fix for issue #910: PhysicsCharacter incompatibilities

accellbaker
Stephen Gold 6 years ago
parent dae85e1598
commit 6ab7c0d91f
  1. 32
      jme3-bullet/src/main/java/com/jme3/bullet/objects/PhysicsCharacter.java

@ -1,5 +1,5 @@
/*
* Copyright (c) 2009-2018 jMonkeyEngine
* Copyright (c) 2009-2019 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
@ -88,6 +88,12 @@ public class PhysicsCharacter extends PhysicsCollisionObject {
// }
this.stepHeight = stepHeight;
buildObject();
/*
* The default gravity for a Bullet btKinematicCharacterController
* is (0,0,-29.4), which makes no sense for JME.
* So override the default.
*/
setGravity(new Vector3f(0f, -29.4f, 0f));
}
/**
@ -289,14 +295,14 @@ public class PhysicsCharacter extends PhysicsCollisionObject {
/**
* @deprecated Deprecated in bullet 2.86.1. Use setGravity(Vector3f)
* instead.
* @param value the desired upward component of the acceleration (typically
* negative)
* @param value the desired downward (-Y) component of the acceleration
* (typically positive)
*/
@Deprecated
public void setGravity(float value) {
setGravity(new Vector3f(0,value,0));
setGravity(new Vector3f(0, -value, 0));
}
/**
* Alter this character's gravitational acceleration.
*
@ -311,11 +317,12 @@ public class PhysicsCharacter extends PhysicsCollisionObject {
/**
* @deprecated Deprecated in bullet 2.86.1. Use getGravity(Vector3f)
* instead.
* @return the upward component of the acceleration (typically negative)
* @return the downward (-Y) component of the acceleration (typically
* positive)
*/
@Deprecated
public float getGravity() {
return getGravity(null).y;
return -getGravity(null).y;
}
/**
@ -488,10 +495,15 @@ public class PhysicsCharacter extends PhysicsCollisionObject {
*/
@Deprecated
public void jump() {
jump(Vector3f.UNIT_Y);
jump(Vector3f.ZERO);
/*
* The zero vector is treated as a special case
* by Bullet's btKinematicCharacterController::jump(),
* causing the character to jump in its "up" direction
* with the pre-set speed.
*/
}
/**
* Jump in the specified direction.
*

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