinematicWeight;
}
/**
* Enumerate this link's immediate children in the link hierarchy.
*
* @return a new array (not null)
*/
public PhysicsLink[] listChildren() {
int numChildren = children.size();
PhysicsLink[] result = new PhysicsLink[numChildren];
children.toArray(result);
return result;
}
/**
* Unambiguously identify this link by name, within its DynamicAnimControl.
*
* @return a text string (not null, not empty)
*/
abstract public String name();
/**
* Calculate a physics transform for the rigid body (to match the skeleton
* bone).
*
* @param storeResult storage for the result (modified if not null)
* @return the calculated transform (in physics-space coordinates, either
* storeResult or a new transform, not null)
*/
public Transform physicsTransform(Transform storeResult) {
Transform result
= (storeResult == null) ? new Transform() : storeResult;
if (isKinematic()) {
result.set(kpTransform);
} else {
rigidBody.getPhysicsLocation(result.getTranslation());
rigidBody.getPhysicsRotation(result.getRotation());
result.setScale(rigidBody.getCollisionShape().getScale());
}
return result;
}
/**
* Copy animation data from the specified link, which must correspond to the
* same bone.
*
* @param oldLink the link to copy from (not null, unaffected)
*/
void postRebuild(PhysicsLink oldLink) {
assert oldLink != null;
assert oldLink.bone == bone;
if (oldLink.isKinematic()) {
blendInterval = oldLink.blendInterval;
kinematicWeight = oldLink.kinematicWeight;
} else {
blendInterval = 0f;
kinematicWeight = 1f;
}
}
/**
* Internal callback, invoked just AFTER the physics is stepped.
*/
void postTick() {
if (!isKinematic()) {
rigidBody.activate();
}
}
/**
* Internal callback, invoked just BEFORE the physics is stepped.
*
* @param timeStep the physics time step (in seconds, &ge;0)
*/
void preTick(float timeStep) {
if (isKinematic()) {
rigidBody.setPhysicsLocation(kpTransform.getTranslation());
rigidBody.setPhysicsRotation(kpTransform.getRotation());
rigidBody.getCollisionShape().setScale(kpTransform.getScale());
}
}
/**
* Immediately put this link into dynamic mode. The control must be "ready".
*
* @param uniformAcceleration the uniform acceleration vector to apply (in
* physics-space coordinates, not null, unaffected)
*/
public void setDynamic(Vector3f uniformAcceleration) {
control.verifyReadyForDynamicMode("put link into dynamic mode");
setKinematicWeight(0f);
rigidBody.setGravity(uniformAcceleration);
}
/**
* Internal callback, invoked once per frame during the logical-state
* update, provided the control is added to a scene.
*
* @param tpf the time interval between frames (in seconds, &ge;0)
*/
void update(float tpf) {
assert tpf >= 0f : tpf;
if (kinematicWeight > 0f) {
kinematicUpdate(tpf);
} else {
dynamicUpdate();
}
}
/**
* Copy the body's linear velocity, or an estimate thereof.
*
* @param storeResult (modified if not null)
* @return a new velocity vector (psu/sec in physics-space coordinates)
*/
Vector3f velocity(Vector3f storeResult) {
Vector3f result = (storeResult == null) ? new Vector3f() : storeResult;
if (isKinematic()) {
result.set(kpVelocity);
} else {
assert !rigidBody.isKinematic();
rigidBody.getLinearVelocity(result);
}
return result;
}
// *************************************************************************
// new protected methods
/**
* Begin blending this link to a purely kinematic mode.
*
* @param blendInterval the duration of the blend interval (in seconds,
* &ge;0)
*/
protected void blendToKinematicMode(float blendInterval) {
assert blendInterval >= 0f : blendInterval;
this.blendInterval = blendInterval;
setKinematicWeight(Float.MIN_VALUE); // non-zero to trigger blending
}
/**
* Update this link in Dynamic mode, setting the linked bone's transform
* based on the transform of the rigid body.
*/
abstract protected void dynamicUpdate();
/**
* Update this link in blended Kinematic mode.
*
* @param tpf the time interval between frames (in seconds, &ge;0)
*/
protected void kinematicUpdate(float tpf) {
assert tpf >= 0f : tpf;
assert rigidBody.isKinematic();
/*
* If blending, increase the kinematic weight.
*/
if (blendInterval == 0f) {
setKinematicWeight(1f); // done blending
} else {
setKinematicWeight(kinematicWeight + tpf / blendInterval);
}
/*
* If we didn't need kpVelocity, we could defer this
* calculation until the preTick().
*/
Vector3f previousLocation = kpTransform.getTranslation(null);
updateKPTransform();
if (tpf > 0f) {
kpTransform.getTranslation().subtract(previousLocation, kpVelocity);
kpVelocity.divideLocal(tpf);
}
}
/**
* Copy the local offset of this link.
*
* @param storeResult storage for the result (modified if not null)
* @return the offset (in bone local coordinates, either storeResult or a
* new vector, not null)
*/
protected Vector3f localOffset(Vector3f storeResult) {
Vector3f result = (storeResult == null) ? new Vector3f() : storeResult;
result.set(localOffset);
return result;
}
/**
* Assign a physics joint to this link, or cancel the assigned joint.
*
* @param joint (may be null, alias created)
*/
final protected void setJoint(PhysicsJoint joint) {
this.joint = joint;
}
/**
* Assign a parent/manager for this link.
*
* @param parent (not null, alias created)
*/
final protected void setParent(PhysicsLink parent) {
assert parent != null;
assert this.parent == null;
this.parent = parent;
parent.children.add(this);
}
/**
* Alter the rigid body for this link.
*
* @param body the desired rigid body (not null, alias created)
*/
protected void setRigidBody(PhysicsRigidBody body) {
assert body != null;
assert rigidBody != null;
rigidBody = body;
}
// *************************************************************************
// JmeCloneable methods
/**
* Callback from {@link com.jme3.util.clone.Cloner} to convert this
* shallow-cloned link into a deep-cloned one, using the specified cloner
* and original to resolve copied fields.
*
* @param cloner the cloner that's cloning this link (not null)
* @param original the instance from which this link was shallow-cloned
* (unused)
*/
@Override
public void cloneFields(Cloner cloner, Object original) {
bone = cloner.clone(bone);
control = cloner.clone(control);
children = cloner.clone(children);
joint = cloner.clone(joint);
parent = cloner.clone(parent);
rigidBody = cloner.clone(rigidBody);
kpTransform = cloner.clone(kpTransform);
kpVelocity = cloner.clone(kpVelocity);
localOffset = cloner.clone(localOffset);
}
/**
* Create a shallow clone for the JME cloner.
*
* @return a new instance
*/
@Override
public PhysicsLink jmeClone() {
try {
PhysicsLink clone = (PhysicsLink) super.clone();
return clone;
} catch (CloneNotSupportedException exception) {
throw new RuntimeException(exception);
}
}
// *************************************************************************
// Savable methods
/**
* De-serialize this link, for example when loading from a J3O file.
*
* @param im importer (not null)
* @throws IOException from importer
*/
@Override
@SuppressWarnings("unchecked")
public void read(JmeImporter im) throws IOException {
InputCapsule ic = im.getCapsule(this);
children = ic.readSavableArrayList("children", new ArrayList(1));
bone = (Joint) ic.readSavable("bone", null);
control = (DacLinks) ic.readSavable("control", null);
blendInterval = ic.readFloat("blendInterval", 1f);
kinematicWeight = ic.readFloat("kinematicWeight", 1f);
joint = (PhysicsJoint) ic.readSavable("joint", null);
parent = (PhysicsLink) ic.readSavable("parent", null);
rigidBody = (PhysicsRigidBody) ic.readSavable("rigidBody", null);
kpTransform
= (Transform) ic.readSavable("kpTransform", new Transform());
kpVelocity = (Vector3f) ic.readSavable("kpVelocity", new Vector3f());
localOffset = (Vector3f) ic.readSavable("offset", new Vector3f());
}
/**
* Serialize this link, for example when saving to a J3O file.
*
* @param ex exporter (not null)
* @throws IOException from exporter
*/
@Override
public void write(JmeExporter ex) throws IOException {
OutputCapsule oc = ex.getCapsule(this);
oc.writeSavableArrayList(children, "children", null);
oc.write(bone, "bone", null);
oc.write(control, "control", null);
oc.write(blendInterval, "blendInterval", 1f);
oc.write(kinematicWeight, "kinematicWeight", 1f);
oc.write(joint, "joint", null);
oc.write(parent, "parent", null);
oc.write(rigidBody, "rigidBody", null);
oc.write(kpTransform, "kpTransform", null);
oc.write(kpVelocity, "kpVelocity", null);
oc.write(localOffset, "offset", null);
}
// *************************************************************************
// private methods
/**
* Create and configure a rigid body for this link.
*
* @param linkConfig the link configuration (not null)
* @param collisionShape the desired shape (not null, alias created)
* @return a new instance, not in any PhysicsSpace
*/
private PhysicsRigidBody createRigidBody(float mass,
CollisionShape collisionShape) {
assert collisionShape != null;
PhysicsRigidBody body = new PhysicsRigidBody(collisionShape, mass);
float viscousDamping = control.damping();
body.setDamping(viscousDamping, viscousDamping);
body.setKinematic(true);
body.setUserObject(this);
return body;
}
/**
* Alter the kinematic weight and copy the physics transform and velocity
* info as needed.
*
* @param weight (&ge;0)
*/
private void setKinematicWeight(float weight) {
assert weight >= 0f : weight;
boolean wasKinematic = (kinematicWeight > 0f);
kinematicWeight = (weight > 1f) ? 1f : weight;
boolean isKinematic = (kinematicWeight > 0f);
if (wasKinematic && !isKinematic) {
rigidBody.setKinematic(false);
rigidBody.setPhysicsLocation(kpTransform.getTranslation());
rigidBody.setPhysicsRotation(kpTransform.getRotation());
rigidBody.getCollisionShape().setScale(kpTransform.getScale());
rigidBody.setLinearVelocity(kpVelocity);
} else if (isKinematic && !wasKinematic) {
rigidBody.getPhysicsLocation(kpTransform.getTranslation());
rigidBody.getPhysicsRotation(kpTransform.getRotation());
Vector3f scale = rigidBody.getCollisionShape().getScale();
kpTransform.setScale(scale);
rigidBody.getLinearVelocity(kpVelocity);
rigidBody.setKinematic(true);
}
}
/**
* Update the kinematic physics transform.
*/
private void updateKPTransform() {
control.physicsTransform(bone, localOffset, kpTransform);
}
}

@ -0,0 +1,707 @@
/*
* Copyright (c) 2018-2019 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.bullet.animation;
import com.jme3.anim.Armature;
import com.jme3.anim.Joint;
import com.jme3.export.InputCapsule;
import com.jme3.export.Savable;
import com.jme3.math.FastMath;
import com.jme3.math.Quaternion;
import com.jme3.math.Transform;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.Mesh;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.VertexBuffer;
import com.jme3.scene.control.Control;
import java.io.IOException;
import java.nio.Buffer;
import java.nio.ByteBuffer;
import java.nio.FloatBuffer;
import java.nio.ShortBuffer;
import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Set;
import java.util.TreeSet;
import java.util.logging.Logger;
/**
* Utility methods used by DynamicAnimControl and associated classes.
* <p>
* This class is shared between JBullet and Native Bullet.
*
* @author Stephen Gold sgold@sonic.net
*
* Based on KinematicRagdollControl by Normen Hansen and Rémy Bouquet (Nehon).
*/
public class RagUtils {
// *************************************************************************
// constants and loggers
/**
* message logger for this class
*/
final private static Logger logger
= Logger.getLogger(RagUtils.class.getName());
// *************************************************************************
// constructors
/**
* A private constructor to inhibit instantiation of this class.
*/
private RagUtils() {
}
// *************************************************************************
// new methods exposed
/**
* Assign each mesh vertex to a bone/torso link and add its location (mesh
* coordinates in bind pose) to that link's list.
*
* @param meshes array of animated meshes to use (not null, unaffected)
* @param managerMap a map from bone indices to managing link names (not
* null, unaffected)
* @return a new map from bone/torso names to sets of vertex coordinates
*/
static Map<String, VectorSet> coordsMap(Mesh[] meshes,
String[] managerMap) {
float[] wArray = new float[4];
int[] iArray = new int[4];
Vector3f bindPosition = new Vector3f();
Map<String, VectorSet> coordsMap = new HashMap<>(32);
for (Mesh mesh : meshes) {
int numVertices = mesh.getVertexCount();
for (int vertexI = 0; vertexI < numVertices; ++vertexI) {
String managerName = findManager(mesh, vertexI, iArray, wArray,
managerMap);
VectorSet set = coordsMap.get(managerName);
if (set == null) {
set = new VectorSet(1);
coordsMap.put(managerName, set);
}
vertexVector3f(mesh, VertexBuffer.Type.BindPosePosition,
vertexI, bindPosition);
set.add(bindPosition);
}
}
return coordsMap;
}
/**
* Find an animated geometry in the specified subtree of the scene graph.
* Note: recursive!
*
* @param subtree where to search (not null, unaffected)
* @return a pre-existing instance, or null if none
*/
static Geometry findAnimatedGeometry(Spatial subtree) {
Geometry result = null;
if (subtree instanceof Geometry) {
Geometry geometry = (Geometry) subtree;
Mesh mesh = geometry.getMesh();
VertexBuffer indices = mesh.getBuffer(VertexBuffer.Type.BoneIndex);
boolean hasIndices = indices != null;
VertexBuffer weights = mesh.getBuffer(VertexBuffer.Type.BoneWeight);
boolean hasWeights = weights != null;
if (hasIndices && hasWeights) {
result = geometry;
}
} else if (subtree instanceof Node) {
Node node = (Node) subtree;
List<Spatial> children = node.getChildren();
for (Spatial child : children) {
result = findAnimatedGeometry(child);
if (result != null) {
break;
}
}
}
return result;
}
/**
* Find the index of the specified scene-graph control in the specified
* spatial.
*
* @param spatial the spatial to search (not null, unaffected)
* @param sgc the control to search for (not null, unaffected)
* @return the index (&ge;0) or -1 if not found
*/
static int findIndex(Spatial spatial, Control sgc) {
int numControls = spatial.getNumControls();
int result = -1;
for (int controlIndex = 0; controlIndex < numControls; ++controlIndex) {
Control control = spatial.getControl(controlIndex);
if (control == sgc) {
result = controlIndex;
break;
}
}
return result;
}
/**
* Find the main root bone of a skeleton, based on its total bone weight.
*
* @param skeleton the skeleton (not null, unaffected)
* @param targetMeshes an array of animated meshes to provide bone weights
* (not null)
* @return a root bone, or null if none found
*/
static Joint findMainBone(Armature skeleton, Mesh[] targetMeshes) {
Joint[] rootBones = skeleton.getRoots();
Joint result;
if (rootBones.length == 1) {
result = rootBones[0];
} else {
result = null;
float[] totalWeights = totalWeights(targetMeshes, skeleton);
float greatestTotalWeight = Float.NEGATIVE_INFINITY;
for (Joint rootBone : rootBones) {
int boneIndex = skeleton.getJointIndex(rootBone);
float weight = totalWeights[boneIndex];
if (weight > greatestTotalWeight) {
result = rootBone;
greatestTotalWeight = weight;
}
}
}
return result;
}
/**
* Enumerate all animated meshes in the specified subtree of a scene graph.
* Note: recursive!
*
* @param subtree which subtree (aliases created)
* @param storeResult (added to if not null)
* @return an expanded list (either storeResult or a new instance)
*/
static List<Mesh> listAnimatedMeshes(Spatial subtree,
List<Mesh> storeResult) {
if (storeResult == null) {
storeResult = new ArrayList<>(10);
}
if (subtree instanceof Geometry) {
Geometry geometry = (Geometry) subtree;
Mesh mesh = geometry.getMesh();
VertexBuffer indices = mesh.getBuffer(VertexBuffer.Type.BoneIndex);
boolean hasIndices = indices != null;
VertexBuffer weights = mesh.getBuffer(VertexBuffer.Type.BoneWeight);
boolean hasWeights = weights != null;
if (hasIndices && hasWeights && !storeResult.contains(mesh)) {
storeResult.add(mesh);
}
} else if (subtree instanceof Node) {
Node node = (Node) subtree;
List<Spatial> children = node.getChildren();
for (Spatial child : children) {
listAnimatedMeshes(child, storeResult);
}
}
return storeResult;
}
/**
* Convert a transform from the mesh coordinate system to the local
* coordinate system of the specified bone.
*
* @param parentBone (not null)
* @param transform the transform to convert (not null, modified)
*/
static void meshToLocal(Joint parentBone, Transform transform) {
Vector3f location = transform.getTranslation();
Quaternion orientation = transform.getRotation();
Vector3f scale = transform.getScale();
Transform pmx = parentBone.getModelTransform();
Vector3f pmTranslate = pmx.getTranslation();
Quaternion pmRotInv = pmx.getRotation().inverse();
Vector3f pmScale = pmx.getScale();
location.subtractLocal(pmTranslate);
location.divideLocal(pmScale);
pmRotInv.mult(location, location);
scale.divideLocal(pmScale);
pmRotInv.mult(orientation, orientation);
}
/**
* Read an array of transforms from an input capsule.
*
* @param capsule the input capsule (not null)
* @param fieldName the name of the field to read (not null)
* @return a new array or null
* @throws IOException from capsule
*/
static Transform[] readTransformArray(InputCapsule capsule,
String fieldName) throws IOException {
Savable[] tmp = capsule.readSavableArray(fieldName, null);
Transform[] result;
if (tmp == null) {
result = null;
} else {
result = new Transform[tmp.length];
for (int i = 0; i < tmp.length; ++i) {
result[i] = (Transform) tmp[i];
}
}
return result;
}
/**
* Calculate a coordinate transform for the specified spatial relative to a
* specified ancestor node. The result incorporates the transform of the
* starting spatial, but not that of the ancestor.
*
* @param startSpatial the starting spatial (not null, unaffected)
* @param ancestorNode the ancestor node (not null, unaffected)
* @param storeResult storage for the result (modified if not null)
* @return a coordinate transform (either storeResult or a new vector, not
* null)
*/
static Transform relativeTransform(Spatial startSpatial,
Node ancestorNode, Transform storeResult) {
assert startSpatial.hasAncestor(ancestorNode);
Transform result
= (storeResult == null) ? new Transform() : storeResult;
result.loadIdentity();
Spatial loopSpatial = startSpatial;
while (loopSpatial != ancestorNode) {
Transform localTransform = loopSpatial.getLocalTransform();
result.combineWithParent(localTransform);
loopSpatial = loopSpatial.getParent();
}
return result;
}
/**
* Validate a skeleton for use with DynamicAnimControl.
*
* @param skeleton the skeleton to validate (not null, unaffected)
*/
static void validate(Armature skeleton) {
int numBones = skeleton.getJointCount();
if (numBones < 0) {
throw new IllegalArgumentException("Bone count is negative!");
}
Set<String> nameSet = new TreeSet<>();
for (int boneIndex = 0; boneIndex < numBones; ++boneIndex) {
Joint bone = skeleton.getJoint(boneIndex);
if (bone == null) {
String msg = String.format("Bone %d in skeleton is null!",
boneIndex);
throw new IllegalArgumentException(msg);
}
String boneName = bone.getName();
if (boneName == null) {
String msg = String.format("Bone %d in skeleton has null name!",
boneIndex);
throw new IllegalArgumentException(msg);
} else if (boneName.equals(DynamicAnimControl.torsoName)) {
String msg = String.format(
"Bone %d in skeleton has a reserved name!",
boneIndex);
throw new IllegalArgumentException(msg);
} else if (nameSet.contains(boneName)) {
String msg = "Duplicate bone name in skeleton: " + boneName;
throw new IllegalArgumentException(msg);
}
nameSet.add(boneName);
}
}
/**
* Validate a model for use with DynamicAnimControl.
*
* @param model the model to validate (not null, unaffected)
*/
static void validate(Spatial model) {
List<Geometry> geometries = listGeometries(model, null);
if (geometries.isEmpty()) {
throw new IllegalArgumentException("No meshes in the model.");
}
for (Geometry geometry : geometries) {
if (geometry.isIgnoreTransform()) {
throw new IllegalArgumentException(
"A model geometry ignores transforms.");
}
}
}
// *************************************************************************
// private methods
private static void addPreOrderJoints(Joint bone, List<Joint> addResult) {
assert bone != null;
addResult.add(bone);
List<Joint> children = bone.getChildren();
for (Joint child : children) {
addPreOrderJoints(child, addResult);
}
}
/**
* Add the vertex weights of each bone in the specified mesh to an array of
* total weights.
*
* @param mesh animated mesh to analyze (not null, unaffected)
* @param totalWeights (not null, modified)
*/
private static void addWeights(Mesh mesh, float[] totalWeights) {
assert totalWeights != null;
int maxWeightsPerVert = mesh.getMaxNumWeights();
if (maxWeightsPerVert <= 0) {
maxWeightsPerVert = 1;
}
assert maxWeightsPerVert > 0 : maxWeightsPerVert;
assert maxWeightsPerVert <= 4 : maxWeightsPerVert;
VertexBuffer biBuf = mesh.getBuffer(VertexBuffer.Type.BoneIndex);
Buffer boneIndexBuffer = biBuf.getDataReadOnly();
boneIndexBuffer.rewind();
int numBoneIndices = boneIndexBuffer.remaining();
assert numBoneIndices % 4 == 0 : numBoneIndices;
int numVertices = boneIndexBuffer.remaining() / 4;
VertexBuffer wBuf = mesh.getBuffer(VertexBuffer.Type.BoneWeight);
FloatBuffer weightBuffer = (FloatBuffer) wBuf.getDataReadOnly();
weightBuffer.rewind();
int numWeights = weightBuffer.remaining();
assert numWeights == numVertices * 4 : numWeights;
for (int vIndex = 0; vIndex < numVertices; ++vIndex) {
for (int wIndex = 0; wIndex < 4; ++wIndex) {
float weight = weightBuffer.get();
int boneIndex = readIndex(boneIndexBuffer);
if (wIndex < maxWeightsPerVert) {
totalWeights[boneIndex] += FastMath.abs(weight);
}
}
}
}
/**
* Determine which physics link should manage the specified mesh vertex.
*
* @param mesh the mesh containing the vertex (not null, unaffected)
* @param vertexIndex the vertex index in the mesh (&ge;0)
* @param iArray temporary storage for bone indices (not null, modified)
* @param wArray temporary storage for bone weights (not null, modified)
* @param managerMap a map from bone indices to bone/torso names (not null,
* unaffected)
* @return a bone/torso name
*/
private static String findManager(Mesh mesh, int vertexIndex, int[] iArray,
float[] wArray, String[] managerMap) {
vertexBoneIndices(mesh, vertexIndex, iArray);
vertexBoneWeights(mesh, vertexIndex, wArray);
Map<String, Float> weightMap = weightMap(iArray, wArray, managerMap);
float bestTotalWeight = Float.NEGATIVE_INFINITY;
String bestName = null;
for (Map.Entry<String, Float> entry : weightMap.entrySet()) {
float totalWeight = entry.getValue();
if (totalWeight >= bestTotalWeight) {
bestTotalWeight = totalWeight;
bestName = entry.getKey();
}
}
return bestName;
}
/**
* Enumerate all geometries in the specified subtree of a scene graph. Note:
* recursive!
*
* @param subtree (not null, aliases created)
* @param addResult (added to if not null)
* @return an expanded list (either storeResult or a new instance)
*/
private static List<Geometry> listGeometries(Spatial subtree,
List<Geometry> addResult) {
List<Geometry> result = (addResult == null) ? new ArrayList<Geometry>(50) : addResult;
if (subtree instanceof Geometry) {
Geometry geometry = (Geometry) subtree;
if (!result.contains(geometry)) {
result.add(geometry);
}
}
if (subtree instanceof Node) {
Node node = (Node) subtree;
List<Spatial> children = node.getChildren();
for (Spatial child : children) {
listGeometries(child, result);
}
}
return result;
}
/**
* Enumerate all bones in a pre-order, depth-first traversal of the
* skeleton, such that child bones never precede their ancestors.
*
* @param skeleton the skeleton to traverse (not null, unaffected)
* @return a new list of bones
*/
private static List<Joint> preOrderJoints(Armature skeleton) {
int numBones = skeleton.getJointCount();
List<Joint> result = new ArrayList<>(numBones);
Joint[] rootBones = skeleton.getRoots();
for (Joint rootBone : rootBones) {
addPreOrderJoints(rootBone, result);
}
assert result.size() == numBones : result.size();
return result;
}
/**
* Read an index from a buffer.
*
* @param buffer a buffer of bytes or shorts (not null)
* @return index (&ge;0)
*/
private static int readIndex(Buffer buffer) {
int result;
if (buffer instanceof ByteBuffer) {
ByteBuffer byteBuffer = (ByteBuffer) buffer;
byte b = byteBuffer.get();
result = 0xff & b;
} else if (buffer instanceof ShortBuffer) {
ShortBuffer shortBuffer = (ShortBuffer) buffer;
short s = shortBuffer.get();
result = 0xffff & s;
} else {
throw new IllegalArgumentException();
}
assert result >= 0 : result;
return result;
}
/**
* Calculate the total bone weight animated by each bone in the specified
* meshes.
*
* @param meshes the animated meshes to analyze (not null, unaffected)
* @param skeleton (not null, unaffected)
* @return a map from bone indices to total bone weight
*/
private static float[] totalWeights(Mesh[] meshes, Armature skeleton) {
int numBones = skeleton.getJointCount();
float[] result = new float[numBones];
for (Mesh mesh : meshes) {
RagUtils.addWeights(mesh, result);
}
List<Joint> bones = preOrderJoints(skeleton);
Collections.reverse(bones);
for (Joint childBone : bones) {
int childIndex = skeleton.getJointIndex(childBone);
Joint parent = childBone.getParent();
if (parent != null) {
int parentIndex = skeleton.getJointIndex(parent);
result[parentIndex] += result[childIndex];
}
}
return result;
}
/**
* Copy the bone indices for the indexed vertex.
*
* @param mesh subject mesh (not null)
* @param vertexIndex index into the mesh's vertices (&ge;0)
* @param storeResult (modified if not null)
* @return the data vector (either storeResult or a new instance)
*/
private static int[] vertexBoneIndices(Mesh mesh,
int vertexIndex, int[] storeResult) {
if (storeResult == null) {
storeResult = new int[4];
} else {
assert storeResult.length >= 4 : storeResult.length;
}
int maxWeightsPerVert = mesh.getMaxNumWeights();
if (maxWeightsPerVert <= 0) {
maxWeightsPerVert = 1;
}
VertexBuffer biBuf = mesh.getBuffer(VertexBuffer.Type.BoneIndex);
Buffer boneIndexBuffer = biBuf.getDataReadOnly();
boneIndexBuffer.position(4 * vertexIndex);
for (int wIndex = 0; wIndex < maxWeightsPerVert; ++wIndex) {
int boneIndex = readIndex(boneIndexBuffer);
storeResult[wIndex] = boneIndex;
}
/*
* Fill with -1s.
*/
int length = storeResult.length;
for (int wIndex = maxWeightsPerVert; wIndex < length; ++wIndex) {
storeResult[wIndex] = -1;
}
return storeResult;
}
/**
* Copy the bone weights for the indexed vertex.
*
* @param mesh subject mesh (not null)
* @param vertexIndex index into the mesh's vertices (&ge;0)
* @param storeResult (modified if not null)
* @return the data vector (either storeResult or a new instance)
*/
private static float[] vertexBoneWeights(Mesh mesh,
int vertexIndex, float[] storeResult) {
if (storeResult == null) {
storeResult = new float[4];
} else {
assert storeResult.length >= 4 : storeResult.length;
}
int maxWeightsPerVert = mesh.getMaxNumWeights();
if (maxWeightsPerVert <= 0) {
maxWeightsPerVert = 1;
}
VertexBuffer wBuf = mesh.getBuffer(VertexBuffer.Type.BoneWeight);
FloatBuffer weightBuffer = (FloatBuffer) wBuf.getDataReadOnly();
weightBuffer.position(4 * vertexIndex);
for (int wIndex = 0; wIndex < maxWeightsPerVert; ++wIndex) {
storeResult[wIndex] = weightBuffer.get();
}
/*
* Fill with 0s.
*/
int length = storeResult.length;
for (int wIndex = maxWeightsPerVert; wIndex < length; ++wIndex) {
storeResult[wIndex] = 0f;
}
return storeResult;
}
/**
* Copy Vector3f data for the indexed vertex from the specified vertex
* buffer.
* <p>
* A software skin update is required BEFORE reading vertex
* positions/normals/tangents from an animated mesh
*
* @param mesh subject mesh (not null)
* @param bufferType which buffer to read (5 legal values)
* @param vertexIndex index into the mesh's vertices (&ge;0)
* @param storeResult (modified if not null)
* @return the data vector (either storeResult or a new instance)
*/
private static Vector3f vertexVector3f(Mesh mesh,
VertexBuffer.Type bufferType, int vertexIndex,
Vector3f storeResult) {
assert bufferType == VertexBuffer.Type.BindPoseNormal
|| bufferType == VertexBuffer.Type.BindPosePosition
|| bufferType == VertexBuffer.Type.Binormal
|| bufferType == VertexBuffer.Type.Normal
|| bufferType == VertexBuffer.Type.Position : bufferType;
if (storeResult == null) {
storeResult = new Vector3f();
}
VertexBuffer vertexBuffer = mesh.getBuffer(bufferType);
FloatBuffer floatBuffer = (FloatBuffer) vertexBuffer.getDataReadOnly();
floatBuffer.position(3 * vertexIndex);
storeResult.x = floatBuffer.get();
storeResult.y = floatBuffer.get();
storeResult.z = floatBuffer.get();
return storeResult;
}
/**
* Tabulate the total bone weight associated with each bone/torso link in a
* ragdoll.
*
* @param biArray the array of bone indices (not null, unaffected)
* @param bwArray the array of bone weights (not null, unaffected)
* @param managerMap a map from bone indices to managing link names (not
* null, unaffected)
* @return a new map from link names to total weight
*/
private static Map<String, Float> weightMap(int[] biArray,
float[] bwArray, String[] managerMap) {
assert biArray.length == 4;
assert bwArray.length == 4;
Map<String, Float> weightMap = new HashMap<>(4);
for (int j = 0; j < 4; ++j) {
int boneIndex = biArray[j];
if (boneIndex != -1) {
String managerName = managerMap[boneIndex];
if (weightMap.containsKey(managerName)) {
float oldWeight = weightMap.get(managerName);
float newWeight = oldWeight + bwArray[j];
weightMap.put(managerName, newWeight);
} else {
weightMap.put(managerName, bwArray[j]);
}
}
}
return weightMap;
}
}

@ -0,0 +1,56 @@
/*
* Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.bullet.animation;
import com.jme3.bullet.collision.PhysicsCollisionEvent;
import com.jme3.bullet.collision.PhysicsCollisionObject;
/**
* Interface to receive notifications whenever a linked rigid body in a
* DynamicAnimControl collides with another physics object.
* <p>
* This class is shared between JBullet and Native Bullet.
*
* @author Nehon
*/
public interface RagdollCollisionListener {
/**
* Invoked when a collision involving a linked rigid body occurs.
*
* @param physicsLink the physics link that collided (not null)
* @param object the collision object that collided with the bone (not null)
* @param event other event details (not null)
*/
void collide(PhysicsLink physicsLink, PhysicsCollisionObject object,
PhysicsCollisionEvent event);
}

@ -0,0 +1,313 @@
/*
* Copyright (c) 2018-2019 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.bullet.animation;
import com.jme3.bullet.PhysicsSpace;
import com.jme3.bullet.joints.SixDofJoint;
import com.jme3.bullet.joints.motors.RotationalLimitMotor;
import com.jme3.bullet.joints.motors.TranslationalLimitMotor;
import com.jme3.export.InputCapsule;
import com.jme3.export.JmeExporter;
import com.jme3.export.JmeImporter;
import com.jme3.export.OutputCapsule;
import com.jme3.export.Savable;
import com.jme3.math.Vector3f;
import java.io.IOException;
import java.util.logging.Logger;
/**
* Range of motion for a ragdoll joint. Immutable except for
* {@link #read(com.jme3.export.JmeImporter)}.
* <p>
* This class is shared between JBullet and Native Bullet.
*
* @author Stephen Gold sgold@sonic.net
*
* Based on RagdollPreset by Rémy Bouquet (Nehon).
*/
public class RangeOfMotion implements Savable {
// *************************************************************************
// constants and loggers
/**
* message logger for this class
*/
final public static Logger logger
= Logger.getLogger(RangeOfMotion.class.getName());
/**
* local copy of {@link com.jme3.math.Vector3f#ZERO}
*/
final private static Vector3f translateIdentity = new Vector3f(0f, 0f, 0f);
// *************************************************************************
// fields
/**
* maximum rotation angle around the X axis (in radians)
*/
private float maxX = 0f;
/**
* minimum rotation angle around the X axis (in radians)
*/
private float minX = 0f;
/**
* maximum rotation angle around the Y axis (in radians)
*/
private float maxY = 0f;
/**
* minimum rotation angle around the Y axis (in radians)
*/
private float minY = 0f;
/**
* maximum rotation angle around the Z axis (in radians)
*/
private float maxZ = 0f;
/**
* minimum rotation angle around the Z axis (in radians)
*/
private float minZ = 0f;
// *************************************************************************
// constructors
/**
* Instantiate a preset with no motion allowed.
*/
public RangeOfMotion() {
}
/**
* Instantiate a preset with the specified range of motion.
*
* @param maxX the maximum rotation around the X axis (in radians)
* @param minX the minimum rotation around the X axis (in radians)
* @param maxY the maximum rotation around the Y axis (in radians)
* @param minY the minimum rotation around the Y axis (in radians)
* @param maxZ the maximum rotation around the Z axis (in radians)
* @param minZ the minimum rotation around the Z axis (in radians)
*/
public RangeOfMotion(float maxX, float minX, float maxY, float minY,
float maxZ, float minZ) {
this.maxX = maxX;
this.minX = minX;
this.maxY = maxY;
this.minY = minY;
this.maxZ = maxZ;
this.minZ = minZ;
}
/**
* Instantiate a preset with the specified symmetric range of motion.
*
* @param maxX the maximum rotation around the X axis (in radians, &ge;0)
* @param maxY the maximum rotation around the Y axis (in radians, &ge;0)
* @param maxZ the maximum rotation around the Z axis (in radians, &ge;0)
*/
public RangeOfMotion(float maxX, float maxY, float maxZ) {
this.maxX = maxX;
this.minX = -maxX;
this.maxY = maxY;
this.minY = -maxY;
this.maxZ = maxZ;
this.minZ = -maxZ;
}
/**
* Instantiate a preset with the specified symmetric range of motion.
*
* @param maxAngle the maximum rotation around each axis (in radians, &ge;0)
*/
public RangeOfMotion(float maxAngle) {
maxX = maxAngle;
minX = -maxAngle;
maxY = maxAngle;
minY = -maxAngle;
maxZ = maxAngle;
minZ = -maxAngle;
}
/**
* Instantiate a preset for rotation on a single axis.
*
* @param axisIndex which axis: 0&rarr;X, 1&rarr;Y, 2&rarr;Z
*/
public RangeOfMotion(int axisIndex) {
switch (axisIndex) {
case PhysicsSpace.AXIS_X:
maxX = 1f;
minX = -1f;
break;
case PhysicsSpace.AXIS_Y:
maxY = 1f;
minY = -1f;
break;
case PhysicsSpace.AXIS_Z:
maxZ = 1f;
minZ = -1f;
break;
default:
String msg = String.format("axisIndex=%d", axisIndex);
throw new IllegalArgumentException(msg);
}
}
// *************************************************************************
// new methods exposed
/**
* Read the maximum rotation around the indexed axis.
*
* @param axisIndex which axis: 0&rarr;X, 1&rarr;Y, 2&rarr;Z
*
* @return the rotation angle (in radians)
*/
public float getMaxRotation(int axisIndex) {
float result;
switch (axisIndex) {
case PhysicsSpace.AXIS_X:
result = maxX;
break;
case PhysicsSpace.AXIS_Y:
result = maxY;
break;
case PhysicsSpace.AXIS_Z:
result = maxZ;
break;
default:
String msg = String.format("axisIndex=%d", axisIndex);
throw new IllegalArgumentException(msg);
}
return result;
}
/**
* Read the minimum rotation around the indexed axis.
*
* @param axisIndex which axis: 0&rarr;X, 1&rarr;Y, 2&rarr;Z
*
* @return the rotation angle (in radians)
*/
public float getMinRotation(int axisIndex) {
float result;
switch (axisIndex) {
case PhysicsSpace.AXIS_X:
result = minX;
break;
case PhysicsSpace.AXIS_Y:
result = minY;
break;
case PhysicsSpace.AXIS_Z:
result = minZ;
break;
default:
String msg = String.format("axisIndex=%d", axisIndex);
throw new IllegalArgumentException(msg);
}
return result;
}
/**
* Apply this preset to the specified joint.
*
* @param joint where to apply this preset (not null, modified)
*/
public void setupJoint(SixDofJoint joint) {
Vector3f lower = new Vector3f(minX, minY, minZ);
Vector3f upper = new Vector3f(maxX, maxY, maxZ);
RotationalLimitMotor rotX
= joint.getRotationalLimitMotor(PhysicsSpace.AXIS_X);
rotX.setLoLimit(lower.x);
rotX.setHiLimit(upper.x);
RotationalLimitMotor rotY
= joint.getRotationalLimitMotor(PhysicsSpace.AXIS_Y);
rotY.setLoLimit(lower.y);
rotY.setHiLimit(upper.y);
RotationalLimitMotor rotZ
= joint.getRotationalLimitMotor(PhysicsSpace.AXIS_Z);
rotZ.setLoLimit(lower.z);
rotZ.setHiLimit(upper.z);
joint.setAngularLowerLimit(lower);
joint.setAngularUpperLimit(upper);
for (int i = 0; i < 3; ++i) {
RotationalLimitMotor rot = joint.getRotationalLimitMotor(i);
rot.setMaxMotorForce(1e8f);
rot.setMaxLimitForce(1e9f);
}
joint.setLinearLowerLimit(translateIdentity);
joint.setLinearUpperLimit(translateIdentity);
TranslationalLimitMotor tra = joint.getTranslationalLimitMotor();
tra.setLowerLimit(translateIdentity);
tra.setUpperLimit(translateIdentity);
}
// *************************************************************************
// Savable methods
/**
* De-serialize this preset, for example when loading from a J3O file.
*
* @param im importer (not null)
* @throws IOException from importer
*/
@Override
public void read(JmeImporter im) throws IOException {
InputCapsule capsule = im.getCapsule(this);
maxX = capsule.readFloat("maxX", 0f);
minX = capsule.readFloat("minX", 0f);
maxY = capsule.readFloat("maxY", 0f);
minY = capsule.readFloat("minY", 0f);
maxZ = capsule.readFloat("maxZ", 0f);
minZ = capsule.readFloat("minZ", 0f);
}
/**
* Serialize this preset, for example when saving to a J3O file.
*
* @param ex exporter (not null)
* @throws IOException from exporter
*/
@Override
public void write(JmeExporter ex) throws IOException {
OutputCapsule capsule = ex.getCapsule(this);
capsule.write(maxX, "maxX", 0f);
capsule.write(minX, "minX", 0f);
capsule.write(maxY, "maxY", 0f);
capsule.write(minY, "minY", 0f);
capsule.write(maxZ, "maxZ", 0f);
capsule.write(minZ, "minZ", 0f);
}
}

@ -0,0 +1,486 @@
/*
* Copyright (c) 2018-2019 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.bullet.animation;
import com.jme3.anim.Joint;
import com.jme3.bullet.collision.shapes.CollisionShape;
import com.jme3.bullet.objects.PhysicsRigidBody;
import com.jme3.export.InputCapsule;
import com.jme3.export.JmeExporter;
import com.jme3.export.JmeImporter;
import com.jme3.export.OutputCapsule;
import com.jme3.export.Savable;
import com.jme3.math.Quaternion;
import com.jme3.math.Transform;
import com.jme3.math.Vector3f;
import com.jme3.scene.Node;
import com.jme3.util.clone.Cloner;
import java.io.IOException;
import java.util.logging.Logger;
/**
* Link the torso of an animated model to a rigid body in a ragdoll.
* <p>
* This class is shared between JBullet and Native Bullet.
*
* @author Stephen Gold sgold@sonic.net
*
* Based on KinematicRagdollControl by Normen Hansen and Rémy Bouquet (Nehon).
*/
public class TorsoLink extends PhysicsLink {
// *************************************************************************
// constants and loggers
/**
* message logger for this class
*/
final public static Logger logger2
= Logger.getLogger(TorsoLink.class.getName());
// *************************************************************************
// fields
/**
* bones managed by this link, in a pre-order, depth-first traversal of the
* skeleton
*/
private Joint[] managedBones = null;
/**
* submode when kinematic
*/
private KinematicSubmode submode = KinematicSubmode.Animated;
/**
* local transform for the controlled spatial at the end of this link's most
* recent blend interval, or null for no spatial blending
*/
private Transform endModelTransform = null;
/**
* transform from mesh coordinates to model coordinates
*/
private Transform meshToModel = null;
/**
* local transform of the controlled spatial at the start of this link's
* most recent blend interval
*/
private Transform startModelTransform = new Transform();
/**
* local transform of each managed bone from the previous update
*/
private Transform[] prevBoneTransforms = null;
/**
* local transform of each managed bone at the start of the most recent
* blend interval
*/
private Transform[] startBoneTransforms = null;
// *************************************************************************
// constructors
/**
* No-argument constructor needed by SavableClassUtil. Do not invoke
* directly!
*/
public TorsoLink() {
}
/**
* Instantiate a purely kinematic link between the torso of the specified
* control and the specified rigid body.
*
* @param control the control that will manage this link (not null, alias
* created)
* @param mainRootBone the root bone with the most animation weight (not
* null, alias created)
* @param collisionShape the desired shape (not null, alias created)
* @param mass the mass (in physics-mass units)
* @param meshToModel the transform from mesh coordinates to model
* coordinates (not null, unaffected)
* @param localOffset the location of the body's center (in the bone's local
* coordinates, not null, unaffected)
*/
TorsoLink(DacLinks control, Joint mainRootBone,
CollisionShape collisionShape, float mass,
Transform meshToModel, Vector3f localOffset) {
super(control, mainRootBone, collisionShape, mass, localOffset);
this.meshToModel = meshToModel.clone();
managedBones = control.listManagedBones(DynamicAnimControl.torsoName);
int numManagedBones = managedBones.length;
startBoneTransforms = new Transform[numManagedBones];
for (int i = 0; i < numManagedBones; ++i) {
startBoneTransforms[i] = new Transform();
}
}
// *************************************************************************
// new methods exposed
/**
* Begin blending this link to a purely kinematic mode.
*
* @param submode enum value (not null)
* @param blendInterval the duration of the blend interval (in seconds,
* &ge;0)
* @param endModelTransform the desired local transform for the controlled
* spatial when the blend completes or null for no change to local transform
* (unaffected)
*/
public void blendToKinematicMode(KinematicSubmode submode,
float blendInterval, Transform endModelTransform) {
super.blendToKinematicMode(blendInterval);
this.submode = submode;
this.endModelTransform = endModelTransform;
/*
* Save initial transforms for blending.
*/
if (endModelTransform != null) {
Transform current = getControl().getSpatial().getLocalTransform();
startModelTransform.set(current);
}
int numManagedBones = managedBones.length;
for (int mbIndex = 0; mbIndex < numManagedBones; ++mbIndex) {
Transform transform;
if (prevBoneTransforms == null) { // this link not updated yet
Joint managedBone = managedBones[mbIndex];
transform = managedBone.getLocalTransform().clone();
} else {
transform = prevBoneTransforms[mbIndex];
}
startBoneTransforms[mbIndex].set(transform);
}
}
// *************************************************************************
// PhysicsLink methods
/**
* Callback from {@link com.jme3.util.clone.Cloner} to convert this
* shallow-cloned link into a deep-cloned one, using the specified cloner
* and original to resolve copied fields.
*
* @param cloner the cloner that's cloning this link (not null)
* @param original the instance from which this link was shallow-cloned
* (unused)
*/
@Override
public void cloneFields(Cloner cloner, Object original) {
super.cloneFields(cloner, original);
managedBones = cloner.clone(managedBones);
endModelTransform = cloner.clone(endModelTransform);
meshToModel = cloner.clone(meshToModel);
prevBoneTransforms = cloner.clone(prevBoneTransforms);
startBoneTransforms = cloner.clone(startBoneTransforms);
startModelTransform = cloner.clone(startModelTransform);
}
/**
* Update this link in Dynamic mode, setting the local transform of the
* model's root spatial based on the transform of the linked rigid body.
*/
@Override
protected void dynamicUpdate() {
/*
* Calculate the inverse world transform of the model's parent node.
*/
Transform worldToParent;
Node parent = getControl().getSpatial().getParent();
if (parent == null) {
worldToParent = new Transform();
} else {
Transform parentToWorld = parent.getWorldTransform();
worldToParent = parentToWorld.invert();
}
Transform transform = meshToModel.clone();
Transform shapeToWorld = new Transform();
PhysicsRigidBody body = getRigidBody();
body.getPhysicsLocation(shapeToWorld.getTranslation());
body.getPhysicsRotation(shapeToWorld.getRotation());
shapeToWorld.setScale(body.getCollisionShape().getScale());
transform.combineWithParent(shapeToWorld);
transform.combineWithParent(worldToParent);
getControl().getSpatial().setLocalTransform(transform);
localBoneTransform(transform);
Joint[] rootBones = getControl().getSkeleton().getRoots();
for (Joint rootBone : rootBones) {
rootBone.setLocalTransform(transform);
}
for (Joint managedBone : managedBones) {
managedBone.updateModelTransforms();
}
}
/**
* Create a shallow clone for the JME cloner.
*
* @return a new instance
*/
@Override
public TorsoLink jmeClone() {
try {
TorsoLink clone = (TorsoLink) super.clone();
return clone;
} catch (CloneNotSupportedException exception) {
throw new RuntimeException(exception);
}
}
/**
* Update this link in blended Kinematic mode.
*
* @param tpf the time interval between frames (in seconds, &ge;0)
*/
@Override
protected void kinematicUpdate(float tpf) {
assert tpf >= 0f : tpf;
assert getRigidBody().isKinematic();
Transform transform = new Transform();
if (endModelTransform != null) {
/*
* For a smooth transition, blend the saved model transform
* (from the start of the blend interval) into the goal transform.
*/
transform.interpolateTransforms(startModelTransform.clone(),
endModelTransform, kinematicWeight());
getControl().getSpatial().setLocalTransform(transform);
}
for (int mbIndex = 0; mbIndex < managedBones.length; ++mbIndex) {
Joint managedBone = managedBones[mbIndex];
switch (submode) {
case Animated:
transform.set(managedBone.getLocalTransform());
break;
case Frozen:
transform.set(prevBoneTransforms[mbIndex]);
break;
default:
throw new IllegalStateException(submode.toString());
}
if (kinematicWeight() < 1f) { // not purely kinematic yet
/*
* For a smooth transition, blend the saved bone transform
* (from the start of the blend interval)
* into the goal transform.
*/
transform.interpolateTransforms(
startBoneTransforms[mbIndex].clone(), transform,
kinematicWeight());
}
/*
* Update the managed bone.
*/
managedBone.setLocalTransform(transform);
managedBone.updateModelTransforms();
}
super.kinematicUpdate(tpf);
}
/**
* Unambiguously identify this link by name, within its DynamicAnimControl.
*
* @return a brief textual description (not null, not empty)
*/
@Override
public String name() {
return "Torso:";
}
/**
* Copy animation data from the specified link, which must have the same
* main bone.
*
* @param oldLink the link to copy from (not null, unaffected)
*/
void postRebuild(TorsoLink oldLink) {
int numManagedBones = managedBones.length;
assert oldLink.managedBones.length == numManagedBones;
super.postRebuild(oldLink);
if (oldLink.isKinematic()) {
submode = oldLink.submode;
} else {
submode = KinematicSubmode.Frozen;
}
Transform emt = oldLink.endModelTransform;
endModelTransform = (emt == null) ? null : emt.clone();
startModelTransform.set(oldLink.startModelTransform);
if (prevBoneTransforms == null) {
prevBoneTransforms = new Transform[numManagedBones];
for (int i = 0; i < numManagedBones; ++i) {
prevBoneTransforms[i] = new Transform();
}
}
for (int i = 0; i < numManagedBones; ++i) {
prevBoneTransforms[i].set(oldLink.prevBoneTransforms[i]);
startBoneTransforms[i].set(oldLink.startBoneTransforms[i]);
}
}
/**
* De-serialize this link, for example when loading from a J3O file.
*
* @param im importer (not null)
* @throws IOException from importer
*/
@Override
public void read(JmeImporter im) throws IOException {
super.read(im);
InputCapsule ic = im.getCapsule(this);
Savable[] tmp = ic.readSavableArray("managedBones", null);
if (tmp == null) {
managedBones = null;
} else {
managedBones = new Joint[tmp.length];
for (int i = 0; i < tmp.length; ++i) {
managedBones[i] = (Joint) tmp[i];
}
}
submode = ic.readEnum("submode", KinematicSubmode.class,
KinematicSubmode.Animated);
endModelTransform = (Transform) ic.readSavable("endModelTransform",
new Transform());
meshToModel
= (Transform) ic.readSavable("meshToModel", new Transform());
startModelTransform = (Transform) ic.readSavable("startModelTransform",
new Transform());
prevBoneTransforms = RagUtils.readTransformArray(ic,
"prevBoneTransforms");
startBoneTransforms = RagUtils.readTransformArray(ic,
"startBoneTransforms");
}
/**
* Internal callback, invoked once per frame during the logical-state
* update, provided the control is added to a scene.
*
* @param tpf the time interval between frames (in seconds, &ge;0)
*/
@Override
void update(float tpf) {
assert tpf >= 0f : tpf;
if (prevBoneTransforms == null) {
/*
* On the first update, allocate and initialize
* the array of previous bone transforms, if it wasn't
* allocated in blendToKinematicMode().
*/
int numManagedBones = managedBones.length;
prevBoneTransforms = new Transform[numManagedBones];
for (int mbIndex = 0; mbIndex < numManagedBones; ++mbIndex) {
Joint managedBone = managedBones[mbIndex];
Transform boneTransform
= managedBone.getLocalTransform().clone();
prevBoneTransforms[mbIndex] = boneTransform;
}
}
super.update(tpf);
/*
* Save copies of the latest bone transforms.
*/
for (int mbIndex = 0; mbIndex < managedBones.length; ++mbIndex) {
Transform lastTransform = prevBoneTransforms[mbIndex];
Joint managedBone = managedBones[mbIndex];
lastTransform.set(managedBone.getLocalTransform());
}
}
/**
* Serialize this link, for example when saving to a J3O file.
*
* @param ex exporter (not null)
* @throws IOException from exporter
*/
@Override
public void write(JmeExporter ex) throws IOException {
super.write(ex);
OutputCapsule oc = ex.getCapsule(this);
oc.write(managedBones, "managedBones", null);
oc.write(submode, "submode", KinematicSubmode.Animated);
oc.write(endModelTransform, "endModelTransforms", new Transform());
oc.write(meshToModel, "meshToModel", new Transform());
oc.write(startModelTransform, "startModelTransforms", new Transform());
oc.write(prevBoneTransforms, "prevBoneTransforms", new Transform[0]);
oc.write(startBoneTransforms, "startBoneTransforms", new Transform[0]);
}
// *************************************************************************
// private methods
/**
* Calculate the local bone transform to match the physics transform of the
* rigid body.
*
* @param storeResult storage for the result (modified if not null)
* @return the calculated bone transform (in local coordinates, either
* storeResult or a new transform, not null)
*/
private Transform localBoneTransform(Transform storeResult) {
Transform result
= (storeResult == null) ? new Transform() : storeResult;
Vector3f location = result.getTranslation();
Quaternion orientation = result.getRotation();
Vector3f scale = result.getScale();
/*
* Start with the rigid body's transform in physics/world coordinates.
*/
PhysicsRigidBody body = getRigidBody();
body.getPhysicsLocation(result.getTranslation());
body.getPhysicsRotation(result.getRotation());
result.setScale(body.getCollisionShape().getScale());
/*
* Convert to mesh coordinates.
*/
Transform worldToMesh = getControl().meshTransform(null).invert();
result.combineWithParent(worldToMesh);
/*
* Subtract the body's local offset, rotated and scaled.
*/
Vector3f meshOffset = localOffset(null);
meshOffset.multLocal(scale);
orientation.mult(meshOffset, meshOffset);
location.subtractLocal(meshOffset);
return result;
}
}

@ -0,0 +1,151 @@
/*
Copyright (c) 2019 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.bullet.animation;
import com.jme3.math.Vector3f;
import com.jme3.util.BufferUtils;
import java.nio.FloatBuffer;
import java.util.HashSet;
import java.util.Set;
import java.util.logging.Logger;
/**
* A simplified collection of Vector3f values without duplicates, implemented
* using a Collection.
* <p>
* This class is shared between JBullet and Native Bullet.
*
* @author Stephen Gold sgold@sonic.net
*/
public class VectorSet {
// *************************************************************************
// constants and loggers
/**
* message logger for this class
*/
final private static Logger logger
= Logger.getLogger(VectorSet.class.getName());
// *************************************************************************
// fields
/**
* collection of values
*/
final private Set<Vector3f> set;
// *************************************************************************
// constructors
/**
* Instantiate an empty set with the specified initial capacity and default
* load factor.
*
* @param numVectors the initial capacity of the hash table (&gt;0)
*/
public VectorSet(int numVectors) {
set = new HashSet<>(numVectors);
}
// *************************************************************************
// VectorSet methods
/**
* Add the value of the specified Vector3f to this set.
*
* @param vector the value to add (not null, unaffected)
*/
public void add(Vector3f vector) {
set.add(vector.clone());
}
/**
* Test whether this set contains the value of the specified Vector3f.
*
* @param vector the value to find (not null, unaffected)
* @return true if found, otherwise false
*/
public boolean contains(Vector3f vector) {
boolean result = set.contains(vector);
return result;
}
/**
* Calculate the sample mean for each axis over the Vector3f values in this
* set.
*
* @param storeResult (modified if not null)
* @return the sample mean for each axis (either storeResult or a new
* Vector3f)
*/
public Vector3f mean(Vector3f storeResult) {
int numVectors = numVectors();
assert numVectors > 0 : numVectors;
Vector3f result = (storeResult == null) ? new Vector3f() : storeResult;
result.zero();
for (Vector3f tempVector : set) {
result.addLocal(tempVector);
}
result.divideLocal(numVectors);
return result;
}
/**
* Calculate the number of Vector3f values in this set.
*
* @return the count (&ge;0)
*/
public int numVectors() {
int numVectors = set.size();
assert numVectors >= 0 : numVectors;
return numVectors;
}
/**
* Access the buffer containing all the Vector3f values in this set. No
* further add() is allowed.
*
* @return a new buffer, flipped
*/
public FloatBuffer toBuffer() {
int numFloats = 3 * set.size();
FloatBuffer buffer = BufferUtils.createFloatBuffer(numFloats);
for (Vector3f tempVector : set) {
buffer.put(tempVector.x);
buffer.put(tempVector.y);
buffer.put(tempVector.z);
}
buffer.flip();
return buffer;
}
}

@ -0,0 +1,35 @@
/*
* Copyright (c) 2018 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/**
* A dynamic animation control and some associated classes.
*/
package com.jme3.bullet.animation;

@ -154,7 +154,7 @@ public class Joint implements Savable, JmeCloneable, HasLocalTransform {
/**
* Sets the local transform with the bind transforms
*/
protected void applyBindPose() {
public void applyBindPose() {
jointModelTransform.applyBindPose(localTransform, inverseModelBindMatrix, parent);
updateModelTransforms();

@ -1,93 +0,0 @@
/*
* Copyright (c) 2009-2010 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package jme3test.bullet;
import com.jme3.animation.AnimEventListener;
import com.jme3.animation.Bone;
import com.jme3.bullet.collision.RagdollCollisionListener;
import com.jme3.bullet.control.KinematicRagdollControl;
import com.jme3.input.KeyInput;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.KeyTrigger;
import com.jme3.math.Vector3f;
import com.jme3.scene.Node;
/**
* @author reden
*/
public class TestIK extends TestBoneRagdoll implements RagdollCollisionListener, AnimEventListener {
Node targetNode = new Node("");
Vector3f targetPoint;
Bone mouseBone;
Vector3f oldMousePos;
public static void main(String[] args) {
TestIK app = new TestIK();
app.start();
}
@Override
public void simpleInitApp() {
super.simpleInitApp();
final KinematicRagdollControl ikControl = model.getControl(KinematicRagdollControl.class);
inputManager.addListener(new ActionListener() {
public void onAction(String name, boolean isPressed, float tpf) {
if (name.equals("stop") && isPressed) {
ikControl.setEnabled(!ikControl.isEnabled());
ikControl.setIKMode();
}
if (name.equals("one") && isPressed) {
//ragdoll.setKinematicMode();
targetPoint = model.getWorldTranslation().add(new Vector3f(0,2,4));
targetNode.setLocalTranslation(targetPoint);
ikControl.setIKTarget(ikControl.getBone("Hand.L"), targetPoint, 2);
ikControl.setIKMode();
}
if (name.equals("two") && isPressed) {
//ragdoll.setKinematicMode();
targetPoint = model.getWorldTranslation().add(new Vector3f(-3,3,0));
targetNode.setLocalTranslation(targetPoint);
ikControl.setIKTarget(ikControl.getBone("Hand.R"), targetPoint, 3);
ikControl.setIKMode();
}
}
}, "one", "two");
inputManager.addMapping("one", new KeyTrigger(KeyInput.KEY_1));
inputManager.addMapping("two", new KeyTrigger(KeyInput.KEY_2));
inputManager.addMapping("stop", new KeyTrigger(KeyInput.KEY_H));
}
}
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